Player Matchup

Sylvanus
Sylvanus
Alex_Serov56
Sylvanus
Level 47
God Stats
5W - 4L
1,492 SR
Queue Stats
75W - 77L
1,483 Elo+
Solo
King Arthur
King Arthur
ERMendi
King Arthur
Level 40
God Stats
15W - 20L
1,430 SR
Queue Stats
42W - 58L
1,369 Elo+
Solo
Cliodhna
Cliodhna
OmegaVIPER_
Cliodhna
Level 159
God Stats
11W - 6L
1,623 SR
Queue Stats
573W - 524L
1,495 Elo+
Solo
Nut
Nut
Yshay41
Nut
Level 104
God Stats
5W - 5L
1,437 SR
Queue Stats
95W - 107L
1,446 Elo+
Solo
Nu Wa
Nu Wa
gabrielle10
Nu Wa
Level 83
God Stats
2W - 3L
1,536 SR
Queue Stats
36W - 34L
1,398 Elo+
Solo
Team Averages
Level 87
1,504 SR
1,438 Elo+

VS

Team Averages
Level 121
1,436 SR
1,476 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
AzureSparkle
Surtr
Level 155
God Stats
1W - 2L
1,321 SR
Queue Stats
54W - 62L
1,542 Elo+
Solo
Atlas
Atlas
Byvasy9
Atlas
Level 41
God Stats
1W - 2L
1,257 SR
Queue Stats
110W - 128L
1,436 Elo+
Solo
Neith
Neith
Qeril
Neith
Level 105
God Stats
223W - 259L
1,453 SR
Queue Stats
273W - 325L
1,372 Elo+
Solo
Loki
Loki
ThēLaw
Loki
Level 175
God Stats
4W - 4L
1,651 SR
Queue Stats
111W - 98L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alex_Serov56
Sylvanus
8
1 / 0 / 1
5,619
562
1,751
5,139
2,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
ERMendi
King Arthur
9
2 / 3 / 0
5,734
573
3,527
9,697
5,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cliodhna
OmegaVIPER_
Cliodhna
13
2 / 1 / 0
5,990
599
3,222
8,729
2,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nut
9
0 / 0 / 1
5,187
519
2,821
3,548
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 3 / 1
4,428
443
1,268
2,659
463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 1 / 2
5,781
578
5,046
2,757
611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 1
6,023
602
4,173
6,623
3,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
Byvasy9
Atlas
9
0 / 0 / 0
4,809
481
1,849
8,668
4,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Qeril
Neith
4
0 / 3 / 0
3,660
366
1,070
4,494
1,108
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
ThēLaw
Loki
11
4 / 0 / 1
5,685
569
3,731
4,132
1,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
5
Kills
7
7
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
1
2
3
W
Sylvanus
Alex_Serov56
Sylvanus
1
0
1
1.5
L
1
1
1
1.5
L
Atlas
Byvasy9
Atlas
0
0
0
0
W
King Arthur
ERMendi
King Arthur
2
3
0
0.67
W
Cliodhna
OmegaVIPER_
Cliodhna
2
1
0
2
L
Neith
Qeril
Neith
0
3
0
0
L
Loki
ThēLaw
Loki
4
0
1
4.5
W
Nut
0
0
1
0.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,589
Damage
15,869
29,772
Taken
26,674
12,114
Mitigated
11,040
12,658
Healing
5,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,046
591
0
530
2,757
611
10
432
2,325
41,039
1,853
W
Sylvanus
Alex_Serov56
Sylvanus
1,751
868
2,152
2,961
5,139
2,213
540
1,762
3,134
19,317
0
L
4,173
1,288
0
2,527
6,623
3,525
0
287
6,336
358
32,628
L
Atlas
Byvasy9
Atlas
1,849
852
33
933
8,668
4,371
0
660
8,008
32,214
0
W
King Arthur
ERMendi
King Arthur
3,527
344
0
1,935
9,697
5,559
0
281
8,886
0
29,151
W
Cliodhna
OmegaVIPER_
Cliodhna
3,222
566
0
4,379
8,729
2,855
327
2,078
6,453
0
55,519
L
Neith
Qeril
Neith
1,070
469
45
1,051
4,494
1,108
0
902
3,592
0
7,512
L
Loki
ThēLaw
Loki
3,731
1,181
0
798
4,132
1,425
0
701
3,431
0
38,314
W
Nut
2,821
1,388
0
1,171
3,548
1,024
391
781
2,766
0
33,520
W
1,268
273
0
60
2,659
463
67
1,458
1,030
18,590
783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,958
Gold Earned
25,958
266
Minions Killed
293
0
Camps Cleared
0
865,376
Distance Traveled
939,793
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,781
578
84
8
0
174,698
4
W
Sylvanus
5,619
562
33
3
0
154,601
0
L
Surtr
6,023
602
80
8
0
208,572
1
L
Atlas
4,809
481
45
5
0
194,229
0
W
King Arthur
5,734
573
53
5
0
200,077
0
W
Cliodhna
5,990
599
91
9
0
223,064
0
L
Neith
3,660
366
12
1
0
114,988
0
L
Loki
5,685
569
72
7
0
247,306
0
W
Nut
5,187
519
63
6
0
174,893
2
W
Nu Wa
4,428
443
26
3
0
112,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role