Player Matchup

Ravana
Ravana
Masters
 
Ravana
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Masters
MrWeel
Danzaburou
Masters
Level 158
God Stats
7W - 0L
1,932 SR
Queue Stats
112W - 72L
2,719 MMR
Solo
Vamana
Vamana
Masters
SoloOrTroll
Vamana
Masters
Level 396
God Stats
3W - 5L
1,483 SR
Queue Stats
921W - 873L
2,920 MMR
Party 1
Jing Wei
Jing Wei
Masters
UrLocalThugDrezy
Jing Wei
Masters
Level 157
God Stats
2W - 3L
1,217 SR
Queue Stats
638W - 606L
2,677 MMR
Solo
Odin
Odin
Masters
dilbosaggins
Odin
Masters
Level 58
God Stats
2W - 1L
1,595 SR
Queue Stats
91W - 60L
2,607 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 179
1,545 SR
2,485 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 170
1,738 SR
2,739 MMR
Zeus
Zeus
Masters
ChubbyOstrich
Zeus
Masters
Level 158
God Stats
22W - 13L
1,654 SR
Queue Stats
754W - 645L
2,986 MMR
Solo
Athena
Athena
Masters
Exhort
Athena
Masters
Level 122
God Stats
24W - 13L
1,764 SR
Queue Stats
344W - 315L
2,559 MMR
Solo
Sylvanus
Sylvanus
Masters
Gozenn
Sylvanus
Masters
Level 212
God Stats
4W - 1L
1,966 SR
Queue Stats
474W - 440L
2,946 MMR
Solo
Freya
Freya
Masters
Mΐzυchî
Freya
Masters
Level 201
God Stats
1W - 3L
1,621 SR
Queue Stats
109W - 79L
2,570 MMR
Solo
Bakasura
Bakasura
Masters
RankRobber
Bakasura
Masters
Level 159
God Stats
51W - 36L
1,684 SR
Queue Stats
405W - 366L
2,633 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
7
3 / 1 / 0
3,936
787
2,080
2,638
776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
MrWeel
Danzaburou
6
1 / 2 / 0
3,641
728
1,365
2,841
622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
7
1 / 1 / 0
3,833
767
2,567
3,438
1,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
0 / 1 / 0
3,865
773
1,079
2,301
595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 1 / 3
4,083
817
1,625
3,736
1,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GaneshaThorCabrakanKuzenbo

VS

Bans
CerberusSun WukongChaacKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 0
4,311
862
1,862
1,821
429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
Exhort
Athena
1
0 / 0 / 0
2,511
502
0
0
0
Sylvanus
Gozenn
Sylvanus
7
3 / 1 / 2
4,117
823
3,559
4,043
1,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Freya
6
0 / 2 / 5
3,337
667
1,383
2,617
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
RankRobber
Bakasura
6
0 / 2 / 1
3,454
691
1,879
4,733
1,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
5
Kills
6
6
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
1
0
3
L
3
0
0
3
L
Athena
Exhort
Athena
0
0
0
0
L
Sylvanus
Gozenn
Sylvanus
3
1
2
4
W
Danzaburou
MrWeel
Danzaburou
1
2
0
0.5
L
Freya
0
2
5
1.25
L
Bakasura
RankRobber
Bakasura
0
2
1
0.25
W
Vamana
1
1
0
1
W
0
1
0
0
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,716
Damage
8,683
14,954
Taken
13,214
5,062
Mitigated
4,562
5,245
Healing
4,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,080
804
0
1,430
2,638
776
0
896
1,701
0
18,869
L
1,862
427
0
630
1,821
429
0
0
1,821
18,629
0
L
Athena
Exhort
Athena
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
Gozenn
Sylvanus
3,559
1,532
120
1,466
4,043
1,659
0
480
3,534
12,067
4,145
W
Danzaburou
MrWeel
Danzaburou
1,365
595
0
594
2,841
622
0
1,531
1,254
0
19,525
L
Freya
1,383
279
0
409
2,617
739
0
0
2,617
7,618
0
L
Bakasura
RankRobber
Bakasura
1,879
1,288
0
1,920
4,733
1,735
0
0
4,542
0
8,788
W
Vamana
2,567
1,454
0
1,404
3,438
1,524
0
566
2,520
0
22,034
W
1,079
769
0
853
2,301
595
0
1,295
908
0
21,845
W
1,625
468
0
964
3,736
1,545
0
1,919
1,683
2,535
12,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,358
Gold Earned
17,730
194
Minions Killed
119
0
Camps Cleared
0
583,667
Distance Traveled
440,918
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
3,936
787
40
8
0
142,048
0
L
Zeus
4,311
862
49
10
0
102,949
0
L
Athena
2,511
502
0
0
0
0
0
L
Sylvanus
4,117
823
33
7
0
121,681
0
W
Danzaburou
3,641
728
26
5
0
90,792
0
L
Freya
3,337
667
12
2
0
98,313
0
L
Bakasura
3,454
691
25
5
0
117,975
2
W
Vamana
3,833
767
42
8
0
115,533
0
W
Jing Wei
3,865
773
53
11
0
122,746
0
W
Odin
4,083
817
33
7
0
112,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role