Player Matchup

Lancelot
Lancelot
BalanFromSchool
Lancelot
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 112L
1,481 Elo+
Party 1
Chernobog
Chernobog
Bladerunner1034
Chernobog
Level 87
God Stats
1W - 1L
1,171 SR
Queue Stats
7W - 16L
1,357 Elo+
Party 1
Maui
Maui
Greenkoa144
Maui
Level 65
God Stats
3W - 1L
1,499 SR
Queue Stats
20W - 24L
1,421 Elo+
Party 1
Zeus
Zeus
NoShaka4U
Zeus
Level 88
God Stats
3W - 2L
1,649 SR
Queue Stats
67W - 65L
1,509 Elo+
Party 1
Ymir
Ymir
RiiGht x TwiiX
Ymir
Level 146
God Stats
9W - 5L
1,682 SR
Queue Stats
78W - 92L
1,481 Elo+
Party 1
Team Averages
Level 101
1,500 SR
1,450 Elo+

VS

Team Averages
Level 125
1,542 SR
1,526 Elo+
Charybdis
Charybdis
 
Charybdis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ASAPJAXX
Fenrir
Level 50
God Stats
0W - 2L
1,474 SR
Queue Stats
69W - 52L
1,571 Elo+
Solo
Nu Wa
Nu Wa
Nayruuu
Nu Wa
Level 157
God Stats
14W - 9L
1,622 SR
Queue Stats
314W - 287L
1,586 Elo+
Solo
Geb
Geb
Orinion
Geb
Level 131
God Stats
92W - 93L
1,547 SR
Queue Stats
202W - 236L
1,464 Elo+
Party 2
Mulan
Mulan
X420XBlazeitX-_-
Mulan
Level 152
God Stats
2W - 2L
1,567 SR
Queue Stats
67W - 83L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
11 / 0 / 1
6,806
756
8,466
5,116
2,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
Bladerunner1034
Chernobog
8
0 / 0 / 2
4,699
522
1,304
1,607
555
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 4
5,125
569
1,968
5,510
2,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
11
1 / 0 / 3
6,032
670
2,705
2,826
722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 2
6,915
768
4,666
6,033
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
1 / 1 / 0
4,543
505
2,369
4,804
1,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
ASAPJAXX
Fenrir
9
1 / 5 / 1
4,819
535
3,098
8,340
2,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Nayruuu
Nu Wa
9
0 / 4 / 0
4,777
531
2,796
4,710
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
7
0 / 1 / 0
4,758
529
1,363
6,228
3,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 4 / 1
4,764
529
2,923
7,458
2,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
15
Kills
2
2
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
1
0
1
L
Fenrir
ASAPJAXX
Fenrir
1
5
1
0.3
W
Lancelot
11
0
1
11.5
W
Chernobog
Bladerunner1034
Chernobog
0
0
2
1
W
0
1
4
2
L
Nu Wa
Nayruuu
Nu Wa
0
4
0
0
W
Zeus
1
0
3
2.5
L
Geb
0
1
0
0
W
3
1
2
4
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,109
Damage
12,549
21,092
Taken
31,540
8,793
Mitigated
11,352
5,640
Healing
7,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,369
1,444
0
2,338
4,804
1,217
0
1,244
3,560
0
28,999
L
Fenrir
ASAPJAXX
Fenrir
3,098
1,449
0
1,169
8,340
2,948
0
1,638
6,544
0
30,691
W
Lancelot
8,466
2,004
0
546
5,116
2,219
0
1,087
4,029
0
39,416
W
Chernobog
Bladerunner1034
Chernobog
1,304
371
0
774
1,607
555
0
725
882
0
27,129
W
1,968
237
0
1,391
5,510
2,616
0
538
4,972
13,074
1,550
L
Nu Wa
Nayruuu
Nu Wa
2,796
822
0
917
4,710
1,178
0
1,162
3,442
31,497
245
W
Zeus
2,705
697
0
750
2,826
722
0
1,601
1,225
35,767
0
L
Geb
1,363
0
0
1,316
6,228
3,211
0
459
5,719
14,640
0
W
4,666
1,141
0
2,179
6,033
2,681
246
183
5,850
45,011
2,256
L
2,923
394
0
1,498
7,458
2,798
0
3,890
3,220
0
25,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,577
Gold Earned
23,661
329
Minions Killed
252
0
Camps Cleared
0
930,764
Distance Traveled
876,853
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,543
505
60
7
0
180,875
0
L
Fenrir
4,819
535
55
6
0
194,869
0
W
Lancelot
6,806
756
56
6
0
233,763
0
W
Chernobog
4,699
522
47
5
0
175,138
0
W
Maui
5,125
569
26
3
0
183,648
2
L
Nu Wa
4,777
531
64
7
0
175,922
1
W
Zeus
6,032
670
92
10
0
182,032
2
L
Geb
4,758
529
20
2
0
195,379
0
W
Ymir
6,915
768
108
12
0
156,183
2
L
Mulan
4,764
529
53
6
0
129,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role