Player Matchup

Kukulkan
Kukulkan
GotenksKazekage
Kukulkan
Level 126
God Stats
25W - 25L
1,553 SR
Queue Stats
277W - 258L
1,549 Elo+
Solo
Skadi
Skadi
Oath_keeper0509
Skadi
Level 147
God Stats
13W - 21L
1,436 SR
Queue Stats
237W - 223L
1,542 Elo+
Solo
Bacchus
Bacchus
Slugg063
Bacchus
Level 107
God Stats
1W - 5L
1,290 SR
Queue Stats
249W - 234L
1,466 Elo+
Solo
Hercules
Hercules
TreyOcho01
Hercules
Level 64
God Stats
2W - 11L
1,500 SR
Queue Stats
260W - 279L
1,490 Elo+
Solo
Vulcan
Vulcan
Zerezeze
Vulcan
Level 40
God Stats
2W - 2L
1,674 SR
Queue Stats
77W - 95L
1,441 Elo+
Solo
Team Averages
Level 97
1,491 SR
1,497 Elo+

VS

Team Averages
Level 167
1,633 SR
1,486 Elo+
Bacchus
Bacchus
 
Bacchus
Level 353
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
BigColsi
Hou Yi
Level 43
God Stats
5W - 0L
1,869 SR
Queue Stats
29W - 12L
1,603 Elo+
Party 1
Ra
Ra
GianMPerlo
Ra
Level 158
God Stats
33W - 23L
1,612 SR
Queue Stats
187W - 199L
1,423 Elo+
Solo
Mercury
Mercury
Step SlS2242
Mercury
Level 105
God Stats
14W - 15L
1,432 SR
Queue Stats
166W - 187L
1,421 Elo+
Solo
Ymir
Ymir
xG2GCharlesx
Ymir
Level 178
God Stats
9W - 4L
1,754 SR
Queue Stats
425W - 418L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
1 / 4 / 3
6,855
490
3,999
5,608
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 5 / 1
7,639
546
2,566
8,641
2,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Slugg063
Bacchus
11
2 / 2 / 3
6,936
495
6,949
9,071
5,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
TreyOcho01
Hercules
9
1 / 8 / 2
6,311
451
2,915
12,400
5,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Zerezeze
Vulcan
10
0 / 5 / 0
6,264
447
2,739
7,224
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 1 / 12
7,607
543
5,058
10,240
11,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
BigColsi
Hou Yi
14
12 / 1 / 5
9,211
658
12,716
6,513
2,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 1 / 2
8,299
593
4,102
5,881
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Step SlS2242
Mercury
14
4 / 3 / 3
7,557
540
4,827
10,239
3,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 0 / 1
8,496
607
4,318
5,808
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
6
Kills
24
24
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
12
7
W
Hou Yi
BigColsi
Hou Yi
12
1
5
14.5
W
3
1
2
4
L
Kukulkan
1
4
3
0.63
L
2
5
1
0.5
L
Bacchus
Slugg063
Bacchus
2
2
3
1.75
W
Mercury
Step SlS2242
Mercury
4
3
3
1.83
L
Hercules
TreyOcho01
Hercules
1
8
2
0.25
L
Vulcan
Zerezeze
Vulcan
0
5
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,168
Damage
31,021
42,944
Taken
38,681
17,436
Mitigated
24,123
5,555
Healing
8,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,058
433
0
1,925
10,240
11,918
60
1,312
8,928
15,801
448
W
Hou Yi
BigColsi
Hou Yi
12,716
7,114
0
2,606
6,513
2,682
1,209
1,670
4,843
0
67,936
W
4,102
257
391
1,875
5,881
1,846
743
4,404
1,477
57,790
826
L
Kukulkan
3,999
543
0
844
5,608
2,005
0
1,867
3,462
43,240
0
L
2,566
794
0
1,141
8,641
2,358
0
1,285
7,356
0
39,901
L
Bacchus
Slugg063
Bacchus
6,949
357
0
495
9,071
5,322
0
1,938
6,925
43,446
0
W
Mercury
Step SlS2242
Mercury
4,827
2,312
0
395
10,239
3,871
0
3,562
6,677
0
57,315
L
Hercules
TreyOcho01
Hercules
2,915
1,035
0
1,081
12,400
5,513
0
3,330
8,962
0
14,646
L
Vulcan
Zerezeze
Vulcan
2,739
140
0
1,994
7,224
2,238
0
3,909
2,909
33,116
583
W
4,318
497
0
1,720
5,808
3,806
0
2,659
3,079
49,219
1,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,005
Gold Earned
41,170
323
Minions Killed
425
0
Camps Cleared
0
1,248,939
Distance Traveled
1,400,213
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,607
543
15
1
0
284,051
2
W
Hou Yi
9,211
658
114
8
0
251,193
0
W
Ra
8,299
593
106
8
0
302,513
2
L
Kukulkan
6,855
490
82
6
0
261,942
1
L
Skadi
7,639
546
74
5
0
221,439
0
L
Bacchus
6,936
495
73
5
0
307,168
0
W
Mercury
7,557
540
90
6
0
335,915
0
L
Hercules
6,311
451
22
2
0
262,226
3
L
Vulcan
6,264
447
72
5
0
196,164
0
W
Ymir
8,496
607
100
7
0
226,541
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role