Player Matchup

Serqet
Serqet
Gold I
 
Serqet
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum V
Lockxee
Merlin
Platinum V
Level 146
God Stats
4W - 1L
1,837 SR
Queue Stats
38W - 33L
1,742 MMR
Solo
Ah Puch
Ah Puch
Platinum IV
R3A1KJB21Z
Ah Puch
Platinum IV
Level 159
God Stats
3W - 3L
1,571 SR
Queue Stats
190W - 188L
1,727 MMR
Solo
Chaac
Chaac
Platinum V
RivalitylKing
Chaac
Platinum V
Level 76
God Stats
34W - 54L
1,482 SR
Queue Stats
308W - 308L
1,715 MMR
Solo
Fafnir
Fafnir
Platinum IV
Vonbaconhead1
Fafnir
Platinum IV
Level 101
God Stats
14W - 14L
1,559 SR
Queue Stats
80W - 76L
1,752 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,590 SR
1,687 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,509 SR
1,682 MMR
Kuzenbo
Kuzenbo
Platinum V
 
Kuzenbo
Platinum V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Platinum V
CrimsonMonk
Bastet
Platinum V
Level 127
God Stats
9W - 6L
1,561 SR
Queue Stats
72W - 63L
1,748 MMR
Party 1
Anubis
Anubis
Gold III
JimmyCrackedCorn
Anubis
Gold III
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 15L
1,746 MMR
Solo
Kukulkan
Kukulkan
Platinum III
Novạ
Kukulkan
Platinum III
Level 165
God Stats
30W - 26L
1,598 SR
Queue Stats
390W - 372L
1,709 MMR
Solo
Martichoras
Martichoras
Platinum V
UnplugMic
Martichoras
Platinum V
Level 102
God Stats
3W - 3L
1,384 SR
Queue Stats
264W - 261L
1,708 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
0 / 2 / 0
4,651
517
692
7,254
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Merlin
Lockxee
Merlin
8
0 / 5 / 0
4,502
500
1,398
4,838
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
R3A1KJB21Z
Ah Puch
8
0 / 3 / 1
4,552
506
5,542
4,754
1,268
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
4,629
514
771
6,582
1,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
2 / 0 / 0
5,468
608
1,607
6,509
6,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
CthulhuChronosNu Wa

VS

Bans
AchillesThorKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 0 / 3
5,824
647
3,243
3,687
3,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
10
4 / 0 / 3
5,665
629
4,819
6,698
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 0 / 1
6,740
749
5,372
2,508
1,091
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Kukulkan
Novạ
Kukulkan
12
4 / 0 / 1
6,536
726
1,887
2,755
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Martichoras
UnplugMic
Martichoras
10
0 / 2 / 0
5,484
609
1,776
3,850
1,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
11
11
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
2
0
0
W
Kuzenbo
 
Kuzenbo
1
0
3
2.5
W
Bastet
4
0
3
5.5
W
2
0
1
2.5
L
Merlin
Lockxee
Merlin
0
5
0
0
W
Kukulkan
Novạ
Kukulkan
4
0
1
4.5
L
Ah Puch
R3A1KJB21Z
Ah Puch
0
3
1
0.17
L
0
1
0
0
W
Martichoras
UnplugMic
Martichoras
0
2
0
0
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,010
Damage
17,097
29,937
Taken
19,498
12,340
Mitigated
8,131
8,759
Healing
10,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
692
238
0
2,940
7,254
2,063
0
1,034
6,172
0
26,011
W
Kuzenbo
 
Kuzenbo
3,243
1,241
0
1,499
3,687
3,099
0
2,445
1,242
13,228
1,169
W
Bastet
4,819
1,220
0
4,645
6,698
1,875
0
2,423
4,149
0
32,919
W
5,372
978
0
1,860
2,508
1,091
0
0
2,508
41,948
1,436
L
Merlin
Lockxee
Merlin
1,398
0
0
260
4,838
1,234
0
1,262
3,490
24,996
151
W
Kukulkan
Novạ
Kukulkan
1,887
292
0
1,075
2,755
717
344
867
1,454
39,014
158
L
Ah Puch
R3A1KJB21Z
Ah Puch
5,542
200
0
1,492
4,754
1,268
0
1,832
2,922
30,271
0
L
771
85
0
1,768
6,582
1,661
0
4,783
1,799
0
26,455
W
Martichoras
UnplugMic
Martichoras
1,776
422
0
1,170
3,850
1,349
0
2,733
1,117
0
42,851
L
1,607
438
0
2,299
6,509
6,114
0
1,215
5,254
9,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,802
Gold Earned
30,249
245
Minions Killed
356
0
Camps Cleared
0
925,711
Distance Traveled
941,776
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,651
517
62
7
0
220,757
2
W
Kuzenbo
5,824
647
29
3
0
208,398
0
W
Bastet
5,665
629
63
7
0
225,874
0
W
Anubis
6,740
749
85
9
0
159,132
2
L
Merlin
4,502
500
58
6
0
142,806
0
W
Kukulkan
6,536
726
88
10
0
180,955
0
L
Ah Puch
4,552
506
49
5
0
167,317
0
L
Chaac
4,629
514
48
5
0
206,807
4
W
Martichoras
5,484
609
91
10
0
167,417
0
L
Fafnir
5,468
608
28
3
0
188,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role