Player Matchup

Anubis
Anubis
Apocaliptor
Anubis
Level 161
God Stats
249W - 215L
1,544 SR
Queue Stats
324W - 301L
1,511 Elo+
Solo
Medusa
Medusa
MingXieLoli
Medusa
Level 125
God Stats
2W - 2L
1,775 SR
Queue Stats
124W - 90L
1,571 Elo+
Solo
Loki
Loki
Rokugou
Loki
Level 195
God Stats
7W - 4L
1,759 SR
Queue Stats
165W - 150L
1,546 Elo+
Solo
Cthulhu
Cthulhu
TaylorFx88
Cthulhu
Level 108
God Stats
1W - 2L
1,187 SR
Queue Stats
583W - 550L
1,570 Elo+
Solo
Atlas
Atlas
badame
Atlas
Level 143
God Stats
14W - 15L
1,399 SR
Queue Stats
591W - 562L
1,557 Elo+
Solo
Team Averages
Level 146
1,533 SR
1,551 Elo+

VS

Team Averages
Level 164
1,539 SR
1,548 Elo+
Terra
Terra
 
Terra
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
BigCuzzzz
Cernunnos
Level 121
God Stats
2W - 3L
1,674 SR
Queue Stats
110W - 75L
1,627 Elo+
Solo
Hel
Hel
BlightHD
Hel
Level 132
God Stats
8W - 9L
1,301 SR
Queue Stats
113W - 103L
1,587 Elo+
Solo
Cabrakan
Cabrakan
ItsMeValentina
Cabrakan
Level 165
God Stats
7W - 4L
1,719 SR
Queue Stats
395W - 370L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 7 / 5
5,776
578
5,275
8,721
3,090
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
11
1 / 1 / 2
5,549
555
3,648
5,067
1,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Loki
Rokugou
Loki
12
10 / 2 / 1
7,237
724
9,972
7,353
1,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
TaylorFx88
Cthulhu
11
0 / 4 / 2
5,780
578
3,213
8,148
4,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
badame
Atlas
10
1 / 0 / 0
5,454
545
3,739
5,941
3,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 1 / 1
5,274
527
3,185
7,142
3,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Susano
 
Susano
7
2 / 4 / 2
4,814
481
3,214
6,077
1,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
BigCuzzzz
Cernunnos
11
3 / 1 / 0
6,014
601
4,953
6,018
2,144
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 5 / 2
7,166
717
5,668
9,122
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
11
3 / 2 / 1
6,434
643
5,757
9,890
7,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
13
Kills
13
14
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
1
1
0.5
L
Susano
 
Susano
2
4
2
0.75
W
Anubis
1
7
5
0.5
L
Cernunnos
BigCuzzzz
Cernunnos
3
1
0
3
L
5
5
2
1.2
L
Cabrakan
3
2
1
1.75
W
Medusa
1
1
2
2
W
Loki
Rokugou
Loki
10
2
1
5.25
W
Cthulhu
TaylorFx88
Cthulhu
0
4
2
0.25
W
Atlas
badame
Atlas
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,847
Damage
22,777
35,230
Taken
38,249
14,541
Mitigated
16,492
8,378
Healing
14,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,185
170
1,452
3,101
7,142
3,908
0
2,081
5,061
13,907
0
L
Susano
 
Susano
3,214
1,209
0
1,774
6,077
1,193
0
1,095
4,982
0
13,862
W
Anubis
5,275
323
0
2,278
8,721
3,090
0
3,390
4,949
36,333
770
L
Cernunnos
BigCuzzzz
Cernunnos
4,953
2,617
0
2,078
6,018
2,144
0
1,933
4,085
0
50,602
L
5,668
250
554
3,436
9,122
2,080
0
3,707
5,415
42,664
647
L
Cabrakan
5,757
614
0
2,458
9,890
7,167
0
2,723
6,677
32,330
1,325
W
Medusa
3,648
1,878
0
1,199
5,067
1,445
0
2,167
2,900
0
47,869
W
Loki
Rokugou
Loki
9,972
3,168
0
750
7,353
1,910
0
1,879
5,267
0
40,475
W
Cthulhu
TaylorFx88
Cthulhu
3,213
331
151
2,110
8,148
4,140
0
5,012
2,607
35,382
0
W
Atlas
badame
Atlas
3,739
1,348
0
1,890
5,941
3,956
0
1,018
4,923
16,645
802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,796
Gold Earned
29,702
296
Minions Killed
316
0
Camps Cleared
0
1,000,304
Distance Traveled
862,177
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,274
527
26
3
0
165,431
2
L
Susano
4,814
481
29
3
0
124,949
0
W
Anubis
5,776
578
53
5
0
178,493
0
L
Cernunnos
6,014
601
89
9
0
182,436
1
L
Hel
7,166
717
90
9
0
206,458
1
L
Cabrakan
6,434
643
82
8
0
182,903
0
W
Medusa
5,549
555
74
7
0
182,387
0
W
Loki
7,237
724
60
6
0
231,846
0
W
Cthulhu
5,780
578
73
7
0
180,529
1
W
Atlas
5,454
545
36
4
0
227,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role