Player Matchup

Janus
Janus
Silver III
Bernarnabus
Janus
Silver III
Level 138
God Stats
1W - 3L
1,145 SR
Queue Stats
21W - 33L
1,210 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
Bol8ussaur
Kumbhakarna
Platinum V
Level 140
God Stats
8W - 7L
1,556 SR
Queue Stats
233W - 225L
1,756 MMR
Solo
Pele
Pele
Platinum IV
Kaughterize
Pele
Platinum IV
Level 124
God Stats
6W - 6L
1,527 SR
Queue Stats
157W - 147L
1,576 MMR
Party 2
Achilles
Achilles
Silver II
LE ALO ALii
Achilles
Silver II
Level 164
God Stats
5W - 0L
1,711 SR
Queue Stats
111W - 128L
1,158 MMR
Solo
Rama
Rama
Platinum II
black SRG
Rama
Platinum II
Level 178
God Stats
20W - 20L
1,578 SR
Queue Stats
209W - 190L
1,813 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,504 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,544 SR
1,502 MMR
Cthulhu
Cthulhu
Silver I
BluXorcist
Cthulhu
Silver I
Level 83
God Stats
1W - 3L
1,712 SR
Queue Stats
75W - 73L
1,233 MMR
Party 1
Ra
Ra
Platinum III
CreamyNutt
Ra
Platinum III
Level 134
God Stats
3W - 6L
1,491 SR
Queue Stats
160W - 152L
1,764 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Gamiirok
Sun Wukong
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,467 MMR
Party 1
Susano
Susano
Platinum II
Novber
Susano
Platinum II
Level 141
God Stats
5W - 4L
1,548 SR
Queue Stats
33W - 31L
1,823 MMR
Solo
Medusa
Medusa
Silver IV
Yxrrriii
Medusa
Silver IV
Level 86
God Stats
3W - 4L
1,469 SR
Queue Stats
26W - 35L
1,223 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,368
488
1,658
5,476
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Bol8ussaur
Kumbhakarna
10
0 / 0 / 5
5,984
544
3,524
7,021
4,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 2 / 1
5,964
542
5,396
7,874
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Achilles
LE ALO ALii
Achilles
11
1 / 1 / 0
6,056
551
5,697
9,530
6,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
12
5 / 2 / 2
6,868
624
5,990
7,668
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ThanatosMulanAo KuangAnhur

VS

Bans
SkadiChang'eNikePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BluXorcist
Cthulhu
10
1 / 3 / 1
5,821
529
4,716
9,852
5,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 1 / 2
5,746
522
2,310
3,522
1,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
Gamiirok
Sun Wukong
11
0 / 0 / 1
5,987
544
5,289
8,729
7,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Susano
Novber
Susano
12
6 / 3 / 1
6,793
618
5,208
8,511
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Yxrrriii
Medusa
10
0 / 2 / 1
5,497
500
4,871
5,339
1,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
9
Kills
8
8
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
3
2
0.33
L
Cthulhu
BluXorcist
Cthulhu
1
3
1
0.5
W
Kumbhakarna
Bol8ussaur
Kumbhakarna
0
0
5
2.5
L
1
1
2
2
L
Sun Wukong
Gamiirok
Sun Wukong
0
0
1
0.5
W
3
2
1
1.75
W
Achilles
LE ALO ALii
Achilles
1
1
0
1
L
Susano
Novber
Susano
6
3
1
2.17
L
Medusa
Yxrrriii
Medusa
0
2
1
0.25
W
Rama
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,265
Damage
22,394
37,569
Taken
35,953
17,683
Mitigated
18,450
10,901
Healing
11,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,658
169
0
944
5,476
1,442
0
1,477
3,999
31,784
0
L
Cthulhu
BluXorcist
Cthulhu
4,716
454
1,176
2,781
9,852
5,852
0
1,995
7,825
23,633
0
W
Kumbhakarna
Bol8ussaur
Kumbhakarna
3,524
591
0
1,557
7,021
4,360
0
2,488
4,533
18,446
1,373
L
2,310
319
297
1,717
3,522
1,049
0
1,152
2,256
35,244
1,577
L
Sun Wukong
Gamiirok
Sun Wukong
5,289
749
0
1,814
8,729
7,067
0
1,074
7,032
1,893
36,012
W
5,396
952
0
1,595
7,874
2,721
0
1,480
6,394
0
42,140
W
Achilles
LE ALO ALii
Achilles
5,697
1,155
0
3,222
9,530
6,960
0
598
8,932
8,547
28,777
L
Susano
Novber
Susano
5,208
1,323
0
2,889
8,511
2,655
0
338
8,066
0
38,035
L
Medusa
Yxrrriii
Medusa
4,871
1,319
0
489
5,339
1,827
0
1,046
4,239
0
42,621
W
Rama
5,990
4,895
0
3,583
7,668
2,200
0
1,720
5,948
0
48,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,240
Gold Earned
29,844
345
Minions Killed
339
0
Camps Cleared
0
1,129,498
Distance Traveled
1,055,029
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,368
488
67
6
0
221,558
0
L
Cthulhu
5,821
529
29
3
0
232,801
4
W
Kumbhakarna
5,984
544
32
3
0
242,143
4
L
Ra
5,746
522
62
6
0
179,757
2
L
Sun Wukong
5,987
544
82
7
0
192,560
0
W
Pele
5,964
542
73
7
0
261,410
0
W
Achilles
6,056
551
71
6
0
200,427
3
L
Susano
6,793
618
69
6
0
245,591
0
L
Medusa
5,497
500
97
9
0
204,320
2
W
Rama
6,868
624
102
9
0
203,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role