Player Matchup

Raijin
Raijin
QaeZzar
Raijin
Level 55
God Stats
3W - 1L
1,499 SR
Queue Stats
127W - 141L
1,444 Elo+
Party 2
Nu Wa
Nu Wa
S_i_o_n_n_a_c_h
Nu Wa
Level 176
God Stats
4W - 4L
1,567 SR
Queue Stats
65W - 79L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
SniperTony92
Danzaburou
Level 155
God Stats
1W - 1L
1,480 SR
Queue Stats
52W - 62L
1,447 Elo+
Party 1
Artio
Artio
Solar070
Artio
Level 65
God Stats
7W - 5L
1,639 SR
Queue Stats
309W - 343L
1,428 Elo+
Party 2
Thanatos
Thanatos
TopMelee
Thanatos
Level 71
God Stats
14W - 10L
1,505 SR
Queue Stats
59W - 52L
1,482 Elo+
Solo
Team Averages
Level 104
1,538 SR
1,455 Elo+

VS

Team Averages
Level 92
1,578 SR
1,447 Elo+
Serqet
Serqet
 
Serqet
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Daitaku
Maui
Level 49
God Stats
0W - 1L
1,794 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
ElGear117
Merlin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,412 Elo+
Party 3
Rama
Rama
iMew9
Rama
Level 147
God Stats
1W - 2L
1,469 SR
Queue Stats
13W - 21L
1,388 Elo+
Solo
Nu Wa
Nu Wa
jmerlo10
Nu Wa
Level 88
God Stats
7W - 3L
1,628 SR
Queue Stats
38W - 58L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
QaeZzar
Raijin
15
5 / 4 / 6
8,963
598
8,754
11,847
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
6 / 4 / 7
9,945
663
10,493
8,532
3,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
SniperTony92
Danzaburou
14
3 / 1 / 7
8,100
540
6,258
6,421
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Solar070
Artio
13
3 / 1 / 8
8,233
549
5,885
11,194
7,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thanatos
TopMelee
Thanatos
16
12 / 2 / 3
9,548
637
10,028
12,872
5,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
3 / 7 / 1
7,387
492
5,008
14,430
4,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Maui
Daitaku
Maui
12
0 / 3 / 2
6,905
460
1,829
10,831
7,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
ElGear117
Merlin
12
2 / 10 / 1
7,437
496
5,427
11,015
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rama
iMew9
Rama
13
3 / 4 / 1
8,251
550
9,307
10,861
3,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
jmerlo10
Nu Wa
14
4 / 5 / 3
8,388
559
10,186
7,761
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
29
Kills
12
12
Deaths
29
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
7
1
0.5
L
Maui
Daitaku
Maui
0
3
2
0.33
L
Merlin
ElGear117
Merlin
2
10
1
0.25
W
Raijin
QaeZzar
Raijin
5
4
6
2
W
6
4
7
2.38
W
Danzaburou
SniperTony92
Danzaburou
3
1
7
6.5
W
Artio
Solar070
Artio
3
1
8
7
W
Thanatos
TopMelee
Thanatos
12
2
3
6.75
L
Rama
iMew9
Rama
3
4
1
0.88
L
Nu Wa
jmerlo10
Nu Wa
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,418
Damage
31,757
50,866
Taken
54,898
21,414
Mitigated
20,565
22,567
Healing
8,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,008
732
0
2,430
14,430
4,906
0
3,520
10,882
0
45,654
L
Maui
Daitaku
Maui
1,829
508
0
1,452
10,831
7,493
0
4,042
6,787
14,453
0
L
Merlin
ElGear117
Merlin
5,427
254
0
796
11,015
2,440
0
6,671
4,252
51,937
723
W
Raijin
QaeZzar
Raijin
8,754
982
0
2,210
11,847
3,090
0
6,266
5,389
51,431
1,315
W
10,493
3,869
0
2,888
8,532
3,505
432
4,653
3,829
61,425
11,503
W
Danzaburou
SniperTony92
Danzaburou
6,258
2,337
0
2,499
6,421
2,102
1,635
1,091
4,938
0
53,746
W
Artio
Solar070
Artio
5,885
687
420
4,904
11,194
7,571
358
3,076
8,118
31,364
2,079
W
Thanatos
TopMelee
Thanatos
10,028
1,454
0
9,646
12,872
5,146
0
2,388
10,146
0
69,662
L
Rama
iMew9
Rama
9,307
6,758
0
3,276
10,861
3,432
0
6,256
4,435
0
55,433
L
Nu Wa
jmerlo10
Nu Wa
10,186
3,244
0
600
7,761
2,294
0
3,334
4,213
54,028
148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,789
Gold Earned
38,368
451
Minions Killed
424
0
Camps Cleared
0
1,473,579
Distance Traveled
1,428,585
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,387
492
90
6
0
324,489
0
L
Maui
6,905
460
22
1
0
328,591
0
L
Merlin
7,437
496
96
6
0
245,326
0
W
Raijin
8,963
598
95
6
0
280,877
0
W
Nu Wa
9,945
663
120
8
0
254,748
0
W
Danzaburou
8,100
540
99
7
0
280,337
0
W
Artio
8,233
549
49
3
0
299,504
1
W
Thanatos
9,548
637
88
6
0
358,113
0
L
Rama
8,251
550
111
7
0
265,591
7
L
Nu Wa
8,388
559
105
7
0
264,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role