Player Matchup

Ne Zha
Ne Zha
Diamond V
 
Ne Zha
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
Alepeno
Kumbhakarna
Platinum II
Level 159
God Stats
26W - 23L
1,662 SR
Queue Stats
333W - 323L
1,882 MMR
Solo
Agni
Agni
Platinum I
Crazycam6031
Agni
Platinum I
Level 121
God Stats
5W - 7L
1,465 SR
Queue Stats
650W - 629L
1,994 MMR
Solo
Cerberus
Cerberus
Diamond V
iTzDdub740
Cerberus
Diamond V
Level 149
God Stats
14W - 7L
1,683 SR
Queue Stats
220W - 198L
1,895 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,562 SR
1,754 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 180
1,589 SR
1,941 MMR
Arachne
Arachne
Diamond V
Baz2013
Arachne
Diamond V
Level 181
God Stats
0W - 2L
1,576 SR
Queue Stats
118W - 102L
1,973 MMR
Solo
Zeus
Zeus
Platinum II
CrispyDr3
Zeus
Platinum II
Level 188
God Stats
2W - 6L
1,357 SR
Queue Stats
193W - 248L
1,896 MMR
Solo
Nemesis
Nemesis
Diamond V
FallJoeT
Nemesis
Diamond V
Level 235
God Stats
6W - 1L
1,942 SR
Queue Stats
346W - 333L
2,104 MMR
Party 1
Hachiman
Hachiman
Platinum III
ReptileKidd
Hachiman
Platinum III
Level 139
God Stats
14W - 13L
1,609 SR
Queue Stats
275W - 265L
1,852 MMR
Solo
Hercules
Hercules
Platinum III
tanobri
Hercules
Platinum III
Level 159
God Stats
0W - 5L
1,460 SR
Queue Stats
137W - 132L
1,881 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
3 / 2 / 3
8,268
517
7,046
11,825
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
 
Anhur
15
1 / 1 / 0
8,231
514
8,379
9,933
3,424
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Alepeno
Kumbhakarna
14
2 / 0 / 6
8,338
521
4,194
10,856
6,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
8 / 1 / 3
10,339
646
7,374
5,942
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
iTzDdub740
Cerberus
16
3 / 1 / 5
10,292
643
12,837
14,069
13,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AnubisLancelotChronosLoki

VS

Bans
BakasuraThorAwilixFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Baz2013
Arachne
12
0 / 2 / 0
7,335
458
3,854
14,125
8,082
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zeus
12
1 / 6 / 0
7,476
467
7,940
11,864
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
FallJoeT
Nemesis
15
2 / 4 / 2
8,388
524
4,499
13,134
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hachiman
ReptileKidd
Hachiman
14
1 / 0 / 0
7,719
482
7,410
8,172
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
tanobri
Hercules
13
1 / 5 / 0
7,772
486
7,315
14,904
10,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
17
Kills
5
5
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
2
3
2.25
W
Anhur
 
Anhur
1
1
0
1
W
Kumbhakarna
Alepeno
Kumbhakarna
2
0
6
5
L
Arachne
Baz2013
Arachne
0
2
0
0
W
8
1
3
9.5
L
Zeus
1
6
0
0.17
L
Nemesis
FallJoeT
Nemesis
2
4
2
0.75
L
Hachiman
ReptileKidd
Hachiman
1
0
0
1
W
Cerberus
iTzDdub740
Cerberus
3
1
5
5.5
L
Hercules
tanobri
Hercules
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,830
Damage
31,018
52,625
Taken
62,199
29,634
Mitigated
27,069
21,629
Healing
22,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,046
1,809
0
7,078
11,825
4,101
124
1,526
10,043
0
72,034
W
Anhur
 
Anhur
8,379
4,240
0
4,195
9,933
3,424
512
333
9,600
0
74,505
W
Kumbhakarna
Alepeno
Kumbhakarna
4,194
289
0
2,310
10,856
6,478
0
2,342
8,262
20,895
0
L
Arachne
Baz2013
Arachne
3,854
1,949
199
6,355
14,125
8,082
0
5,266
8,521
0
30,005
W
7,374
330
0
835
5,942
1,964
172
1,749
3,845
78,836
0
L
Zeus
7,940
594
0
1,375
11,864
2,443
0
5,862
5,530
45,034
1,979
L
Nemesis
FallJoeT
Nemesis
4,499
1,769
0
6,514
13,134
4,174
0
2,244
10,700
0
72,396
L
Hachiman
ReptileKidd
Hachiman
7,410
3,264
0
3,930
8,172
1,896
0
1,168
6,962
0
62,876
W
Cerberus
iTzDdub740
Cerberus
12,837
736
0
7,211
14,069
13,667
0
1,669
11,544
72,369
1,489
L
Hercules
tanobri
Hercules
7,315
1,729
0
4,056
14,904
10,474
0
7,854
6,094
0
59,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,468
Gold Earned
38,690
607
Minions Killed
479
0
Camps Cleared
0
1,700,556
Distance Traveled
1,561,541
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,268
517
103
6
0
399,674
0
W
Anhur
8,231
514
135
8
0
309,234
3
W
Kumbhakarna
8,338
521
31
2
0
359,163
8
L
Arachne
7,335
458
50
3
0
315,405
0
W
Agni
10,339
646
157
10
0
360,050
0
L
Zeus
7,476
467
92
6
0
256,073
4
L
Nemesis
8,388
524
127
8
0
372,421
0
L
Hachiman
7,719
482
103
6
0
309,168
8
W
Cerberus
10,292
643
181
11
0
272,435
3
L
Hercules
7,772
486
107
7
0
308,474
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role