Player Matchup

Horus
Horus
 
Horus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Aríe
Fenrir
Level 79
God Stats
11W - 11L
1,513 SR
Queue Stats
386W - 310L
1,579 Elo+
Party 1
Neith
Neith
TheBuffedKitty
Neith
Level 202
God Stats
2W - 0L
1,753 SR
Queue Stats
372W - 346L
1,574 Elo+
Party 1
Anubis
Anubis
YoinkMineNow
Anubis
Level 142
God Stats
71W - 62L
1,632 SR
Queue Stats
333W - 312L
1,582 Elo+
Solo
Cerberus
Cerberus
ajm2103
Cerberus
Level 156
God Stats
14W - 12L
1,535 SR
Queue Stats
176W - 151L
1,569 Elo+
Party 1
Team Averages
Level 146
1,587 SR
1,561 Elo+

VS

Team Averages
Level 170
1,487 SR
1,562 Elo+
Medusa
Medusa
 
Medusa
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Augustus42069
Heimdallr
Level 203
God Stats
0W - 1L
1,540 SR
Queue Stats
103W - 93L
1,559 Elo+
Solo
Maman Brigitte
Maman Brigitte
Toika69
Maman Brigitte
Level 128
God Stats
7W - 6L
1,603 SR
Queue Stats
259W - 246L
1,577 Elo+
Solo
Erlang Shen
Erlang Shen
Vanhyr
Erlang Shen
Level 208
God Stats
1W - 4L
1,481 SR
Queue Stats
57W - 38L
1,594 Elo+
Solo
Bacchus
Bacchus
pixelrunner
Bacchus
Level 149
God Stats
0W - 2L
1,309 SR
Queue Stats
164W - 152L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
1 / 1 / 2
3,893
779
2,441
3,782
1,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Aríe
Fenrir
8
6 / 0 / 0
4,542
908
3,267
3,389
1,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

6
1 / 2 / 2
3,750
750
2,918
3,609
981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
7
0 / 2 / 2
3,926
785
2,384
3,515
1,261
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cerberus
ajm2103
Cerberus
7
2 / 0 / 2
4,312
862
1,756
3,733
2,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
2 / 1 / 0
4,172
834
2,615
3,789
622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heimdallr
Augustus42069
Heimdallr
5
0 / 2 / 0
3,180
636
2,870
3,715
958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maman Brigitte
Toika69
Maman Brigitte
6
0 / 3 / 0
3,534
707
1,719
3,941
904
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Erlang Shen
Vanhyr
Erlang Shen
6
1 / 3 / 0
3,508
702
1,879
4,846
1,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bacchus
pixelrunner
Bacchus
6
2 / 1 / 1
3,967
793
1,444
5,698
3,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
10
Kills
5
5
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
2
2
L
Medusa
 
Medusa
2
1
0
2
W
Fenrir
Aríe
Fenrir
6
0
0
6
L
Heimdallr
Augustus42069
Heimdallr
0
2
0
0
W
1
2
2
1
L
Maman Brigitte
Toika69
Maman Brigitte
0
3
0
0
L
Erlang Shen
Vanhyr
Erlang Shen
1
3
0
0.33
W
Anubis
0
2
2
0.5
W
Cerberus
ajm2103
Cerberus
2
0
2
3
L
Bacchus
pixelrunner
Bacchus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,766
Damage
10,527
18,028
Taken
21,989
7,348
Mitigated
7,194
6,395
Healing
7,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,441
1,155
84
1,656
3,782
1,664
0
931
2,851
0
8,549
L
Medusa
 
Medusa
2,615
1,064
0
965
3,789
622
0
2,014
1,775
0
21,212
W
Fenrir
Aríe
Fenrir
3,267
957
0
462
3,389
1,109
0
38
3,351
0
18,308
L
Heimdallr
Augustus42069
Heimdallr
2,870
1,927
0
1,540
3,715
958
0
0
3,715
0
15,809
W
2,918
1,240
0
922
3,609
981
0
475
3,134
0
19,561
L
Maman Brigitte
Toika69
Maman Brigitte
1,719
108
0
1,321
3,941
904
0
1,615
2,326
13,106
907
L
Erlang Shen
Vanhyr
Erlang Shen
1,879
1,041
0
1,977
4,846
1,366
0
511
4,335
0
18,534
W
Anubis
2,384
149
0
1,446
3,515
1,261
0
0
3,515
24,407
0
W
Cerberus
ajm2103
Cerberus
1,756
42
0
1,825
3,733
2,333
0
1,608
2,125
15,814
0
L
Bacchus
pixelrunner
Bacchus
1,444
373
0
1,774
5,698
3,344
0
0
5,698
9,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,423
Gold Earned
18,361
173
Minions Killed
142
0
Camps Cleared
0
636,445
Distance Traveled
550,308
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,893
779
13
3
0
128,961
1
L
Medusa
4,172
834
29
6
0
121,631
0
W
Fenrir
4,542
908
38
8
0
139,120
0
L
Heimdallr
3,180
636
36
7
0
71,084
0
W
Neith
3,750
750
35
7
0
139,185
0
L
Maman Brigitte
3,534
707
30
6
0
115,059
0
L
Erlang Shen
3,508
702
37
7
0
127,158
0
W
Anubis
3,926
785
41
8
0
110,988
0
W
Cerberus
4,312
862
46
9
0
118,191
0
L
Bacchus
3,967
793
10
2
0
115,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role