Player Matchup

Apollo
Apollo
Forsio99
Apollo
Level 99
God Stats
29W - 31L
1,515 SR
Queue Stats
466W - 451L
1,457 Elo+
Solo
Ganesha
Ganesha
GrandDaddyBoog
Ganesha
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,454 Elo+
Party 1
Surtr
Surtr
PackSmokaPBG
Surtr
Level 102
God Stats
4W - 6L
1,462 SR
Queue Stats
10W - 18L
1,372 Elo+
Party 1
Susano
Susano
SlimeTiger
Susano
Level 121
God Stats
3W - 1L
1,558 SR
Queue Stats
21W - 19L
1,523 Elo+
Party 1
Hel
Hel
peenywacker
Hel
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 46L
1,487 Elo+
Party 1
Team Averages
Level 114
1,507 SR
1,459 Elo+

VS

Team Averages
Level 129
1,468 SR
1,481 Elo+
Yemoja
Yemoja
BeefChickenFish
Yemoja
Level 149
God Stats
6W - 3L
1,513 SR
Queue Stats
177W - 184L
1,435 Elo+
Solo
Bakasura
Bakasura
ChiefDirtyBoof
Bakasura
Level 148
God Stats
6W - 5L
1,402 SR
Queue Stats
20W - 17L
1,516 Elo+
Solo
Janus
Janus
Dextery2410
Janus
Level 70
God Stats
8W - 11L
1,439 SR
Queue Stats
164W - 180L
1,427 Elo+
Solo
King Arthur
King Arthur
ReggieDaPrynce
King Arthur
Level 148
God Stats
60W - 43L
1,662 SR
Queue Stats
174W - 158L
1,556 Elo+
Solo
Medusa
Medusa
TheJiggster35
Medusa
Level 129
God Stats
2W - 6L
1,324 SR
Queue Stats
383W - 360L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Forsio99
Apollo
11
1 / 1 / 0
6,075
608
2,629
4,648
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 2
5,476
548
2,406
9,170
4,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 0
4,929
493
2,632
7,601
5,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Susano
SlimeTiger
Susano
11
2 / 2 / 1
6,047
605
3,931
7,458
2,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 2 / 1
6,934
693
4,150
5,769
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,615
562
2,720
6,858
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
13
6 / 2 / 2
6,986
699
6,422
9,840
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 2 / 1
5,123
512
1,747
2,399
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
ReggieDaPrynce
King Arthur
13
2 / 1 / 4
6,980
698
5,745
7,265
4,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
2 / 1 / 2
5,891
589
4,167
6,091
1,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
11
11
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
0
3
2.5
L
Bakasura
6
2
2
3.5
L
0
2
1
0.25
W
Apollo
Forsio99
Apollo
1
1
0
1
W
0
3
2
0.33
W
0
3
0
0
L
King Arthur
ReggieDaPrynce
King Arthur
2
1
4
4
W
Susano
SlimeTiger
Susano
2
2
1
1.25
L
2
1
2
3
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,748
Damage
20,801
34,646
Taken
32,453
14,502
Mitigated
14,989
10,785
Healing
10,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,720
762
1,795
3,431
6,858
3,769
338
629
6,229
19,464
1,179
L
Bakasura
6,422
4,348
0
3,243
9,840
4,588
0
1,760
7,974
0
46,991
L
1,747
185
0
323
2,399
542
0
1,592
655
20,901
973
W
Apollo
Forsio99
Apollo
2,629
2,059
0
1,340
4,648
1,426
0
1,102
3,546
0
44,587
W
2,406
100
0
2,357
9,170
4,222
0
1,117
7,653
14,106
0
W
2,632
920
0
1,508
7,601
5,057
0
0
7,476
351
20,836
L
King Arthur
ReggieDaPrynce
King Arthur
5,745
372
0
883
7,265
4,519
0
1,475
5,701
0
46,026
W
Susano
SlimeTiger
Susano
3,931
772
0
3,003
7,458
2,215
0
686
6,342
0
41,507
L
4,167
1,827
0
514
6,091
1,571
780
934
5,157
0
36,936
W
4,150
333
410
2,167
5,769
1,582
44
1,046
4,194
47,922
673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,461
Gold Earned
30,595
322
Minions Killed
309
0
Camps Cleared
0
1,024,067
Distance Traveled
976,704
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,615
562
39
4
0
178,129
2
L
Bakasura
6,986
699
98
10
0
266,170
0
L
Janus
5,123
512
42
4
0
131,282
0
W
Apollo
6,075
608
83
8
0
178,077
0
W
Ganesha
5,476
548
4
0
0
209,926
3
W
Surtr
4,929
493
43
4
0
172,287
0
L
King Arthur
6,980
698
75
8
0
202,433
5
W
Susano
6,047
605
87
9
0
255,777
0
L
Medusa
5,891
589
55
6
0
198,690
3
W
Hel
6,934
693
105
11
0
208,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role