Player Matchup

Xing Tian
Xing Tian
Silver I
 
Xing Tian
Silver I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver I
Bigblue7250
Ra
Silver I
Level 71
God Stats
2W - 0L
1,654 SR
Queue Stats
32W - 42L
1,187 MMR
Solo
Horus
Horus
Silver II
PcUniverse237
Horus
Silver II
Level 125
God Stats
2W - 4L
1,452 SR
Queue Stats
92W - 94L
1,276 MMR
Solo
Skadi
Skadi
Gold IV
Poseidon2112
Skadi
Gold IV
Level 89
God Stats
3W - 1L
1,469 SR
Queue Stats
82W - 83L
1,270 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
xl Kami lx
Erlang Shen
Gold V
Level 157
God Stats
65W - 55L
1,544 SR
Queue Stats
191W - 192L
1,318 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,524 SR
1,310 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 88
1,495 SR
1,303 MMR
Nut
Nut
Silver V
 
Nut
Silver V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
Bologaming7
Apollo
Silver I
Level 75
God Stats
0W - 2L
1,370 SR
Queue Stats
17W - 16L
1,353 MMR
Solo
Osiris
Osiris
Silver I
Serpente69
Osiris
Silver I
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 70L
1,223 MMR
Solo
Nu Wa
Nu Wa
Silver I
TermlessRug9624
Nu Wa
Silver I
Level 112
God Stats
5W - 4L
1,464 SR
Queue Stats
55W - 62L
1,286 MMR
Solo
Cerberus
Cerberus
Silver V
adamsupersaiyan3
Cerberus
Silver V
Level 64
God Stats
0W - 2L
1,641 SR
Queue Stats
13W - 17L
1,154 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
8
1 / 0 / 2
4,078
510
2,332
4,912
2,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

8
1 / 0 / 1
4,655
582
1,208
1,906
432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 1
5,933
742
3,725
4,654
2,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 1 / 2
4,773
597
2,674
2,989
699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Erlang Shen
xl Kami lx
Erlang Shen
10
4 / 1 / 3
5,212
652
5,698
6,730
2,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
BastetHeraMercury

VS

Bans
Sun WukongKing ArthurThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
8
2 / 2 / 0
4,883
610
2,525
3,543
1,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
8
0 / 3 / 1
4,206
526
874
5,313
1,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
Serpente69
Osiris
7
0 / 3 / 0
4,308
539
2,094
6,749
3,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 0
4,825
603
2,995
2,288
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 2
4,503
563
2,429
6,140
2,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
10
Kills
2
2
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
0
2
2
L
Nut
 
Nut
2
2
0
1
W
1
0
1
1.5
L
Apollo
0
3
1
0.17
W
3
0
1
3.5
W
1
1
2
2
L
Osiris
Serpente69
Osiris
0
3
0
0
L
0
0
0
0
L
0
2
2
0.5
W
Erlang Shen
xl Kami lx
Erlang Shen
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,637
Damage
10,917
21,191
Taken
24,033
7,710
Mitigated
9,298
7,218
Healing
7,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
2,332
225
0
548
4,912
2,332
0
1,640
3,146
8,797
0
L
Nut
 
Nut
2,525
1,278
0
568
3,543
1,028
0
758
2,740
0
25,013
W
1,208
40
247
1,214
1,906
432
0
1,142
556
26,022
0
L
Apollo
874
536
0
1,365
5,313
1,303
0
62
5,211
0
23,944
W
3,725
1,619
110
1,897
4,654
2,049
0
271
4,291
0
29,039
W
2,674
883
0
457
2,989
699
225
622
2,281
0
30,131
L
Osiris
Serpente69
Osiris
2,094
831
0
2,220
6,749
3,759
0
103
6,292
0
18,975
L
2,995
699
0
874
2,288
536
0
1,253
841
25,459
423
L
2,429
217
0
2,068
6,140
2,672
0
1,014
4,952
13,153
1,519
W
Erlang Shen
xl Kami lx
Erlang Shen
5,698
3,785
0
2,745
6,730
2,198
0
962
5,706
0
35,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,651
Gold Earned
22,725
233
Minions Killed
231
0
Camps Cleared
0
824,472
Distance Traveled
756,679
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
4,078
510
10
1
0
167,736
1
L
Nut
4,883
610
58
7
0
160,215
0
W
Ra
4,655
582
52
7
0
155,844
0
L
Apollo
4,206
526
50
6
0
131,843
0
W
Horus
5,933
742
56
7
0
171,631
0
W
Skadi
4,773
597
64
8
0
150,894
0
L
Osiris
4,308
539
32
4
0
140,234
0
L
Nu Wa
4,825
603
68
9
0
158,274
1
L
Cerberus
4,503
563
23
3
0
166,113
1
W
Erlang Shen
5,212
652
51
6
0
178,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role