Player Matchup

Hercules
Hercules
ItzRedRain
Hercules
Level 154
God Stats
1W - 1L
1,567 SR
Queue Stats
6W - 9L
1,557 Elo+
Party 1
Hachiman
Hachiman
MythicMeister
Hachiman
Level 174
God Stats
3W - 3L
1,601 SR
Queue Stats
11W - 12L
1,568 Elo+
Party 1
Gilgamesh
Gilgamesh
SoloLaneTrey
Gilgamesh
Level 159
God Stats
2W - 0L
1,848 SR
Queue Stats
158W - 152L
1,477 Elo+
Solo
Scylla
Scylla
Un4giveable_King
Scylla
Level 158
God Stats
13W - 9L
1,820 SR
Queue Stats
157W - 165L
1,400 Elo+
Solo
Nu Wa
Nu Wa
alexraiser77
Nu Wa
Level 48
God Stats
1W - 1L
1,250 SR
Queue Stats
39W - 32L
1,511 Elo+
Solo
Team Averages
Level 139
1,617 SR
1,502 Elo+

VS

Team Averages
Level 142
1,449 SR
1,521 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ColdUzi
Eset
Level 145
God Stats
2W - 1L
1,576 SR
Queue Stats
97W - 89L
1,523 Elo+
Solo
Thanatos
Thanatos
deathrage32
Thanatos
Level 109
God Stats
1W - 5L
1,169 SR
Queue Stats
387W - 366L
1,566 Elo+
Solo
Izanami
Izanami
iamIPHoRY
Izanami
Level 165
God Stats
0W - 2L
1,500 SR
Queue Stats
229W - 203L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ItzRedRain
Hercules
8
1 / 1 / 3
5,427
603
2,255
5,405
2,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
MythicMeister
Hachiman
10
2 / 0 / 1
5,976
664
3,202
2,451
692
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
SoloLaneTrey
Gilgamesh
11
3 / 0 / 1
6,678
742
6,532
8,159
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 0
5,221
580
1,263
5,851
1,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 1
5,222
580
3,426
4,497
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
2 / 3 / 0
5,554
617
5,410
9,915
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
 
Sobek
8
1 / 2 / 1
4,845
538
2,674
5,825
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eset
ColdUzi
Eset
11
1 / 0 / 2
5,693
633
3,119
3,507
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
deathrage32
Thanatos
9
1 / 1 / 1
4,654
517
2,941
6,325
1,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
iamIPHoRY
Izanami
7
0 / 2 / 0
4,037
449
876
4,616
1,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
8
Kills
5
5
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
3
0
0.67
L
Sobek
 
Sobek
1
2
1
0.75
L
Eset
ColdUzi
Eset
1
0
2
2
W
Hercules
ItzRedRain
Hercules
1
1
3
2.5
W
Hachiman
MythicMeister
Hachiman
2
0
1
2.5
W
Gilgamesh
SoloLaneTrey
Gilgamesh
3
0
1
3.5
W
1
2
0
0.5
W
1
2
1
0.75
L
Thanatos
deathrage32
Thanatos
1
1
1
1.5
L
Izanami
iamIPHoRY
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,678
Damage
15,020
26,363
Taken
30,188
10,382
Mitigated
12,171
12,037
Healing
15,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,410
2,470
0
4,187
9,915
4,246
0
345
9,570
0
36,227
L
Sobek
 
Sobek
2,674
232
0
1,993
5,825
3,948
0
1,272
4,553
10,705
158
L
Eset
ColdUzi
Eset
3,119
541
86
1,514
3,507
1,005
0
1,381
2,126
46,137
0
W
Hercules
ItzRedRain
Hercules
2,255
840
0
1,890
5,405
2,773
0
2,660
2,745
0
9,255
W
Hachiman
MythicMeister
Hachiman
3,202
2,253
0
1,046
2,451
692
1,112
230
2,221
0
44,499
W
Gilgamesh
SoloLaneTrey
Gilgamesh
6,532
2,663
0
3,799
8,159
4,390
0
0
8,159
0
43,356
W
1,263
398
0
3,340
5,851
1,319
0
352
5,499
36,053
0
W
3,426
738
0
1,962
4,497
1,208
0
2,551
1,946
32,691
990
L
Thanatos
deathrage32
Thanatos
2,941
685
0
6,308
6,325
1,888
0
1,155
5,170
0
27,248
L
Izanami
iamIPHoRY
Izanami
876
692
0
1,797
4,616
1,084
0
277
4,339
0
20,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,524
Gold Earned
24,783
303
Minions Killed
284
0
Camps Cleared
0
918,558
Distance Traveled
919,765
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,554
617
73
8
0
186,837
2
L
Sobek
4,845
538
24
3
0
196,721
2
L
Eset
5,693
633
96
11
0
188,994
0
W
Hercules
5,427
603
14
2
0
209,486
0
W
Hachiman
5,976
664
77
9
0
171,371
2
W
Gilgamesh
6,678
742
83
9
0
176,598
1
W
Scylla
5,221
580
76
8
0
185,663
1
W
Nu Wa
5,222
580
53
6
0
175,440
5
L
Thanatos
4,654
517
54
6
0
216,368
0
L
Izanami
4,037
449
37
4
0
130,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role