Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
MAKAHAMA
Artemis
Level 117
God Stats
2W - 3L
1,530 SR
Queue Stats
212W - 174L
1,549 Elo+
Solo
Ne Zha
Ne Zha
MagicSlothobra
Ne Zha
Level 133
God Stats
0W - 5L
1,097 SR
Queue Stats
32W - 37L
1,508 Elo+
Solo
Ra
Ra
SwagScavver
Ra
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 99L
1,533 Elo+
Solo
Anubis
Anubis
Ähmed
Anubis
Level 142
God Stats
29W - 29L
1,566 SR
Queue Stats
506W - 474L
1,501 Elo+
Solo
Team Averages
Level 135
1,439 SR
1,518 Elo+

VS

Team Averages
Level 142
1,578 SR
1,517 Elo+
Artio
Artio
 
Artio
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Ethyy1
Merlin
Level 121
God Stats
2W - 4L
1,315 SR
Queue Stats
79W - 66L
1,521 Elo+
Solo
Artemis
Artemis
PiššJugEnjoyer
Artemis
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
248W - 192L
1,538 Elo+
Solo
Mercury
Mercury
Stuterss
Mercury
Level 167
God Stats
10W - 8L
1,664 SR
Queue Stats
87W - 82L
1,568 Elo+
Solo
Camazotz
Camazotz
elloelloeloo
Camazotz
Level 154
God Stats
3W - 0L
1,909 SR
Queue Stats
352W - 335L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 2 / 0
5,992
599
5,325
8,364
5,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
MAKAHAMA
Artemis
9
0 / 2 / 1
4,867
487
4,600
7,430
2,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 2 / 2
5,255
526
3,887
8,596
5,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 1 / 2
5,879
588
4,338
5,727
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Ähmed
Anubis
11
3 / 3 / 1
5,641
564
5,327
7,026
2,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
2 / 2 / 1
6,130
613
4,571
10,892
6,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Ethyy1
Merlin
10
0 / 1 / 1
5,404
540
4,444
4,669
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 1 / 1
6,064
606
7,273
6,931
1,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
Stuterss
Mercury
12
3 / 0 / 3
6,336
634
5,439
7,269
2,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
elloelloeloo
Camazotz
10
2 / 1 / 0
5,888
589
5,073
10,361
7,242
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
5
Kills
10
10
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
2
0
0.5
W
Artio
 
Artio
2
2
1
1.25
W
Merlin
Ethyy1
Merlin
0
1
1
0.5
L
Artemis
MAKAHAMA
Artemis
0
2
1
0.25
L
0
2
2
0.5
W
3
1
1
3.5
W
Mercury
Stuterss
Mercury
3
0
3
4.5
L
1
1
2
2
W
Camazotz
elloelloeloo
Camazotz
2
1
0
2
L
Anubis
Ähmed
Anubis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,477
Damage
26,800
37,143
Taken
40,122
18,313
Mitigated
19,463
13,893
Healing
11,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,325
2,298
0
3,610
8,364
5,363
0
0
8,364
30,798
717
W
Artio
 
Artio
4,571
351
420
4,387
10,892
6,775
0
3,980
6,718
17,993
1,708
W
Merlin
Ethyy1
Merlin
4,444
58
0
936
4,669
1,289
0
1,923
2,470
39,180
0
L
Artemis
MAKAHAMA
Artemis
4,600
1,497
0
2,347
7,430
2,471
0
379
7,051
0
30,101
L
3,887
700
0
2,809
8,596
5,654
0
1,498
7,014
0
18,299
W
7,273
2,381
0
1,315
6,931
1,741
0
1,289
5,642
0
46,444
W
Mercury
Stuterss
Mercury
5,439
2,924
0
485
7,269
2,416
0
1,566
5,641
0
52,010
L
4,338
352
259
1,397
5,727
1,853
0
3,791
1,572
41,720
1,314
W
Camazotz
elloelloeloo
Camazotz
5,073
2,427
0
3,820
10,361
7,242
0
5,380
4,981
0
33,173
L
Anubis
Ähmed
Anubis
5,327
0
0
3,471
7,026
2,972
0
2,618
4,302
41,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,634
Gold Earned
29,822
300
Minions Killed
331
0
Camps Cleared
0
1,008,661
Distance Traveled
1,040,053
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,992
599
63
6
0
207,298
0
W
Artio
6,130
613
28
3
0
206,884
1
W
Merlin
5,404
540
74
7
0
207,602
2
L
Artemis
4,867
487
66
7
0
177,181
0
L
Ne Zha
5,255
526
14
1
0
205,325
3
W
Artemis
6,064
606
72
7
0
194,687
0
W
Mercury
6,336
634
100
10
0
260,623
0
L
Ra
5,879
588
88
9
0
218,279
1
W
Camazotz
5,888
589
57
6
0
170,257
2
L
Anubis
5,641
564
69
7
0
200,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role