Player Matchup

Anubis
Anubis
Gold II
Benji030
Anubis
Gold II
Level 107
God Stats
15W - 10L
1,563 SR
Queue Stats
31W - 41L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 107
1,563 SR
1,500 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 146
1,599 SR
1,244 MMR
Tsukuyomi
Tsukuyomi
Bronze V
Michael44
Tsukuyomi
Bronze V
Level 146
God Stats
0W - 1L
1,599 SR
Queue Stats
0W - 6L
1,244 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Benji030
Anubis
20
4 / 3 / 0
20,319
968
22,917
22,583
12,504
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
UllrAo KuangHerculesAchillesBastet

VS

Bans
ThanatosSkadiAwilixVulcanHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Michael44
Tsukuyomi
20
3 / 4 / 0
19,053
907
15,530
29,551
19,590
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
4
Kills
3
3
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
Benji030
Anubis
4
3
0
1.33
L
Tsukuyomi
Michael44
Tsukuyomi
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,917
Damage
15,530
22,583
Taken
29,551
12,504
Mitigated
19,590
11,415
Healing
9,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Benji030
Anubis
22,917
442
0
11,415
22,583
12,504
1,978
930
21,653
143,552
2,919
L
Tsukuyomi
Michael44
Tsukuyomi
15,530
2,578
0
9,738
29,551
19,590
398
23,054
6,497
0
112,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,319
Gold Earned
19,053
224
Minions Killed
200
10
Camps Cleared
7
339,553
Distance Traveled
385,708
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
20,319
968
224
11
10
339,553
0
L
Tsukuyomi
19,053
907
200
10
7
385,708
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role