Player Matchup

Nu Wa
Nu Wa
EddwardElriCK
Nu Wa
Level 104
God Stats
144W - 98L
1,599 SR
Queue Stats
361W - 352L
1,473 Elo+
Party 1
Ares
Ares
IMLAGGINGSOMUCH
Ares
Level 124
God Stats
2W - 3L
1,405 SR
Queue Stats
21W - 28L
1,479 Elo+
Party 3
Anhur
Anhur
Stuterss
Anhur
Level 167
God Stats
2W - 3L
1,341 SR
Queue Stats
88W - 83L
1,574 Elo+
Party 3
Sun Wukong
Sun Wukong
TROYnick
Sun Wukong
Level 127
God Stats
9W - 6L
1,579 SR
Queue Stats
556W - 542L
1,509 Elo+
Party 1
He Bo
He Bo
opyskayaveki
He Bo
Level 147
God Stats
3W - 1L
1,629 SR
Queue Stats
57W - 42L
1,615 Elo+
Party 1
Team Averages
Level 134
1,511 SR
1,530 Elo+

VS

Team Averages
Level 143
1,522 SR
1,531 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Angryom
Bacchus
Level 125
God Stats
3W - 4L
1,562 SR
Queue Stats
315W - 308L
1,555 Elo+
Solo
Anhur
Anhur
Dkdeathfoot
Anhur
Level 155
God Stats
0W - 5L
1,699 SR
Queue Stats
52W - 47L
1,546 Elo+
Party 2
Sun Wukong
Sun Wukong
kupest
Sun Wukong
Level 152
God Stats
2W - 7L
1,395 SR
Queue Stats
214W - 224L
1,539 Elo+
Solo
Mercury
Mercury
larssssson
Mercury
Level 122
God Stats
2W - 1L
1,454 SR
Queue Stats
29W - 31L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 1
4,098
820
2,317
1,461
276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 1 / 1
3,739
748
702
2,662
796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Stuterss
Anhur
6
1 / 1 / 0
3,436
687
2,804
3,266
831
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Sun Wukong
TROYnick
Sun Wukong
7
0 / 0 / 0
3,831
766
1,823
4,532
2,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 1 / 1
3,593
719
1,346
3,526
713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
1
0 / 0 / 0
2,508
502
0
202
38
Bacchus
Angryom
Bacchus
6
0 / 0 / 2
3,937
787
1,852
3,763
2,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
2 / 1 / 0
3,918
784
2,300
2,309
308
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
kupest
Sun Wukong
7
0 / 0 / 0
3,971
794
2,231
3,734
1,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
larssssson
Mercury
7
2 / 2 / 0
3,938
788
2,342
5,453
1,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
4
4
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
0
0
L
Bacchus
Angryom
Bacchus
0
0
2
1
L
2
1
0
2
W
1
1
1
1.5
W
1
1
1
1.5
W
Anhur
Stuterss
Anhur
1
1
0
1
W
Sun Wukong
TROYnick
Sun Wukong
0
0
0
0
L
Sun Wukong
kupest
Sun Wukong
0
0
0
0
L
Mercury
larssssson
Mercury
2
2
0
1
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,992
Damage
8,725
15,447
Taken
15,461
4,652
Mitigated
6,138
7,495
Healing
7,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
0
0
0
0
202
38
0
202
0
0
0
L
Bacchus
Angryom
Bacchus
1,852
219
0
2,419
3,763
2,394
0
769
2,994
10,076
0
L
2,300
1,431
0
1,169
2,309
308
0
258
2,051
0
17,817
W
2,317
523
0
217
1,461
276
0
0
1,461
19,064
1,239
W
702
31
0
1,056
2,662
796
0
271
2,391
4,920
0
W
Anhur
Stuterss
Anhur
2,804
2,252
0
1,452
3,266
831
0
1,312
1,954
0
20,567
W
Sun Wukong
TROYnick
Sun Wukong
1,823
439
0
2,374
4,532
2,036
0
0
4,196
0
20,427
L
Sun Wukong
kupest
Sun Wukong
2,231
205
0
2,634
3,734
1,956
0
172
3,353
0
20,470
L
Mercury
larssssson
Mercury
2,342
1,713
0
1,134
5,453
1,442
0
2,964
2,489
0
20,765
W
1,346
36
0
2,396
3,526
713
0
269
3,257
21,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,697
Gold Earned
18,272
179
Minions Killed
136
0
Camps Cleared
0
530,134
Distance Traveled
479,453
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
2,508
502
0
0
0
0
0
L
Bacchus
3,937
787
11
2
0
120,049
0
L
Anhur
3,918
784
41
8
0
110,540
0
W
Nu Wa
4,098
820
32
6
0
88,212
3
W
Ares
3,739
748
11
2
0
104,409
0
W
Anhur
3,436
687
39
8
0
111,669
0
W
Sun Wukong
3,831
766
50
10
0
107,912
0
L
Sun Wukong
3,971
794
41
8
0
118,794
1
L
Mercury
3,938
788
43
9
0
130,070
0
W
He Bo
3,593
719
47
9
0
117,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role