Player Matchup

Baron Samedi
Baron Samedi
DennyBobby
Baron Samedi
Level 127
God Stats
10W - 1L
1,703 SR
Queue Stats
180W - 142L
1,539 Elo+
Solo
Sylvanus
Sylvanus
LdlXD
Sylvanus
Level 104
God Stats
1W - 1L
1,314 SR
Queue Stats
133W - 111L
1,562 Elo+
Solo
Chiron
Chiron
PartyInMid
Chiron
Level 125
God Stats
7W - 1L
1,822 SR
Queue Stats
391W - 350L
1,536 Elo+
Solo
Cerberus
Cerberus
Sammywhammy210
Cerberus
Level 186
God Stats
22W - 16L
1,758 SR
Queue Stats
500W - 469L
1,510 Elo+
Solo
Ne Zha
Ne Zha
WifeBad
Ne Zha
Level 185
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,609 Elo+
Solo
Team Averages
Level 145
1,619 SR
1,551 Elo+

VS

Team Averages
Level 102
1,503 SR
1,549 Elo+
Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BarnaclyTrident
Loki
Level 35
God Stats
0W - 4L
1,210 SR
Queue Stats
39W - 40L
1,524 Elo+
Party 1
Bacchus
Bacchus
CptnGingerDBears
Bacchus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,581 Elo+
Party 1
Nemesis
Nemesis
NepNepZilla
Nemesis
Level 162
God Stats
18W - 6L
1,804 SR
Queue Stats
155W - 125L
1,537 Elo+
Solo
Sun Wukong
Sun Wukong
zKruzo
Sun Wukong
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 65L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DennyBobby
Baron Samedi
12
5 / 0 / 1
6,676
668
3,873
6,354
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
LdlXD
Sylvanus
10
1 / 0 / 2
6,137
614
3,407
6,614
3,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
PartyInMid
Chiron
12
2 / 0 / 1
6,643
664
4,851
3,962
1,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
12
4 / 2 / 0
7,165
717
5,997
9,383
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
WifeBad
Ne Zha
12
1 / 1 / 4
6,041
604
3,745
8,093
2,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 3 / 0
5,064
506
2,090
3,589
990
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 0
4,925
493
2,995
5,381
1,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 1 / 0
5,196
520
4,093
6,717
4,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
NepNepZilla
Nemesis
10
2 / 3 / 0
5,692
569
4,997
8,169
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
zKruzo
Sun Wukong
9
0 / 4 / 1
5,060
506
3,705
8,698
3,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
13
Kills
2
3
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
0
0
L
0
2
0
0
L
0
1
0
0
W
Baron Samedi
DennyBobby
Baron Samedi
5
0
1
5.5
W
Sylvanus
LdlXD
Sylvanus
1
0
2
2
L
Nemesis
NepNepZilla
Nemesis
2
3
0
0.67
W
Chiron
PartyInMid
Chiron
2
0
1
2.5
W
Cerberus
4
2
0
2
W
Ne Zha
WifeBad
Ne Zha
1
1
4
3
L
Sun Wukong
zKruzo
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,873
Damage
17,880
34,406
Taken
32,554
14,775
Mitigated
13,409
16,074
Healing
8,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,090
315
312
339
3,589
990
0
1,611
1,978
28,110
1,408
L
2,995
255
0
297
5,381
1,432
0
723
4,658
0
31,962
L
4,093
579
0
2,561
6,717
4,932
0
2,331
4,386
15,991
1,301
W
Baron Samedi
DennyBobby
Baron Samedi
3,873
468
111
1,491
6,354
2,538
370
1,530
4,770
45,553
0
W
Sylvanus
LdlXD
Sylvanus
3,407
1,138
2,148
2,883
6,614
3,597
189
1,982
4,632
21,035
0
L
Nemesis
NepNepZilla
Nemesis
4,997
2,514
0
2,084
8,169
2,511
0
2,615
5,554
0
29,568
W
Chiron
PartyInMid
Chiron
4,851
1,742
462
2,093
3,962
1,261
622
1,244
2,718
0
49,896
W
Cerberus
5,997
79
0
4,455
9,383
4,461
0
0
8,971
44,187
2,572
W
Ne Zha
WifeBad
Ne Zha
3,745
1,210
0
2,431
8,093
2,918
7
1,188
6,905
0
51,030
L
Sun Wukong
zKruzo
Sun Wukong
3,705
650
0
2,748
8,698
3,544
0
5,342
2,776
0
26,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,662
Gold Earned
25,937
405
Minions Killed
277
0
Camps Cleared
0
963,208
Distance Traveled
1,085,457
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,064
506
69
7
0
157,201
0
L
Loki
4,925
493
72
7
0
244,636
0
L
Bacchus
5,196
520
27
3
0
233,908
5
W
Baron Samedi
6,676
668
83
8
0
206,424
0
W
Sylvanus
6,137
614
35
4
0
184,063
3
L
Nemesis
5,692
569
58
6
0
257,750
0
W
Chiron
6,643
664
90
9
0
179,854
0
W
Cerberus
7,165
717
118
12
0
161,106
1
W
Ne Zha
6,041
604
79
8
0
231,761
0
L
Sun Wukong
5,060
506
51
5
0
191,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role