Player Matchup

Bellona
Bellona
MF_Boyfriend
Bellona
Level 136
God Stats
1W - 2L
1,765 SR
Queue Stats
102W - 87L
1,507 Elo+
Solo
Hel
Hel
RimCleaner
Hel
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 114L
1,581 Elo+
Solo
Chiron
Chiron
Te_Tane
Chiron
Level 140
God Stats
5W - 5L
1,729 SR
Queue Stats
287W - 289L
1,444 Elo+
Solo
Janus
Janus
moonchild_milo
Janus
Level 156
God Stats
17W - 15L
1,523 SR
Queue Stats
338W - 326L
1,565 Elo+
Solo
Ravana
Ravana
squrrielman59
Ravana
Level 126
God Stats
3W - 6L
1,670 SR
Queue Stats
116W - 104L
1,430 Elo+
Solo
Team Averages
Level 141
1,637 SR
1,506 Elo+

VS

Team Averages
Level 119
1,680 SR
1,508 Elo+
Hercules
Hercules
 
Hercules
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Cheesecake030
Morgan Le Fay
Level 148
God Stats
1W - 2L
1,636 SR
Queue Stats
34W - 29L
1,524 Elo+
Solo
Surtr
Surtr
PhiBroMiaja
Surtr
Level 121
God Stats
3W - 1L
1,666 SR
Queue Stats
35W - 44L
1,438 Elo+
Solo
He Bo
He Bo
Rsubi
He Bo
Level 118
God Stats
4W - 1L
1,845 SR
Queue Stats
125W - 125L
1,527 Elo+
Solo
Izanami
Izanami
ThyFrogSage
Izanami
Level 30
God Stats
2W - 0L
1,752 SR
Queue Stats
18W - 24L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MF_Boyfriend
Bellona
14
6 / 2 / 3
8,633
617
12,972
16,208
15,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
3 / 3 / 4
7,507
536
7,643
11,964
10,329
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chiron
Te_Tane
Chiron
10
0 / 2 / 2
5,744
410
3,089
6,694
1,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
3 / 3 / 0
7,861
562
4,841
7,318
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 2
6,386
456
2,896
7,147
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 1 / 4
7,744
553
7,919
8,643
3,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Cheesecake030
Morgan Le Fay
12
0 / 3 / 1
7,125
509
4,155
6,878
1,855
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 1
8,030
574
10,680
14,784
10,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
Rsubi
He Bo
14
4 / 1 / 0
7,661
547
5,705
9,911
2,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
ThyFrogSage
Izanami
14
3 / 2 / 3
8,560
611
6,737
9,118
2,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
13
Kills
12
12
Deaths
13
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
4
5
W
Morgan Le Fay
Cheesecake030
Morgan Le Fay
0
3
1
0.17
L
Bellona
MF_Boyfriend
Bellona
6
2
3
3.75
W
2
6
1
0.42
L
3
3
4
1.67
W
He Bo
Rsubi
He Bo
4
1
0
4
L
Chiron
Te_Tane
Chiron
0
2
2
0.5
W
Izanami
ThyFrogSage
Izanami
3
2
3
2.25
L
3
3
0
1
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,441
Damage
35,196
49,331
Taken
49,334
32,551
Mitigated
22,050
13,934
Healing
16,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,919
1,474
0
2,206
8,643
3,949
0
1,362
7,247
0
35,868
W
Morgan Le Fay
Cheesecake030
Morgan Le Fay
4,155
397
0
1,045
6,878
1,855
264
3,759
2,929
43,119
0
L
Bellona
MF_Boyfriend
Bellona
12,972
5,092
0
4,545
16,208
15,260
0
2,573
12,890
792
67,654
W
10,680
3,765
0
3,106
14,784
10,619
0
873
13,871
1,967
48,786
L
7,643
468
1,831
3,094
11,964
10,329
205
3,249
8,715
26,965
628
W
He Bo
Rsubi
He Bo
5,705
182
0
5,626
9,911
2,895
0
3,133
6,712
58,064
0
L
Chiron
Te_Tane
Chiron
3,089
1,063
216
1,451
6,694
1,703
0
0
6,694
0
33,443
W
Izanami
ThyFrogSage
Izanami
6,737
5,187
0
4,194
9,118
2,732
3,200
3,226
5,852
0
70,391
L
4,841
159
0
810
7,318
2,435
639
3,502
3,816
53,283
1,076
L
2,896
469
0
1,987
7,147
2,824
0
1,536
5,572
0
43,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,131
Gold Earned
39,120
409
Minions Killed
412
0
Camps Cleared
0
1,360,406
Distance Traveled
1,371,623
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,744
553
46
3
0
304,535
0
W
Morgan Le Fay
7,125
509
67
5
0
258,358
2
L
Bellona
8,633
617
123
9
0
273,646
0
W
Surtr
8,030
574
87
6
0
244,653
0
L
Hel
7,507
536
38
3
0
309,149
1
W
He Bo
7,661
547
84
6
0
317,084
0
L
Chiron
5,744
410
58
4
0
218,368
1
W
Izanami
8,560
611
128
9
0
246,993
0
L
Janus
7,861
562
127
9
0
286,689
1
L
Ravana
6,386
456
63
5
0
272,554
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role