Player Matchup

Mercury
Mercury
Iknxmoi
Mercury
Level 96
God Stats
0W - 2L
1,341 SR
Queue Stats
36W - 37L
1,484 Elo+
Party 1
Cernunnos
Cernunnos
MikeJaundice
Cernunnos
Level 85
God Stats
11W - 8L
1,574 SR
Queue Stats
131W - 118L
1,539 Elo+
Solo
Charon
Charon
OneWingedJenova
Charon
Level 84
God Stats
7W - 5L
1,501 SR
Queue Stats
358W - 370L
1,465 Elo+
Party 1
Team Averages
Level 88
1,472 SR
1,496 Elo+

VS

Team Averages
Level 79
1,530 SR
1,471 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
MonUmizumi
Discordia
Level 61
God Stats
69W - 47L
1,621 SR
Queue Stats
180W - 184L
1,526 Elo+
Solo
Odin
Odin
kingabe909
Odin
Level 89
God Stats
4W - 6L
1,470 SR
Queue Stats
5W - 9L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Iknxmoi
Mercury
12
1 / 3 / 0
7,134
713
1,712
5,845
1,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cernunnos
MikeJaundice
Cernunnos
13
0 / 4 / 1
7,223
722
4,047
8,450
2,663
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 1 / 0
7,179
718
4,938
9,022
6,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 1 / 5
8,315
832
4,541
7,237
5,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
MonUmizumi
Discordia
15
2 / 0 / 6
8,602
860
9,596
3,676
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 0 / 3
8,662
866
5,640
4,572
3,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
8
8
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
1
5
4.5
L
Mercury
Iknxmoi
Mercury
1
3
0
0.33
L
Cernunnos
MikeJaundice
Cernunnos
0
4
1
0.13
W
Discordia
MonUmizumi
Discordia
2
0
6
5
L
0
1
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,697
Damage
19,777
23,317
Taken
15,485
10,434
Mitigated
9,788
3,864
Healing
5,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,541
648
0
2,226
7,237
5,243
0
1,779
5,170
0
25,791
L
Mercury
Iknxmoi
Mercury
1,712
306
0
342
5,845
1,412
0
2,774
3,013
0
16,149
L
Cernunnos
MikeJaundice
Cernunnos
4,047
1,695
0
1,594
8,450
2,663
0
3,682
4,685
0
21,897
W
Discordia
MonUmizumi
Discordia
9,596
115
0
1,015
3,676
1,081
655
928
2,601
33,625
0
L
4,938
342
0
1,928
9,022
6,359
0
3,005
5,907
17,987
0
W
5,640
843
82
1,794
4,572
3,464
0
1,531
2,732
0
26,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,536
Gold Earned
25,579
110
Minions Killed
140
0
Camps Cleared
0
569,379
Distance Traveled
568,956
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,315
832
44
4
0
197,693
0
L
Mercury
7,134
713
36
4
0
207,181
2
L
Cernunnos
7,223
722
50
5
0
163,365
0
W
Discordia
8,602
860
61
6
0
190,325
0
L
Charon
7,179
718
24
2
0
198,833
0
W
Odin
8,662
866
35
4
0
180,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role