Player Matchup

Awilix
Awilix
Kindasaturn5922
Awilix
Level 154
God Stats
3W - 2L
1,687 SR
Queue Stats
209W - 210L
1,540 Elo+
Party 1
Jing Wei
Jing Wei
MayhapsMercury
Jing Wei
Level 133
God Stats
1W - 1L
1,342 SR
Queue Stats
118W - 121L
1,589 Elo+
Party 1
Jormungandr
Jormungandr
MisterMugsy4132
Jormungandr
Level 159
God Stats
20W - 15L
1,617 SR
Queue Stats
180W - 187L
1,528 Elo+
Party 1
Vulcan
Vulcan
TheNotorious_23
Vulcan
Level 158
God Stats
5W - 2L
1,792 SR
Queue Stats
341W - 353L
1,485 Elo+
Solo
Bacchus
Bacchus
Zahoe_
Bacchus
Level 107
God Stats
7W - 3L
1,928 SR
Queue Stats
147W - 143L
1,488 Elo+
Solo
Team Averages
Level 142
1,673 SR
1,526 Elo+

VS

Team Averages
Level 134
1,720 SR
1,557 Elo+
Thanatos
Thanatos
DeathTurbo
Thanatos
Level 170
God Stats
6W - 7L
1,662 SR
Queue Stats
149W - 139L
1,605 Elo+
Party 2
Sylvanus
Sylvanus
DerangedBowl546
Sylvanus
Level 120
God Stats
1W - 1L
1,740 SR
Queue Stats
179W - 159L
1,556 Elo+
Party 3
Anhur
Anhur
Memphis248
Anhur
Level 72
God Stats
49W - 41L
1,577 SR
Queue Stats
172W - 161L
1,520 Elo+
Party 3
Nu Wa
Nu Wa
Tоker
Nu Wa
Level 160
God Stats
11W - 3L
1,891 SR
Queue Stats
73W - 56L
1,620 Elo+
Party 2
Apollo
Apollo
iLoveKymbri
Apollo
Level 148
God Stats
7W - 5L
1,728 SR
Queue Stats
587W - 576L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 2
8,598
661
9,268
12,391
4,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
14
2 / 5 / 4
8,239
634
9,074
11,493
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
MisterMugsy4132
Jormungandr
16
4 / 0 / 5
9,668
744
10,062
12,259
7,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 1 / 1
8,069
621
3,768
5,464
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Zahoe_
Bacchus
12
3 / 2 / 9
7,906
608
6,727
13,446
9,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DeathTurbo
Thanatos
11
0 / 4 / 0
5,658
435
4,947
12,655
4,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
11
3 / 5 / 2
6,894
530
7,758
15,897
14,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anhur
13
4 / 3 / 2
7,068
544
8,431
12,179
4,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Tоker
Nu Wa
12
2 / 6 / 1
6,818
524
9,042
8,255
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
7
0 / 3 / 0
4,969
382
2,244
4,409
1,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
21
Kills
9
9
Deaths
21
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
DeathTurbo
Thanatos
0
4
0
0
L
Sylvanus
3
5
2
0.8
W
10
1
2
11
W
Jing Wei
2
5
4
0.8
L
Anhur
4
3
2
1.67
W
Jormungandr
MisterMugsy4132
Jormungandr
4
0
5
6.5
W
2
1
1
2.5
L
Nu Wa
Tоker
Nu Wa
2
6
1
0.42
W
Bacchus
Zahoe_
Bacchus
3
2
9
3.75
L
Apollo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,899
Damage
32,422
55,053
Taken
53,395
25,591
Mitigated
26,733
15,824
Healing
20,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
DeathTurbo
Thanatos
4,947
616
0
8,285
12,655
4,074
0
4,700
7,919
0
40,165
L
Sylvanus
7,758
2,440
999
4,238
15,897
14,182
26
6,274
9,567
25,663
3,334
W
9,268
4,128
0
0
12,391
4,191
0
3,078
9,313
0
52,272
W
Jing Wei
9,074
5,878
0
3,563
11,493
3,270
1,884
2,481
9,012
0
63,304
L
Anhur
8,431
4,554
0
5,309
12,179
4,635
0
2,169
10,010
0
48,414
W
Jormungandr
MisterMugsy4132
Jormungandr
10,062
3,073
0
5,008
12,259
7,250
980
2,366
9,711
77,627
3,691
W
3,768
131
0
750
5,464
946
0
4,073
1,391
57,368
1,327
L
Nu Wa
Tоker
Nu Wa
9,042
3,180
0
557
8,255
2,105
0
4,598
3,471
50,575
0
W
Bacchus
Zahoe_
Bacchus
6,727
958
1,939
4,564
13,446
9,934
0
4,334
9,112
19,613
0
L
Apollo
2,244
1,444
0
1,437
4,409
1,737
0
2,294
2,115
0
19,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,480
Gold Earned
31,407
472
Minions Killed
301
0
Camps Cleared
0
1,389,118
Distance Traveled
1,053,269
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,658
435
62
5
0
276,029
0
L
Sylvanus
6,894
530
39
3
0
195,828
0
W
Awilix
8,598
661
77
6
0
338,824
0
W
Jing Wei
8,239
634
105
8
0
239,405
0
L
Anhur
7,068
544
75
6
0
236,206
3
W
Jormungandr
9,668
744
147
11
0
244,566
0
W
Vulcan
8,069
621
118
9
0
275,890
4
L
Nu Wa
6,818
524
89
7
0
245,336
0
W
Bacchus
7,906
608
25
2
0
290,433
5
L
Apollo
4,969
382
36
3
0
99,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role