Player Matchup

Cthulhu
Cthulhu
JackEllul
Cthulhu
Level 104
God Stats
23W - 20L
1,534 SR
Queue Stats
126W - 118L
1,476 Elo+
Party 3
Camazotz
Camazotz
RicoDH_
Camazotz
Level 111
God Stats
5W - 7L
1,359 SR
Queue Stats
51W - 57L
1,457 Elo+
Solo
Hel
Hel
Ultiman-smurf
Hel
Level 153
God Stats
1W - 3L
1,193 SR
Queue Stats
410W - 389L
1,499 Elo+
Party 2
Cabrakan
Cabrakan
jackson62600
Cabrakan
Level 131
God Stats
16W - 16L
1,517 SR
Queue Stats
154W - 167L
1,424 Elo+
Party 2
Medusa
Medusa
ravingdave00
Medusa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 137L
1,479 Elo+
Party 3
Team Averages
Level 121
1,421 SR
1,467 Elo+

VS

Team Averages
Level 151
1,560 SR
1,515 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Insane_Gobi
Gilgamesh
Level 128
God Stats
2W - 4L
1,439 SR
Queue Stats
149W - 158L
1,466 Elo+
Solo
Vulcan
Vulcan
Mr_Tea1308
Vulcan
Level 118
God Stats
8W - 5L
1,583 SR
Queue Stats
203W - 189L
1,519 Elo+
Solo
Medusa
Medusa
Nira7
Medusa
Level 156
God Stats
4W - 4L
1,419 SR
Queue Stats
99W - 83L
1,558 Elo+
Solo
Bakasura
Bakasura
araios
Bakasura
Level 199
God Stats
1W - 2L
1,860 SR
Queue Stats
102W - 102L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JackEllul
Cthulhu
15
5 / 0 / 4
9,338
667
10,778
11,193
7,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Camazotz
RicoDH_
Camazotz
13
1 / 1 / 5
7,499
536
7,004
14,884
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
5 / 0 / 4
8,889
635
8,390
10,874
5,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
jackson62600
Cabrakan
13
2 / 3 / 6
8,044
575
3,603
14,463
15,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
14
4 / 6 / 3
7,923
566
6,118
10,464
3,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 3 / 3
8,101
579
12,853
13,099
9,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Insane_Gobi
Gilgamesh
11
0 / 6 / 1
6,517
466
4,192
13,759
8,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
Mr_Tea1308
Vulcan
12
0 / 4 / 1
7,107
508
6,473
5,740
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Nira7
Medusa
15
3 / 3 / 5
8,793
628
8,336
7,791
3,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
araios
Bakasura
14
3 / 1 / 1
7,715
551
8,946
11,027
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
17
Kills
10
10
Deaths
17
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
3
3
1.83
L
Gilgamesh
Insane_Gobi
Gilgamesh
0
6
1
0.08
W
Cthulhu
JackEllul
Cthulhu
5
0
4
7
L
Vulcan
Mr_Tea1308
Vulcan
0
4
1
0.13
L
Medusa
Nira7
Medusa
3
3
5
1.83
W
Camazotz
RicoDH_
Camazotz
1
1
5
3.5
W
5
0
4
7
L
Bakasura
araios
Bakasura
3
1
1
3.5
W
Cabrakan
jackson62600
Cabrakan
2
3
6
1.67
W
Medusa
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,893
Damage
40,800
61,878
Taken
51,416
36,655
Mitigated
27,299
29,737
Healing
14,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,853
668
203
3,397
13,099
9,040
0
6,166
6,822
40,591
1,686
L
Gilgamesh
Insane_Gobi
Gilgamesh
4,192
805
0
2,148
13,759
8,745
0
7,684
5,317
0
37,990
W
Cthulhu
JackEllul
Cthulhu
10,778
1,123
115
4,308
11,193
7,179
0
2,179
7,468
65,202
1,464
L
Vulcan
Mr_Tea1308
Vulcan
6,473
444
0
532
5,740
1,944
0
2,143
3,597
60,165
1,279
L
Medusa
Nira7
Medusa
8,336
3,588
0
1,849
7,791
3,134
821
2,690
5,061
0
75,656
W
Camazotz
RicoDH_
Camazotz
7,004
2,305
0
10,179
14,884
4,749
0
2,793
11,232
0
58,238
W
8,390
541
3,119
7,873
10,874
5,256
46
5,584
4,895
78,734
0
L
Bakasura
araios
Bakasura
8,946
5,588
0
6,738
11,027
4,436
0
2,737
8,150
0
46,476
W
Cabrakan
jackson62600
Cabrakan
3,603
668
0
1,975
14,463
15,716
62
5,953
8,174
19,206
0
W
Medusa
6,118
2,262
0
2,168
10,464
3,755
144
1,908
8,416
0
60,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,693
Gold Earned
38,233
536
Minions Killed
468
0
Camps Cleared
0
1,479,423
Distance Traveled
1,538,507
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,101
579
54
4
0
317,554
0
L
Gilgamesh
6,517
466
78
6
0
281,662
6
W
Cthulhu
9,338
667
143
10
0
290,771
0
L
Vulcan
7,107
508
106
8
0
302,248
8
L
Medusa
8,793
628
115
8
0
269,216
1
W
Camazotz
7,499
536
105
8
0
339,534
0
W
Hel
8,889
635
154
11
0
306,762
2
L
Bakasura
7,715
551
115
8
0
367,827
0
W
Cabrakan
8,044
575
33
2
0
283,145
0
W
Medusa
7,923
566
101
7
0
259,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role