Player Matchup

Nut
Nut
Silver III
 
Nut
Silver III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold IV
 
Kukulkan
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold III
Clammers
Tyr
Gold III
Level 126
God Stats
2W - 0L
1,354 SR
Queue Stats
73W - 76L
1,447 MMR
Solo
Maui
Maui
Silver IV
HoracioDespacio
Maui
Silver IV
Level 65
God Stats
3W - 2L
1,436 SR
Queue Stats
19W - 29L
1,445 MMR
Solo
Pele
Pele
Silver II
greekjim6
Pele
Silver II
Level 140
God Stats
4W - 6L
1,594 SR
Queue Stats
105W - 115L
1,455 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,477 SR
1,469 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,584 SR
1,451 MMR
Scylla
Scylla
Bronze III
 
Scylla
Bronze III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Gold V
DukiSuzuki007
Hercules
Gold V
Level 45
God Stats
13W - 12L
1,617 SR
Queue Stats
165W - 179L
1,455 MMR
Solo
Serqet
Serqet
Silver II
Jeykken
Serqet
Silver II
Level 159
God Stats
4W - 3L
1,758 SR
Queue Stats
12W - 17L
1,397 MMR
Party 1
Hachiman
Hachiman
Gold III
MostafaSMJ
Hachiman
Gold III
Level 145
God Stats
1W - 5L
1,315 SR
Queue Stats
220W - 216L
1,460 MMR
Solo
Geb
Geb
Bronze III
Vegiii
Geb
Bronze III
Level 143
God Stats
1W - 3L
1,729 SR
Queue Stats
8W - 9L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
7 / 1 / 3
8,323
640
10,395
8,521
3,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
 
Kukulkan
13
3 / 0 / 3
7,776
598
5,437
5,061
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 0 / 2
8,828
679
1,916
6,683
5,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 0 / 9
7,334
564
4,476
6,661
5,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
12
2 / 4 / 3
6,873
529
3,116
13,674
5,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
LancelotNu WaFreyaDanzaburou

VS

Bans
CthulhuAnhurBakasuraArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 2 / 0
6,224
479
1,427
5,565
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
DukiSuzuki007
Hercules
2
0 / 1 / 0
4,441
342
624
1,346
313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Serqet
Jeykken
Serqet
11
5 / 1 / 0
6,546
504
5,245
7,057
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
MostafaSMJ
Hachiman
12
0 / 3 / 1
6,256
481
6,603
9,057
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
Vegiii
Geb
9
0 / 6 / 1
5,403
416
3,866
12,433
7,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
13
Kills
5
5
Deaths
13
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
7
1
3
8.5
W
Kukulkan
 
Kukulkan
3
0
3
4.5
L
Scylla
 
Scylla
0
2
0
0
W
1
0
2
2
L
Hercules
DukiSuzuki007
Hercules
0
1
0
0
W
0
0
9
4.5
L
Serqet
Jeykken
Serqet
5
1
0
5
L
Hachiman
MostafaSMJ
Hachiman
0
3
1
0.17
L
Geb
Vegiii
Geb
0
6
1
0.08
W
Pele
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,340
Damage
17,765
40,600
Taken
35,458
21,330
Mitigated
15,206
11,323
Healing
9,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
10,395
7,826
0
5,007
8,521
3,245
667
1,030
7,371
0
69,734
W
Kukulkan
 
Kukulkan
5,437
346
265
1,236
5,061
1,640
941
1,097
3,964
52,483
729
L
Scylla
 
Scylla
1,427
44
0
457
5,565
1,675
132
1,891
3,674
40,518
793
W
1,916
674
0
2,157
6,683
5,439
61
436
6,247
0
60,551
L
Hercules
DukiSuzuki007
Hercules
624
244
0
280
1,346
313
0
0
1,346
0
4,276
W
4,476
989
0
1,493
6,661
5,026
312
1,789
4,872
21,477
2,075
L
Serqet
Jeykken
Serqet
5,245
793
0
3,591
7,057
2,579
0
2,057
5,000
0
39,023
L
Hachiman
MostafaSMJ
Hachiman
6,603
4,005
0
2,875
9,057
2,778
0
1,606
7,451
0
48,162
L
Geb
Vegiii
Geb
3,866
121
0
2,145
12,433
7,861
0
4,099
8,334
15,467
0
W
Pele
3,116
471
0
1,165
13,674
5,980
272
1,178
12,160
0
50,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,134
Gold Earned
28,870
437
Minions Killed
279
0
Camps Cleared
0
1,361,453
Distance Traveled
1,054,656
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,323
640
115
9
0
262,981
0
W
Kukulkan
7,776
598
96
7
0
289,975
7
L
Scylla
6,224
479
88
7
0
234,266
0
W
Tyr
8,828
679
121
9
0
259,288
0
L
Hercules
4,441
342
12
1
0
24,830
0
W
Maui
7,334
564
24
2
0
260,064
0
L
Serqet
6,546
504
72
6
0
283,623
2
L
Hachiman
6,256
481
88
7
0
244,567
1
L
Geb
5,403
416
19
1
0
267,370
4
W
Pele
6,873
529
81
6
0
289,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role