Player Matchup

Cabrakan
Cabrakan
Gold I
 
Cabrakan
Gold I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
 
Kuzenbo
Platinum III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Platinum II
IsTrueno
Amaterasu
Platinum II
Level 109
God Stats
50W - 21L
1,882 SR
Queue Stats
209W - 199L
1,992 MMR
Solo
Agni
Agni
Platinum I
TheGoku554
Agni
Platinum I
Level 171
God Stats
77W - 68L
1,618 SR
Queue Stats
280W - 263L
1,948 MMR
Party 1
Cupid
Cupid
Platinum IV
Zindle
Cupid
Platinum IV
Level 40
God Stats
68W - 41L
1,706 SR
Queue Stats
99W - 88L
1,919 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,641 SR
1,772 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,489 SR
1,670 MMR
Nut
Nut
Platinum IV
 
Nut
Platinum IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum V
 
Odin
Platinum V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum II
IAmDange
Vulcan
Platinum II
Level 157
God Stats
2W - 4L
1,315 SR
Queue Stats
62W - 50L
1,983 MMR
Solo
Sobek
Sobek
Platinum III
Jalabadze
Sobek
Platinum III
Level 124
God Stats
7W - 2L
1,628 SR
Queue Stats
65W - 52L
1,866 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
7
2 / 0 / 2
3,730
746
1,075
3,105
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
 
Kuzenbo
5
2 / 2 / 1
3,624
725
1,884
4,696
2,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
IsTrueno
Amaterasu
1
0 / 0 / 0
2,479
496
0
371
103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 0 / 2
3,867
773
1,852
1,374
338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
Zindle
Cupid
6
1 / 0 / 2
3,526
705
2,633
3,443
807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
CthulhuBacchusAres

VS

Bans
SusanoAwilixThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
6
2 / 1 / 0
3,635
727
2,313
2,709
774
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
 
Odin
6
0 / 1 / 2
3,524
705
2,254
3,390
1,699
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
 
Fenrir
6
0 / 1 / 1
3,221
644
1,128
3,121
996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
IAmDange
Vulcan
7
0 / 2 / 0
3,517
703
1,160
2,601
778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
Jalabadze
Sobek
7
0 / 0 / 0
3,950
790
0
2,054
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
5
Kills
2
2
Deaths
5
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
0
2
3
L
Kuzenbo
 
Kuzenbo
2
2
1
1.25
W
Nut
 
Nut
2
1
0
2
W
Odin
 
Odin
0
1
2
1
W
Fenrir
 
Fenrir
0
1
1
0.5
W
Vulcan
IAmDange
Vulcan
0
2
0
0
L
Amaterasu
IsTrueno
Amaterasu
0
0
0
0
W
Sobek
Jalabadze
Sobek
0
0
0
0
L
0
0
2
1
L
Cupid
Zindle
Cupid
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,444
Damage
6,855
12,989
Taken
13,875
5,527
Mitigated
5,310
6,351
Healing
4,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
1,075
247
0
2,121
3,105
1,353
0
709
2,311
14,043
759
L
Kuzenbo
 
Kuzenbo
1,884
867
0
1,214
4,696
2,926
0
0
4,696
5,997
0
W
Nut
 
Nut
2,313
1,620
0
1,064
2,709
774
0
1,077
1,632
0
17,522
W
Odin
 
Odin
2,254
620
0
924
3,390
1,699
0
706
2,684
0
11,120
W
Fenrir
 
Fenrir
1,128
327
0
855
3,121
996
0
1,082
2,039
0
13,709
W
Vulcan
IAmDange
Vulcan
1,160
43
0
552
2,601
778
0
1,854
747
16,157
0
L
Amaterasu
IsTrueno
Amaterasu
0
0
0
0
371
103
0
0
371
0
935
W
Sobek
Jalabadze
Sobek
0
0
0
1,172
2,054
1,063
0
0
2,054
17,251
0
L
1,852
126
0
799
1,374
338
0
330
1,008
22,531
0
L
Cupid
Zindle
Cupid
2,633
1,799
115
2,102
3,443
807
0
0
3,443
0
15,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,226
Gold Earned
17,847
126
Minions Killed
162
0
Camps Cleared
0
456,321
Distance Traveled
554,598
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
3,730
746
37
7
0
111,387
0
L
Kuzenbo
3,624
725
9
2
0
110,019
4
W
Nut
3,635
727
28
6
0
100,826
0
W
Odin
3,524
705
29
6
0
121,041
3
W
Fenrir
3,221
644
35
7
0
124,005
0
W
Vulcan
3,517
703
37
7
0
110,391
1
L
Amaterasu
2,479
496
3
1
0
12,469
0
W
Sobek
3,950
790
33
7
0
98,335
0
L
Agni
3,867
773
48
10
0
115,684
0
L
Cupid
3,526
705
29
6
0
106,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role