Player Matchup

Sylvanus
Sylvanus
MR-0_0-3MAR
Sylvanus
Level 130
God Stats
1W - 5L
1,109 SR
Queue Stats
485W - 486L
1,439 Elo+
Party 1
Chernobog
Chernobog
Q-ohg
Chernobog
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
215W - 202L
1,541 Elo+
Party 1
King Arthur
King Arthur
Rosnin
King Arthur
Level 117
God Stats
128W - 185L
1,472 SR
Queue Stats
947W - 929L
1,479 Elo+
Solo
Tsukuyomi
Tsukuyomi
axilleassbolimis
Tsukuyomi
Level 104
God Stats
2W - 1L
1,269 SR
Queue Stats
219W - 201L
1,466 Elo+
Solo
Anubis
Anubis
x_xdawa_zonex_x
Anubis
Level 157
God Stats
554W - 521L
1,490 SR
Queue Stats
581W - 563L
1,453 Elo+
Solo
Team Averages
Level 119
1,368 SR
1,476 Elo+

VS

Team Averages
Level 95
1,488 SR
1,427 Elo+
King Arthur
King Arthur
Flymatto
King Arthur
Level 59
God Stats
2W - 2L
1,659 SR
Queue Stats
73W - 74L
1,466 Elo+
Party 2
Ratatoskr
Ratatoskr
MadScorpion32
Ratatoskr
Level 63
God Stats
3W - 3L
1,520 SR
Queue Stats
39W - 54L
1,415 Elo+
Party 2
Zhong Kui
Zhong Kui
NeoCalll
Zhong Kui
Level 104
God Stats
18W - 20L
1,489 SR
Queue Stats
220W - 220L
1,540 Elo+
Solo
Hades
Hades
finnmorg6n
Hades
Level 105
God Stats
3W - 5L
1,311 SR
Queue Stats
202W - 206L
1,426 Elo+
Solo
Thoth
Thoth
rukyeVzla
Thoth
Level 145
God Stats
0W - 1L
1,459 SR
Queue Stats
4W - 8L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MR-0_0-3MAR
Sylvanus
15
4 / 1 / 14
8,700
512
7,233
15,119
15,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chernobog
Q-ohg
Chernobog
17
4 / 0 / 6
10,403
612
8,601
8,578
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
Rosnin
King Arthur
16
4 / 1 / 2
10,651
627
10,725
13,200
8,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
16
7 / 4 / 8
9,357
550
8,444
11,385
3,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

18
7 / 1 / 4
10,985
646
11,004
8,008
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Flymatto
King Arthur
12
2 / 8 / 3
7,054
415
6,885
17,832
10,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
MadScorpion32
Ratatoskr
13
2 / 6 / 1
7,833
461
4,093
13,453
3,485
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
NeoCalll
Zhong Kui
15
1 / 5 / 2
8,514
501
9,764
9,562
6,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hades
15
1 / 4 / 0
8,692
511
4,721
14,003
5,892
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thoth
rukyeVzla
Thoth
14
1 / 3 / 3
8,072
475
5,497
7,354
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
26
Kills
7
7
Deaths
26
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Flymatto
King Arthur
2
8
3
0.44
W
Sylvanus
MR-0_0-3MAR
Sylvanus
4
1
14
11
L
Ratatoskr
MadScorpion32
Ratatoskr
2
6
1
0.42
L
Zhong Kui
NeoCalll
Zhong Kui
1
5
2
0.4
W
Chernobog
Q-ohg
Chernobog
4
0
6
7
W
King Arthur
Rosnin
King Arthur
4
1
2
5
W
Tsukuyomi
7
4
8
2.75
L
Hades
1
4
0
0.25
L
Thoth
rukyeVzla
Thoth
1
3
3
0.83
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,007
Damage
30,960
56,290
Taken
62,204
35,643
Mitigated
27,930
22,895
Healing
16,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Flymatto
King Arthur
6,885
1,157
0
2,100
17,832
10,455
0
5,802
11,890
595
18,662
W
Sylvanus
MR-0_0-3MAR
Sylvanus
7,233
1,647
2,020
5,967
15,119
15,316
131
7,333
7,786
25,122
0
L
Ratatoskr
MadScorpion32
Ratatoskr
4,093
1,362
0
2,572
13,453
3,485
0
4,213
9,063
0
49,278
L
Zhong Kui
NeoCalll
Zhong Kui
9,764
2,946
0
2,971
9,562
6,609
297
3,524
5,992
74,804
11,868
W
Chernobog
Q-ohg
Chernobog
8,601
5,687
0
3,590
8,578
3,724
326
2,997
5,581
0
94,652
W
King Arthur
Rosnin
King Arthur
10,725
1,463
0
3,632
13,200
8,985
378
3,768
9,432
0
89,435
W
Tsukuyomi
8,444
1,758
0
4,448
11,385
3,751
0
2,095
9,290
0
63,957
L
Hades
4,721
647
0
7,721
14,003
5,892
0
365
13,638
63,829
1,149
L
Thoth
rukyeVzla
Thoth
5,497
0
0
1,289
7,354
1,489
0
3,647
3,393
60,462
324
W
11,004
186
0
3,238
8,008
3,867
237
3,697
4,311
89,042
3,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,096
Gold Earned
40,165
638
Minions Killed
539
0
Camps Cleared
0
1,622,561
Distance Traveled
1,606,417
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,054
415
39
2
0
336,937
8
W
Sylvanus
8,700
512
42
2
0
288,634
4
L
Ratatoskr
7,833
461
77
5
0
365,338
0
L
Zhong Kui
8,514
501
160
9
0
293,775
1
W
Chernobog
10,403
612
176
10
0
327,108
4
W
King Arthur
10,651
627
140
8
0
301,262
0
W
Tsukuyomi
9,357
550
77
5
0
379,906
0
L
Hades
8,692
511
146
9
0
302,991
1
L
Thoth
8,072
475
117
7
0
307,376
2
W
Anubis
10,985
646
203
12
0
325,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role