Player Matchup

Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
TerminatorHeli
Anubis
Gold IV
Level 117
God Stats
12W - 8L
1,990 SR
Queue Stats
79W - 82L
1,419 MMR
Solo
Hun Batz
Hun Batz
Gold II
Vearz_Vanny
Hun Batz
Gold II
Level 194
God Stats
38W - 22L
1,672 SR
Queue Stats
341W - 348L
1,476 MMR
Party 1
Surtr
Surtr
Gold V
alejogonzalez_89
Surtr
Gold V
Level 155
God Stats
30W - 21L
1,367 SR
Queue Stats
175W - 178L
1,366 MMR
Solo
Danzaburou
Danzaburou
Silver II
rubendelao
Danzaburou
Silver II
Level 159
God Stats
3W - 3L
1,434 SR
Queue Stats
400W - 405L
1,028 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 157
1,592 SR
1,358 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,527 SR
1,313 MMR
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Styling-On-You-
Kukulkan
Bronze III
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 21L
1,314 MMR
Solo
Arachne
Arachne
Silver I
VIP 720
Arachne
Silver I
Level 159
God Stats
5W - 10L
1,593 SR
Queue Stats
86W - 96L
1,208 MMR
Solo
Cabrakan
Cabrakan
Silver I
king rivers5631
Cabrakan
Silver I
Level 167
God Stats
2W - 3L
1,541 SR
Queue Stats
259W - 286L
1,162 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
sarcasticbanter
Sun Wukong
Silver IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 1 / 7
7,609
585
3,812
7,263
6,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
3 / 0 / 2
9,158
704
5,371
5,102
2,526
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Vearz_Vanny
Hun Batz
13
3 / 0 / 4
7,402
569
5,399
6,307
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 2 / 2
8,471
652
7,232
10,548
6,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
rubendelao
Danzaburou
13
1 / 1 / 1
7,607
585
5,433
8,012
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThanatosNeithChang'eHorus

VS

Bans
BakasuraFreyaAgniNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 2 / 0
7,540
580
7,720
7,952
2,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
14
0 / 1 / 0
7,592
584
1,405
4,842
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
VIP 720
Arachne
12
0 / 5 / 0
6,318
486
3,695
11,677
3,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
8
0 / 2 / 2
6,017
463
2,210
8,708
8,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
sarcasticbanter
Sun Wukong
9
2 / 2 / 0
5,920
455
3,856
6,895
4,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
4
4
Deaths
12
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
7
3.5
L
Izanami
 
Izanami
2
2
0
1
L
Kukulkan
0
1
0
0
W
3
0
2
4
L
Arachne
VIP 720
Arachne
0
5
0
0
W
Hun Batz
Vearz_Vanny
Hun Batz
3
0
4
5
W
5
2
2
3
L
Cabrakan
0
2
2
0.5
W
Danzaburou
rubendelao
Danzaburou
1
1
1
1.5
L
Sun Wukong
sarcasticbanter
Sun Wukong
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,247
Damage
18,886
37,232
Taken
40,074
19,635
Mitigated
19,519
13,609
Healing
12,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,812
609
0
2,113
7,263
6,532
0
1,599
5,664
22,766
1,689
L
Izanami
 
Izanami
7,720
4,423
0
2,771
7,952
2,382
1,669
2,756
5,196
0
67,737
L
Kukulkan
1,405
42
0
530
4,842
1,477
0
1,704
3,138
63,565
55
W
5,371
517
70
3,909
5,102
2,526
0
831
4,271
81,585
2,489
L
Arachne
VIP 720
Arachne
3,695
2,610
0
4,090
11,677
3,389
0
2,295
9,101
0
48,947
W
Hun Batz
Vearz_Vanny
Hun Batz
5,399
1,422
0
3,497
6,307
2,053
0
440
5,867
0
52,866
W
7,232
2,347
0
2,918
10,548
6,082
291
561
9,655
1,476
55,878
L
Cabrakan
2,210
302
0
2,259
8,708
8,231
0
1,735
6,936
17,071
0
W
Danzaburou
rubendelao
Danzaburou
5,433
2,556
0
1,102
8,012
2,442
720
630
7,382
0
56,544
L
Sun Wukong
sarcasticbanter
Sun Wukong
3,856
1,322
0
2,548
6,895
4,040
0
489
5,978
0
28,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,247
Gold Earned
33,387
484
Minions Killed
430
0
Camps Cleared
0
1,401,498
Distance Traveled
1,157,316
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,609
585
33
3
0
273,003
0
L
Izanami
7,540
580
131
10
0
233,002
0
L
Kukulkan
7,592
584
134
10
0
273,868
0
W
Anubis
9,158
704
161
12
0
270,371
1
L
Arachne
6,318
486
86
7
0
293,460
0
W
Hun Batz
7,402
569
96
7
0
334,594
0
W
Surtr
8,471
652
97
7
0
262,659
0
L
Cabrakan
6,017
463
28
2
0
187,774
2
W
Danzaburou
7,607
585
97
7
0
260,871
4
L
Sun Wukong
5,920
455
51
4
0
169,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role