Player Matchup

Hercules
Hercules
 
Hercules
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
AlvarD
Martichoras
Level 120
God Stats
67W - 52L
1,459 SR
Queue Stats
163W - 141L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Pueblo1890
Danzaburou
Level 66
God Stats
110W - 98L
1,551 SR
Queue Stats
187W - 231L
1,456 Elo+
Solo
Geb
Geb
Twigathon13
Geb
Level 109
God Stats
6W - 6L
1,470 SR
Queue Stats
216W - 206L
1,471 Elo+
Solo
Team Averages
Level 118
1,496 SR
1,481 Elo+

VS

Team Averages
Level 120
1,552 SR
1,481 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
I SpaceySpace I
Achilles
Level 120
God Stats
7W - 11L
1,500 SR
Queue Stats
202W - 207L
1,491 Elo+
Solo
Hun Batz
Hun Batz
Jgor-s89
Hun Batz
Level 125
God Stats
7W - 3L
1,626 SR
Queue Stats
228W - 222L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
Jonhyboyy777
Danzaburou
Level 88
God Stats
14W - 10L
1,585 SR
Queue Stats
146W - 138L
1,455 Elo+
Solo
Cthulhu
Cthulhu
Wokpingu1990
Cthulhu
Level 148
God Stats
46W - 38L
1,549 SR
Queue Stats
240W - 256L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
5 / 2 / 2
6,299
573
4,607
8,477
5,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ra
 
Ra
11
3 / 2 / 3
6,161
560
4,257
4,322
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
AlvarD
Martichoras
10
1 / 2 / 1
5,443
495
1,995
4,466
1,233
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Pueblo1890
Danzaburou
9
0 / 4 / 1
5,232
476
1,724
5,645
1,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 3 / 4
5,178
471
3,246
9,125
6,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 4 / 5
5,792
527
4,241
5,270
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
11
2 / 1 / 1
6,423
584
2,859
6,359
4,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Jgor-s89
Hun Batz
10
4 / 3 / 3
5,899
536
5,321
6,997
2,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
Jonhyboyy777
Danzaburou
11
2 / 1 / 2
6,977
634
1,972
5,012
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Wokpingu1990
Cthulhu
10
4 / 0 / 6
6,741
613
5,670
6,539
4,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
9
Kills
13
13
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
2
2
3
L
Ra
 
Ra
3
2
3
2.25
W
Nu Wa
 
Nu Wa
1
4
5
0.88
L
Martichoras
AlvarD
Martichoras
1
2
1
0.75
W
Achilles
2
1
1
2.5
W
Hun Batz
Jgor-s89
Hun Batz
4
3
3
1.83
W
Danzaburou
Jonhyboyy777
Danzaburou
2
1
2
3
L
Danzaburou
Pueblo1890
Danzaburou
0
4
1
0.13
L
0
3
4
0.67
W
Cthulhu
Wokpingu1990
Cthulhu
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,829
Damage
20,063
32,035
Taken
30,177
16,369
Mitigated
14,100
8,566
Healing
5,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,607
1,386
0
2,172
8,477
5,307
0
1,939
6,327
0
39,481
L
Ra
 
Ra
4,257
650
432
1,083
4,322
1,496
0
1,708
2,436
44,654
809
W
Nu Wa
 
Nu Wa
4,241
1,026
0
159
5,270
1,368
0
2,875
2,395
27,430
0
L
Martichoras
AlvarD
Martichoras
1,995
462
0
1,441
4,466
1,233
0
1,630
2,720
0
35,097
W
Achilles
2,859
518
0
1,350
6,359
4,365
168
0
6,359
0
35,729
W
Hun Batz
Jgor-s89
Hun Batz
5,321
1,465
0
443
6,997
2,220
0
2,277
4,720
0
25,488
W
Danzaburou
Jonhyboyy777
Danzaburou
1,972
414
0
1,997
5,012
1,629
891
988
4,024
0
39,065
L
Danzaburou
Pueblo1890
Danzaburou
1,724
785
0
1,420
5,645
1,802
0
800
4,765
0
27,269
L
3,246
357
0
2,018
9,125
6,531
0
2,380
6,645
16,686
1,455
W
Cthulhu
Wokpingu1990
Cthulhu
5,670
299
54
1,980
6,539
4,518
0
1,092
5,447
27,906
1,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,313
Gold Earned
31,832
291
Minions Killed
283
0
Camps Cleared
0
958,279
Distance Traveled
1,068,257
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,299
573
64
6
0
220,586
0
L
Ra
6,161
560
87
8
0
219,609
0
W
Nu Wa
5,792
527
53
5
0
200,265
2
L
Martichoras
5,443
495
75
7
0
167,107
0
W
Achilles
6,423
584
70
6
0
196,346
0
W
Hun Batz
5,899
536
41
4
0
245,594
2
W
Danzaburou
6,977
634
65
6
0
193,999
2
L
Danzaburou
5,232
476
48
4
0
134,976
2
L
Geb
5,178
471
17
2
0
216,001
4
W
Cthulhu
6,741
613
54
5
0
232,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role