Player Matchup

Jormungandr
Jormungandr
Benz Eagles
Jormungandr
Level 104
God Stats
3W - 8L
1,305 SR
Queue Stats
333W - 378L
1,425 Elo+
Solo
Bastet
Bastet
StealthxNinja75
Bastet
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 179L
1,497 Elo+
Solo
Sol
Sol
TheOnlyVy
Sol
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 83L
1,429 Elo+
Party 2
Sylvanus
Sylvanus
harttacker13
Sylvanus
Level 86
God Stats
4W - 1L
1,450 SR
Queue Stats
258W - 283L
1,420 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xxTHA DON3xx
Morgan Le Fay
Level 155
God Stats
4W - 1L
1,674 SR
Queue Stats
59W - 82L
1,434 Elo+
Party 2
Team Averages
Level 110
1,486 SR
1,441 Elo+

VS

Team Averages
Level 104
1,503 SR
1,477 Elo+
Hercules
Hercules
 
Hercules
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Burglar42
Sylvanus
Level 38
God Stats
0W - 3L
1,409 SR
Queue Stats
48W - 63L
1,469 Elo+
Party 1
Sol
Sol
Sephirot87EdVaN
Sol
Level 129
God Stats
2W - 1L
1,823 SR
Queue Stats
40W - 40L
1,495 Elo+
Solo
Agni
Agni
Spanky The Taco
Agni
Level 118
God Stats
0W - 2L
1,282 SR
Queue Stats
30W - 37L
1,523 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jasonCormier
Tsukuyomi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 56L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Benz Eagles
Jormungandr
17
2 / 1 / 21
9,808
817
9,688
13,504
11,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
4 / 4 / 15
9,129
761
15,116
10,964
4,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

18
10 / 1 / 14
10,771
898
17,713
10,950
4,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
harttacker13
Sylvanus
16
3 / 2 / 19
10,194
850
4,144
10,634
6,886
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Morgan Le Fay
xxTHA DON3xx
Morgan Le Fay
17
7 / 1 / 17
10,469
872
20,452
10,619
4,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 4 / 4
7,886
657
7,738
26,380
24,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sylvanus
Burglar42
Sylvanus
15
0 / 6 / 7
8,361
697
5,708
18,677
18,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
5 / 5 / 1
8,957
746
12,296
11,582
4,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
2 / 4 / 2
9,083
757
12,207
8,321
2,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
jasonCormier
Tsukuyomi
12
1 / 7 / 2
7,562
630
4,043
10,578
4,007
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
25
26
Kills
9
9
Deaths
26
86
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
4
0.75
W
Jormungandr
Benz Eagles
Jormungandr
2
1
21
12.5
L
Sylvanus
Burglar42
Sylvanus
0
6
7
0.58
L
5
5
1
1.1
L
2
4
2
0.75
W
4
4
15
2.88
W
10
1
14
17
W
Sylvanus
harttacker13
Sylvanus
3
2
19
6.25
L
Tsukuyomi
jasonCormier
Tsukuyomi
1
7
2
0.29
W
Morgan Le Fay
xxTHA DON3xx
Morgan Le Fay
7
1
17
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,113
Damage
41,992
56,671
Taken
75,538
31,085
Mitigated
54,778
29,237
Healing
31,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,738
930
388
12,850
26,380
24,957
0
18,294
8,086
0
13,376
W
Jormungandr
Benz Eagles
Jormungandr
9,688
2,056
2,025
4,523
13,504
11,549
120
6,246
7,258
27,222
1,009
L
Sylvanus
Burglar42
Sylvanus
5,708
1,929
5,236
5,431
18,677
18,366
0
12,185
6,492
10,509
232
L
12,296
1,936
1,793
2,880
11,582
4,469
247
7,153
4,429
27,788
443
L
12,207
547
838
868
8,321
2,979
0
6,092
2,229
31,620
0
W
15,116
3,564
1,378
2,446
10,964
4,064
1,020
5,412
5,552
0
19,740
W
17,713
6,941
1,692
3,481
10,950
4,055
4,160
5,820
5,130
35,299
138
W
Sylvanus
harttacker13
Sylvanus
4,144
1,434
5,234
3,854
10,634
6,886
625
7,711
2,923
9,162
0
L
Tsukuyomi
jasonCormier
Tsukuyomi
4,043
457
636
234
10,578
4,007
0
8,016
2,562
0
7,629
W
Morgan Le Fay
xxTHA DON3xx
Morgan Le Fay
20,452
2,911
1,226
3,378
10,619
4,531
609
4,894
5,725
38,586
954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,371
Gold Earned
41,849
131
Minions Killed
130
0
Camps Cleared
0
1,127,979
Distance Traveled
987,284
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,886
657
13
1
0
221,097
0
W
Jormungandr
9,808
817
38
3
0
227,820
0
L
Sylvanus
8,361
697
21
2
0
175,966
0
L
Sol
8,957
746
36
3
0
193,614
0
L
Agni
9,083
757
51
4
0
206,727
1
W
Bastet
9,129
761
4
0
0
242,672
0
W
Sol
10,771
898
41
3
0
217,255
0
W
Sylvanus
10,194
850
14
1
0
198,405
0
L
Tsukuyomi
7,562
630
9
1
0
189,880
0
W
Morgan Le Fay
10,469
872
34
3
0
241,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role