Player Matchup

Ymir
Ymir
 
Ymir
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
DaBubbles07
The Morrigan
Level 64
God Stats
27W - 29L
1,503 SR
Queue Stats
107W - 116L
1,483 Elo+
Party 2
Hades
Hades
DoubleWhammie
Hades
Level 103
God Stats
4W - 3L
1,703 SR
Queue Stats
326W - 334L
1,504 Elo+
Party 2
Medusa
Medusa
Hector_sx
Medusa
Level 89
God Stats
20W - 29L
1,396 SR
Queue Stats
135W - 127L
1,456 Elo+
Solo
Team Averages
Level 105
1,521 SR
1,489 Elo+

VS

Team Averages
Level 95
1,516 SR
1,524 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Nsoov
Cu Chulainn
Level 123
God Stats
15W - 17L
1,449 SR
Queue Stats
258W - 271L
1,435 Elo+
Party 1
Anhur
Anhur
Ratatouille_698
Anhur
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
1,626 Elo+
Solo
Surtr
Surtr
hakan_2006
Surtr
Level 83
God Stats
7W - 4L
1,584 SR
Queue Stats
17W - 14L
1,551 Elo+
Solo
Poseidon
Poseidon
l777l Ago
Poseidon
Level 155
God Stats
34W - 23L
1,546 SR
Queue Stats
218W - 212L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
4 / 3 / 1
6,648
604
5,897
10,520
7,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
 
Arachne
11
0 / 1 / 1
5,648
513
2,791
9,470
3,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
DaBubbles07
The Morrigan
10
0 / 3 / 0
5,462
497
1,954
4,583
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 0
5,955
541
5,843
10,465
4,958
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
Hector_sx
Medusa
11
2 / 2 / 4
6,387
581
5,311
4,894
1,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
2 / 3 / 3
5,856
532
2,320
7,963
4,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cu Chulainn
Nsoov
Cu Chulainn
11
5 / 1 / 3
6,494
590
3,988
9,658
3,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 3
5,397
491
4,039
6,429
1,806
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Surtr
12
2 / 0 / 2
6,517
592
9,598
12,450
6,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
l777l Ago
Poseidon
13
3 / 0 / 2
7,241
658
5,025
4,759
1,309
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
13
13
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
4
3
1
1.5
L
Arachne
 
Arachne
0
1
1
0.5
W
Baron Samedi
 
Baron Samedi
2
3
3
1.17
L
The Morrigan
DaBubbles07
The Morrigan
0
3
0
0
L
0
4
0
0
L
Medusa
Hector_sx
Medusa
2
2
4
2
W
Cu Chulainn
Nsoov
Cu Chulainn
5
1
3
6.5
W
1
2
3
1.25
W
Surtr
2
0
2
3
W
Poseidon
l777l Ago
Poseidon
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,796
Damage
24,970
39,932
Taken
41,259
18,431
Mitigated
18,341
12,180
Healing
16,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,897
2,091
0
2,108
10,520
7,640
0
2,613
7,907
26,518
930
L
Arachne
 
Arachne
2,791
2,011
0
2,793
9,470
3,281
0
1,670
7,641
0
39,928
W
Baron Samedi
 
Baron Samedi
2,320
292
1,416
2,245
7,963
4,410
0
2,580
5,383
15,359
0
L
The Morrigan
DaBubbles07
The Morrigan
1,954
142
0
526
4,583
1,283
0
2,040
2,385
31,600
0
L
5,843
248
81
4,434
10,465
4,958
0
403
9,502
38,697
541
L
Medusa
Hector_sx
Medusa
5,311
2,005
0
2,238
4,894
1,269
345
969
3,925
0
42,467
W
Cu Chulainn
Nsoov
Cu Chulainn
3,988
956
0
2,148
9,658
3,866
0
2,361
7,297
0
37,859
W
4,039
2,938
0
786
6,429
1,806
0
2,995
3,434
0
23,319
W
Surtr
9,598
3,543
0
6,866
12,450
6,950
0
4,677
7,773
798
49,851
W
Poseidon
l777l Ago
Poseidon
5,025
586
0
3,231
4,759
1,309
0
910
3,849
67,634
1,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,100
Gold Earned
31,505
331
Minions Killed
320
0
Camps Cleared
0
1,067,559
Distance Traveled
1,139,750
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,648
604
35
3
0
230,896
0
L
Arachne
5,648
513
68
6
0
230,048
5
W
Baron Samedi
5,856
532
17
2
0
227,829
3
L
The Morrigan
5,462
497
58
5
0
214,465
0
L
Hades
5,955
541
99
9
0
173,545
0
L
Medusa
6,387
581
71
6
0
218,605
0
W
Cu Chulainn
6,494
590
58
5
0
236,391
0
W
Anhur
5,397
491
53
5
0
209,685
0
W
Surtr
6,517
592
75
7
0
221,760
0
W
Poseidon
7,241
658
117
11
0
244,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role