Player Matchup

Hachiman
Hachiman
Killimunati
Hachiman
Level 154
God Stats
1W - 2L
1,215 SR
Queue Stats
725W - 745L
1,457 Elo+
Solo
Hercules
Hercules
OLLIEEEEEE
Hercules
Level 156
God Stats
1W - 0L
1,844 SR
Queue Stats
8W - 8L
1,480 Elo+
Solo
Medusa
Medusa
niegramwsmite
Medusa
Level 18
God Stats
6W - 5L
1,500 SR
Queue Stats
190W - 194L
1,644 Elo+
Solo
Cthulhu
Cthulhu
中条居士
Cthulhu
Level 107
God Stats
8W - 11L
1,438 SR
Queue Stats
595W - 634L
1,424 Elo+
Solo
Artio
Artio
夹的好紧
Artio
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 63L
1,368 Elo+
Solo
Team Averages
Level 93
1,499 SR
1,475 Elo+

VS

Team Averages
Level 138
1,500 SR
1,478 Elo+
Vulcan
Vulcan
 
Vulcan
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
BezCz3lna
Freya
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 153L
1,429 Elo+
Party 1
Thoth
Thoth
Byxas
Thoth
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,431 Elo+
Solo
Ao Kuang
Ao Kuang
Filexios
Ao Kuang
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 69L
1,560 Elo+
Solo
Artio
Artio
JohanekK
Artio
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 83L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Killimunati
Hachiman
16
9 / 1 / 14
10,225
1,023
10,614
8,953
3,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
OLLIEEEEEE
Hercules
17
6 / 1 / 18
10,577
1,058
12,924
13,861
11,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

17
9 / 1 / 14
10,600
1,060
15,682
10,821
4,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
中条居士
Cthulhu
13
1 / 3 / 16
8,445
845
7,278
9,099
6,490
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 20
9,576
958
4,217
14,717
13,992
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
0 / 2 / 5
7,489
749
13,295
6,550
2,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
BezCz3lna
Freya
13
3 / 8 / 1
7,771
777
8,625
12,390
4,581
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thoth
Byxas
Thoth
12
0 / 7 / 4
6,925
693
6,395
8,510
2,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ao Kuang
Filexios
Ao Kuang
13
3 / 4 / 0
7,777
778
5,248
10,399
7,595
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
JohanekK
Artio
11
1 / 7 / 4
7,370
737
4,457
16,258
14,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
21
28
Kills
7
9
Deaths
28
82
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
2
5
1.25
L
Freya
BezCz3lna
Freya
3
8
1
0.44
L
Thoth
Byxas
Thoth
0
7
4
0.29
L
Ao Kuang
Filexios
Ao Kuang
3
4
0
0.75
L
Artio
JohanekK
Artio
1
7
4
0.43
W
Hachiman
Killimunati
Hachiman
9
1
14
16
W
Hercules
OLLIEEEEEE
Hercules
6
1
18
15
W
9
1
14
16
W
Cthulhu
中条居士
Cthulhu
1
3
16
3
W
3
3
20
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,715
Damage
38,020
57,451
Taken
54,107
39,890
Mitigated
32,470
28,436
Healing
10,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
13,295
180
552
1,278
6,550
2,970
0
3,094
3,456
30,945
0
L
Freya
BezCz3lna
Freya
8,625
2,564
186
2,147
12,390
4,581
0
1,706
10,684
12,954
332
L
Thoth
Byxas
Thoth
6,395
390
0
40
8,510
2,977
0
996
7,514
15,679
0
L
Ao Kuang
Filexios
Ao Kuang
5,248
1,242
373
2,158
10,399
7,595
0
3,231
7,168
7,958
248
L
Artio
JohanekK
Artio
4,457
734
1,963
1,893
16,258
14,347
0
2,052
14,206
7,364
0
W
Hachiman
Killimunati
Hachiman
10,614
6,230
1,743
2,789
8,953
3,441
1,034
6,916
2,037
0
25,822
W
Hercules
OLLIEEEEEE
Hercules
12,924
3,120
1,295
5,916
13,861
11,118
534
8,493
5,368
0
19,034
W
15,682
4,586
3,539
2,874
10,821
4,849
4,207
9,340
1,481
0
41,562
W
Cthulhu
中条居士
Cthulhu
7,278
71
2,018
1,245
9,099
6,490
495
5,311
3,788
17,752
1,095
W
4,217
332
3,394
3,623
14,717
13,992
483
7,596
7,121
5,843
375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,423
Gold Earned
37,332
154
Minions Killed
84
0
Camps Cleared
0
1,068,830
Distance Traveled
887,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,489
749
30
3
0
221,028
0
L
Freya
7,771
777
18
2
0
174,209
0
L
Thoth
6,925
693
24
2
0
161,660
0
L
Ao Kuang
7,777
778
6
1
0
196,742
0
L
Artio
7,370
737
6
1
0
133,715
0
W
Hachiman
10,225
1,023
36
4
0
223,121
0
W
Hercules
10,577
1,058
16
2
0
214,577
0
W
Medusa
10,600
1,060
65
7
0
232,188
0
W
Cthulhu
8,445
845
24
2
0
184,954
0
W
Artio
9,576
958
13
1
0
213,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role