Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
SinistrixSoda
Skadi
Level 105
God Stats
242W - 199L
1,548 SR
Queue Stats
371W - 347L
1,464 Elo+
Solo
Cerberus
Cerberus
iTs WoDY 2X
Cerberus
Level 95
God Stats
44W - 37L
1,613 SR
Queue Stats
78W - 79L
1,493 Elo+
Solo
Hades
Hades
ikilyulikdog
Hades
Level 107
God Stats
70W - 61L
1,564 SR
Queue Stats
374W - 364L
1,430 Elo+
Solo
Tiamat
Tiamat
kainaluboy808
Tiamat
Level 155
God Stats
58W - 52L
1,445 SR
Queue Stats
1,247W - 1,209L
1,414 Elo+
Solo
Team Averages
Level 127
1,534 SR
1,460 Elo+

VS

Team Averages
Level 103
1,534 SR
1,519 Elo+
Cu Chulainn
Cu Chulainn
CompetingBlaze
Cu Chulainn
Level 157
God Stats
3W - 4L
1,556 SR
Queue Stats
168W - 163L
1,469 Elo+
Solo
Bellona
Bellona
Jazze Senpai
Bellona
Level 138
God Stats
12W - 25L
1,401 SR
Queue Stats
410W - 449L
1,510 Elo+
Solo
Bacchus
Bacchus
KINGKHANN6600
Bacchus
Level 27
God Stats
12W - 5L
1,682 SR
Queue Stats
20W - 14L
1,437 Elo+
Party 1
Hades
Hades
LegendaryHead
Hades
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,701 Elo+
Solo
Zhong Kui
Zhong Kui
ziL 3 T H 4 Liz
Zhong Kui
Level 124
God Stats
40W - 35L
1,532 SR
Queue Stats
498W - 506L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 1 / 1
6,262
569
5,560
8,264
2,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 1
5,983
544
5,139
4,160
1,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
iTs WoDY 2X
Cerberus
9
1 / 0 / 0
5,961
542
1,832
6,817
3,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 1 / 0
6,579
598
4,308
7,951
4,327
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 4
7,041
640
3,196
3,591
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CompetingBlaze
Cu Chulainn
11
0 / 1 / 2
5,566
506
1,702
6,330
1,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
Jazze Senpai
Bellona
12
2 / 2 / 0
6,276
571
5,179
9,225
7,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bacchus
9
0 / 1 / 1
5,272
479
2,675
8,314
7,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 2 / 0
3,945
359
0
2,336
606
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zhong Kui
ziL 3 T H 4 Liz
Zhong Kui
9
1 / 1 / 0
4,849
441
3,857
5,989
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
3
3
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
1
1
3.5
L
Cu Chulainn
CompetingBlaze
Cu Chulainn
0
1
2
1
L
Bellona
Jazze Senpai
Bellona
2
2
0
1
L
Bacchus
0
1
1
0.5
L
0
2
0
0
W
0
1
1
0.5
W
Cerberus
iTs WoDY 2X
Cerberus
1
0
0
1
W
1
1
0
1
W
2
0
4
4
L
Zhong Kui
ziL 3 T H 4 Liz
Zhong Kui
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,035
Damage
13,413
30,783
Taken
32,194
13,448
Mitigated
21,648
12,233
Healing
9,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,560
840
0
2,905
8,264
2,728
0
2,066
6,124
0
39,081
L
Cu Chulainn
CompetingBlaze
Cu Chulainn
1,702
436
0
3,873
6,330
1,963
0
1,617
4,713
0
38,191
L
Bellona
Jazze Senpai
Bellona
5,179
1,715
0
2,518
9,225
7,965
0
4,045
5,180
0
41,012
L
Bacchus
2,675
151
0
2,259
8,314
7,515
0
1,163
7,151
18,425
0
L
0
0
25
163
2,336
606
0
931
1,405
2,308
0
W
5,139
1,879
0
891
4,160
1,256
520
2,076
2,084
0
39,973
W
Cerberus
iTs WoDY 2X
Cerberus
1,832
124
0
2,817
6,817
3,311
0
1,878
4,896
24,873
0
W
4,308
741
0
4,406
7,951
4,327
0
0
7,502
38,245
3,255
W
3,196
573
0
1,214
3,591
1,826
86
291
3,300
41,851
571
L
Zhong Kui
ziL 3 T H 4 Liz
Zhong Kui
3,857
794
0
1,004
5,989
3,599
0
1,289
4,700
23,663
4,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,826
Gold Earned
25,908
331
Minions Killed
247
0
Camps Cleared
0
1,005,802
Distance Traveled
928,584
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,262
569
73
7
0
245,947
0
L
Cu Chulainn
5,566
506
78
7
0
227,731
0
L
Bellona
6,276
571
80
7
0
201,556
0
L
Bacchus
5,272
479
23
2
0
236,220
2
L
Hades
3,945
359
7
1
0
76,992
0
W
Skadi
5,983
544
55
5
0
176,683
0
W
Cerberus
5,961
542
41
4
0
205,118
5
W
Hades
6,579
598
79
7
0
159,059
0
W
Tiamat
7,041
640
83
8
0
218,995
2
L
Zhong Kui
4,849
441
59
5
0
186,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role