Player Matchup

Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MINTAERO27
Fenrir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,309 Elo+
Party 1
Mulan
Mulan
alvines
Mulan
Level 158
God Stats
4W - 1L
1,299 SR
Queue Stats
189W - 190L
1,497 Elo+
Solo
Ganesha
Ganesha
brady95j
Ganesha
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,540 Elo+
Party 1
Team Averages
Level 119
1,460 SR
1,469 Elo+

VS

Team Averages
Level 132
1,476 SR
1,510 Elo+
Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
HeavenForHell
Kuzenbo
Level 159
God Stats
1W - 5L
1,257 SR
Queue Stats
216W - 219L
1,501 Elo+
Solo
Erlang Shen
Erlang Shen
Yéil
Erlang Shen
Level 143
God Stats
4W - 3L
1,500 SR
Queue Stats
218W - 200L
1,553 Elo+
Solo
Hou Yi
Hou Yi
arbiter1900
Hou Yi
Level 121
God Stats
2W - 1L
1,603 SR
Queue Stats
54W - 44L
1,553 Elo+
Solo
Janus
Janus
atiqlegend13
Janus
Level 127
God Stats
16W - 16L
1,521 SR
Queue Stats
407W - 397L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 0 / 1
6,898
627
3,242
2,964
1,288
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
 
Anhur
12
0 / 2 / 3
6,451
586
4,857
5,424
1,836
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
MINTAERO27
Fenrir
12
6 / 0 / 1
6,906
628
4,667
8,361
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
alvines
Mulan
13
5 / 0 / 1
7,606
691
8,213
12,548
10,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ganesha
brady95j
Ganesha
9
0 / 1 / 4
5,833
530
2,708
8,214
4,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
1 / 4 / 0
5,096
463
3,148
6,914
1,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
8
1 / 2 / 1
5,150
468
3,762
7,438
6,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
Yéil
Erlang Shen
10
0 / 5 / 0
5,741
522
7,593
13,659
12,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hou Yi
10
1 / 0 / 2
5,434
494
5,733
6,858
1,748
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 3 / 0
5,658
514
1,907
3,946
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
14
Kills
3
3
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
1
3.5
W
Anhur
 
Anhur
0
2
3
0.75
L
Arachne
 
Arachne
1
4
0
0.25
L
Kuzenbo
1
2
1
0.75
W
Fenrir
MINTAERO27
Fenrir
6
0
1
6.5
L
Erlang Shen
Yéil
Erlang Shen
0
5
0
0
W
Mulan
alvines
Mulan
5
0
1
5.5
L
Hou Yi
1
0
2
2
L
0
3
0
0
W
Ganesha
brady95j
Ganesha
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,687
Damage
22,143
37,511
Taken
38,815
21,483
Mitigated
23,410
16,761
Healing
12,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,242
196
110
1,868
2,964
1,288
725
1,412
1,496
47,083
450
W
Anhur
 
Anhur
4,857
2,742
0
2,599
5,424
1,836
676
519
4,905
0
51,093
L
Arachne
 
Arachne
3,148
2,493
0
2,124
6,914
1,980
0
1,549
5,365
0
29,127
L
Kuzenbo
3,762
1,413
0
1,874
7,438
6,045
0
1,819
5,619
18,592
0
W
Fenrir
MINTAERO27
Fenrir
4,667
1,465
0
3,529
8,361
3,450
0
761
7,560
0
45,812
L
Erlang Shen
Yéil
Erlang Shen
7,593
5,162
0
4,337
13,659
12,867
0
147
13,512
0
42,301
W
Mulan
alvines
Mulan
8,213
2,236
0
5,394
12,548
10,184
0
364
12,144
0
54,495
L
Hou Yi
5,733
1,461
0
3,038
6,858
1,748
0
522
6,336
0
36,739
L
1,907
38
0
961
3,946
770
0
1,774
2,172
36,168
815
W
Ganesha
brady95j
Ganesha
2,708
196
201
3,060
8,214
4,725
0
2,342
5,792
16,394
1,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,694
Gold Earned
27,079
394
Minions Killed
311
0
Camps Cleared
0
1,061,636
Distance Traveled
1,115,512
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,898
627
88
8
0
196,844
3
W
Anhur
6,451
586
116
11
0
192,192
0
L
Arachne
5,096
463
54
5
0
251,167
3
L
Kuzenbo
5,150
468
29
3
0
238,719
0
W
Fenrir
6,906
628
91
8
0
253,310
3
L
Erlang Shen
5,741
522
81
7
0
183,069
2
W
Mulan
7,606
691
90
8
0
182,902
1
L
Hou Yi
5,434
494
62
6
0
226,954
0
L
Janus
5,658
514
85
8
0
215,603
0
W
Ganesha
5,833
530
9
1
0
236,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role