Player Matchup

Mulan
Mulan
Silver II
Gr8RiverL10N
Mulan
Silver II
Level 153
God Stats
99W - 105L
1,520 SR
Queue Stats
419W - 441L
1,023 MMR
Party 3
Lancelot
Lancelot
Platinum I
WonkiestSlayer
Lancelot
Platinum I
Level 69
God Stats
5W - 4L
1,552 SR
Queue Stats
38W - 26L
1,970 MMR
Party 2
Skadi
Skadi
Gold IV
elmanolin211208
Skadi
Gold IV
Level 156
God Stats
25W - 17L
1,810 SR
Queue Stats
138W - 154L
1,273 MMR
Party 3
Bastet
Bastet
Silver II
hungry_sponge677
Bastet
Silver II
Level 125
God Stats
17W - 8L
1,551 SR
Queue Stats
447W - 454L
1,052 MMR
Solo
Poseidon
Poseidon
Platinum IV
sdalilam
Poseidon
Platinum IV
Level 149
God Stats
2W - 1L
1,730 SR
Queue Stats
29W - 20L
1,846 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,632 SR
1,433 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,458 SR
1,405 MMR
Agni
Agni
Silver II
Bosscrayfish322
Agni
Silver II
Level 127
God Stats
5W - 15L
1,298 SR
Queue Stats
344W - 365L
1,155 MMR
Solo
Sylvanus
Sylvanus
Silver III
Hermanos-Romero-
Sylvanus
Silver III
Level 93
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 58L
1,001 MMR
Party 1
He Bo
He Bo
Platinum I
QueueSlay
He Bo
Platinum I
Level 144
God Stats
1W - 1L
1,704 SR
Queue Stats
306W - 296L
1,949 MMR
Party 4
Shiva
Shiva
Platinum IV
windlesstorm
Shiva
Platinum IV
Level 132
God Stats
49W - 48L
1,551 SR
Queue Stats
189W - 189L
1,868 MMR
Party 4
Danzaburou
Danzaburou
Silver IV
yahir_123
Danzaburou
Silver IV
Level 97
God Stats
2W - 2L
1,238 SR
Queue Stats
25W - 47L
1,052 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,535
594
3,963
8,635
5,326
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Lancelot
12
5 / 1 / 5
6,520
593
6,328
6,594
2,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 0 / 4
5,923
538
4,850
3,362
1,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 0 / 2
5,550
505
6,475
5,590
1,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
sdalilam
Poseidon
14
6 / 0 / 3
7,736
703
3,206
3,671
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
SurtrSusanoCthulhuThanatos

VS

Bans
YmirThorAthenaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,159
469
2,063
7,871
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 0
5,494
499
1,126
7,865
3,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
QueueSlay
He Bo
11
1 / 3 / 0
6,409
583
2,302
3,936
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 4 / 0
6,424
584
5,996
7,470
3,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
yahir_123
Danzaburou
9
0 / 2 / 0
5,315
483
2,457
7,961
2,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
16
Kills
2
2
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
2
1
2
3
L
0
2
0
0
L
He Bo
QueueSlay
He Bo
1
3
0
0.33
W
Lancelot
5
1
5
7.5
W
1
0
4
3
W
2
0
2
3
W
Poseidon
sdalilam
Poseidon
6
0
3
7.5
L
1
4
0
0.25
L
Danzaburou
yahir_123
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,822
Damage
13,944
27,852
Taken
35,103
11,412
Mitigated
11,349
8,066
Healing
13,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,063
225
0
2,864
7,871
1,628
0
852
6,908
29,588
0
W
3,963
966
0
2,527
8,635
5,326
0
10
8,115
0
40,295
L
1,126
398
3,077
2,604
7,865
3,266
0
126
7,703
13,311
1,100
L
He Bo
QueueSlay
He Bo
2,302
0
0
460
3,936
841
0
1,252
2,538
38,452
885
W
Lancelot
6,328
1,301
0
3,015
6,594
2,663
0
1,574
4,955
0
41,231
W
4,850
1,060
0
647
3,362
1,007
762
616
2,746
0
43,074
W
6,475
391
0
1,132
5,590
1,366
13
1,805
3,785
0
27,602
W
Poseidon
sdalilam
Poseidon
3,206
448
0
745
3,671
1,050
0
1,478
2,193
54,078
0
L
5,996
2,396
0
2,358
7,470
3,121
0
639
6,787
0
44,204
L
Danzaburou
yahir_123
Danzaburou
2,457
911
0
1,873
7,961
2,493
114
0
7,961
0
37,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,264
Gold Earned
28,801
392
Minions Killed
350
0
Camps Cleared
0
1,131,140
Distance Traveled
992,535
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,159
469
56
5
0
212,029
0
W
Mulan
6,535
594
87
8
0
207,140
4
L
Sylvanus
5,494
499
27
2
0
158,855
0
L
He Bo
6,409
583
100
9
0
219,217
0
W
Lancelot
6,520
593
71
6
0
266,429
3
W
Skadi
5,923
538
75
7
0
212,631
0
W
Bastet
5,550
505
43
4
0
192,797
0
W
Poseidon
7,736
703
116
11
0
252,143
0
L
Shiva
6,424
584
86
8
0
206,826
7
L
Danzaburou
5,315
483
81
7
0
195,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role