Player Matchup

Izanami
Izanami
Gold I
 
Izanami
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum V
Gyattmei
Artio
Platinum V
Level 107
God Stats
0W - 1L
1,692 SR
Queue Stats
91W - 89L
1,654 MMR
Solo
Discordia
Discordia
Platinum IV
Pedrosfc19
Discordia
Platinum IV
Level 132
God Stats
0W - 2L
1,269 SR
Queue Stats
130W - 121L
1,682 MMR
Solo
Thor
Thor
Platinum IV
Shedonehers
Thor
Platinum IV
Level 117
God Stats
33W - 39L
1,363 SR
Queue Stats
352W - 343L
1,726 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
karlorazarac
Kuzenbo
Silver I
Level 124
God Stats
0W - 1L
1,491 SR
Queue Stats
21W - 12L
1,638 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,463 SR
1,640 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,515 SR
1,670 MMR
Set
Set
Silver I
 
Set
Silver I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold I
Eisengroud
Ishtar
Gold I
Level 159
God Stats
5W - 5L
1,501 SR
Queue Stats
237W - 222L
1,607 MMR
Solo
Bacchus
Bacchus
Silver I
Mistermanic
Bacchus
Silver I
Level 152
God Stats
2W - 0L
1,740 SR
Queue Stats
9W - 6L
1,611 MMR
Solo
Raijin
Raijin
Platinum I
ReturnOTBear
Raijin
Platinum I
Level 108
God Stats
16W - 12L
1,548 SR
Queue Stats
169W - 155L
1,922 MMR
Party 1
Chaac
Chaac
Platinum V
TuNaaBaas
Chaac
Platinum V
Level 68
God Stats
1W - 1L
1,285 SR
Queue Stats
120W - 114L
1,708 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 2 / 0
7,193
654
4,353
5,367
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
Gyattmei
Artio
12
1 / 3 / 0
6,749
614
6,496
10,449
8,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Discordia
Pedrosfc19
Discordia
12
1 / 2 / 0
6,390
581
4,528
4,269
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 3 / 0
5,239
476
2,840
8,339
2,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
karlorazarac
Kuzenbo
8
0 / 2 / 3
5,559
505
3,794
7,622
6,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ao KuangCthulhuIx ChelMedusa

VS

Bans
KumbhakarnaKing ArthurCliodhnaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
7 / 0 / 5
7,651
696
7,742
8,463
4,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ishtar
Eisengroud
Ishtar
10
0 / 2 / 1
5,624
511
4,658
6,483
1,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Mistermanic
Bacchus
10
2 / 1 / 5
6,268
570
2,068
6,320
4,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
13
3 / 1 / 2
6,971
634
4,865
6,204
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
TuNaaBaas
Chaac
12
0 / 1 / 3
7,176
652
5,592
10,841
7,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
12
12
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
2
0
1.5
W
Set
 
Set
7
0
5
9.5
W
Ishtar
Eisengroud
Ishtar
0
2
1
0.25
L
Artio
Gyattmei
Artio
1
3
0
0.33
W
Bacchus
Mistermanic
Bacchus
2
1
5
4.5
L
Discordia
Pedrosfc19
Discordia
1
2
0
0.5
W
Raijin
3
1
2
4
L
0
3
0
0
W
Chaac
TuNaaBaas
Chaac
0
1
3
1.5
L
Kuzenbo
karlorazarac
Kuzenbo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,011
Damage
24,925
36,046
Taken
38,311
20,727
Mitigated
20,000
7,505
Healing
10,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,353
3,326
0
1,800
5,367
1,679
862
451
4,916
0
61,958
W
Set
 
Set
7,742
3,192
0
1,848
8,463
4,033
0
1,816
6,563
0
66,173
W
Ishtar
Eisengroud
Ishtar
4,658
2,696
0
2,282
6,483
1,899
0
858
5,625
0
42,561
L
Artio
Gyattmei
Artio
6,496
1,270
0
2,920
10,449
8,828
0
0
10,449
42,276
0
W
Bacchus
Mistermanic
Bacchus
2,068
197
0
1,832
6,320
4,726
0
1,517
4,693
14,475
2,497
L
Discordia
Pedrosfc19
Discordia
4,528
172
0
500
4,269
929
0
1,814
2,273
44,704
0
W
Raijin
4,865
311
0
1,375
6,204
1,549
0
3,442
2,380
47,232
0
L
2,840
412
0
211
8,339
2,628
0
2,236
5,997
0
37,852
W
Chaac
TuNaaBaas
Chaac
5,592
1,629
0
3,226
10,841
7,793
0
5,680
4,431
0
53,768
L
Kuzenbo
karlorazarac
Kuzenbo
3,794
1,514
0
2,074
7,622
6,663
33
1,869
5,627
12,112
675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,130
Gold Earned
33,690
393
Minions Killed
440
0
Camps Cleared
0
1,135,854
Distance Traveled
1,174,949
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,193
654
119
11
0
208,537
5
W
Set
7,651
696
105
10
0
266,182
0
W
Ishtar
5,624
511
82
7
0
217,849
2
L
Artio
6,749
614
99
9
0
209,676
0
W
Bacchus
6,268
570
22
2
0
256,226
5
L
Discordia
6,390
581
98
9
0
218,155
4
W
Raijin
6,971
634
123
11
0
222,653
2
L
Thor
5,239
476
65
6
0
243,222
0
W
Chaac
7,176
652
108
10
0
212,039
0
L
Kuzenbo
5,559
505
12
1
0
256,264
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role