Player Matchup

Bakasura
Bakasura
BrendenMyron
Bakasura
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,369 Elo+
Party 1
Medusa
Medusa
CobraChickn
Medusa
Level 163
God Stats
1W - 2L
1,164 SR
Queue Stats
81W - 80L
1,493 Elo+
Party 1
Ymir
Ymir
IWillThirst4You
Ymir
Level 137
God Stats
6W - 3L
1,586 SR
Queue Stats
89W - 72L
1,494 Elo+
Party 3
Nike
Nike
NagiShinoa
Nike
Level 165
God Stats
2W - 1L
1,503 SR
Queue Stats
223W - 203L
1,545 Elo+
Party 3
Baron Samedi
Baron Samedi
xSCOTTY2HOTTYx
Baron Samedi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 40L
1,435 Elo+
Party 1
Team Averages
Level 139
1,451 SR
1,467 Elo+

VS

Team Averages
Level 98
1,660 SR
1,532 Elo+
Medusa
Medusa
 
Medusa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Bapts93
Hera
Level 163
God Stats
0W - 1L
1,688 SR
Queue Stats
31W - 31L
1,546 Elo+
Solo
Ix Chel
Ix Chel
LGD AnaSophiaab
Ix Chel
Level 115
God Stats
19W - 13L
1,657 SR
Queue Stats
214W - 183L
1,481 Elo+
Solo
Hel
Hel
Maddox1029
Hel
Level 74
God Stats
3W - 1L
1,892 SR
Queue Stats
105W - 69L
1,608 Elo+
Party 2
Thanatos
Thanatos
o Pr0fitt
Thanatos
Level 108
God Stats
12W - 14L
1,564 SR
Queue Stats
169W - 155L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BrendenMyron
Bakasura
11
2 / 1 / 0
5,812
581
2,356
7,263
2,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Medusa
13
7 / 2 / 1
7,762
776
8,284
6,394
2,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
2 / 2 / 6
6,029
603
3,198
6,689
4,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 0 / 1
7,217
722
4,086
6,664
3,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Baron Samedi
xSCOTTY2HOTTYx
Baron Samedi
12
3 / 1 / 2
6,723
672
2,936
4,414
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 5 / 3
5,595
560
4,805
8,200
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
Bapts93
Hera
8
1 / 4 / 1
5,135
514
2,805
5,280
2,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 3 / 1
5,874
587
3,383
4,706
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 0
5,050
505
1,419
5,668
1,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
o Pr0fitt
Thanatos
9
3 / 2 / 2
5,925
593
3,700
7,647
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
17
Kills
6
6
Deaths
17
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
3
0.3
L
Hera
Bapts93
Hera
1
4
1
0.38
W
Bakasura
BrendenMyron
Bakasura
2
1
0
2
W
Medusa
7
2
1
3.75
W
2
2
6
2.5
L
2
3
1
0.83
L
0
3
0
0
W
3
0
1
3.5
L
Thanatos
o Pr0fitt
Thanatos
3
2
2
2
W
Baron Samedi
xSCOTTY2HOTTYx
Baron Samedi
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,860
Damage
16,112
31,424
Taken
31,501
14,142
Mitigated
9,318
8,032
Healing
12,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,805
2,501
0
1,969
8,200
2,288
0
510
7,690
0
37,326
L
Hera
Bapts93
Hera
2,805
843
818
1,063
5,280
2,306
0
1,411
3,796
15,493
601
W
Bakasura
BrendenMyron
Bakasura
2,356
1,774
0
2,386
7,263
2,822
29
564
6,607
0
37,092
W
Medusa
8,284
3,308
0
1,084
6,394
2,075
809
323
6,071
0
54,378
W
3,198
1,344
0
1,698
6,689
4,187
0
3,016
3,559
13,970
0
L
3,383
27
135
860
4,706
1,290
0
2,129
2,003
33,506
0
L
1,419
0
0
2,306
5,668
1,334
0
510
5,158
25,670
480
W
4,086
476
0
1,420
6,664
3,420
0
1,591
5,073
0
47,551
L
Thanatos
o Pr0fitt
Thanatos
3,700
876
0
5,294
7,647
2,100
0
1,179
6,375
0
22,768
W
Baron Samedi
xSCOTTY2HOTTYx
Baron Samedi
2,936
363
35
1,409
4,414
1,638
0
1,630
2,632
39,510
153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,543
Gold Earned
27,579
386
Minions Killed
278
0
Camps Cleared
0
1,021,144
Distance Traveled
979,677
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,595
560
62
6
0
197,976
0
L
Hera
5,135
514
27
3
0
203,407
0
W
Bakasura
5,812
581
78
8
0
202,633
0
W
Medusa
7,762
776
99
10
0
206,440
1
W
Ymir
6,029
603
20
2
0
221,557
0
L
Ix Chel
5,874
587
81
8
0
195,097
2
L
Hel
5,050
505
58
6
0
166,537
0
W
Nike
7,217
722
98
10
0
189,209
0
L
Thanatos
5,925
593
50
5
0
216,660
1
W
Baron Samedi
6,723
672
91
9
0
201,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role