Player Matchup

Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Platinum V
iefyy
Cerberus
Platinum V
Level 155
God Stats
1W - 1L
1,323 SR
Queue Stats
26W - 17L
1,773 MMR
Party 1
Ra
Ra
Diamond V
preshr
Ra
Diamond V
Level 149
God Stats
14W - 2L
1,909 SR
Queue Stats
135W - 97L
1,950 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,577 SR
1,741 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 140
1,499 SR
1,561 MMR
Sun Wukong
Sun Wukong
Silver III
IuqirGoku
Sun Wukong
Silver III
Level 149
God Stats
0W - 1L
1,662 SR
Queue Stats
3W - 2L
1,625 MMR
Party 2
Persephone
Persephone
Bronze IV
QueenMelinoe
Persephone
Bronze IV
Level 129
God Stats
0W - 1L
1,336 SR
Queue Stats
0W - 3L
1,433 MMR
Party 2
Baron Samedi
Baron Samedi
Silver III
TheTrueTimbo
Baron Samedi
Silver III
Level 143
God Stats
1W - 1L
1,498 SR
Queue Stats
3W - 2L
1,625 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
4 / 0 / 3
10,142
845
6,644
9,093
3,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cerberus
iefyy
Cerberus
16
4 / 1 / 4
9,701
808
7,705
11,182
10,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ra
16
0 / 0 / 5
9,186
766
8,377
4,227
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
CthulhuCharonKumbhakarnaCabrakan

VS

Bans
BacchusOdinAresKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IuqirGoku
Sun Wukong
15
0 / 0 / 1
8,732
728
8,423
10,545
8,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
QueenMelinoe
Persephone
14
1 / 4 / 0
9,069
756
4,856
7,374
1,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
TheTrueTimbo
Baron Samedi
14
0 / 4 / 1
8,630
719
6,970
10,490
7,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
8
Kills
1
1
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
3
5.5
L
Sun Wukong
IuqirGoku
Sun Wukong
0
0
1
0.5
L
Persephone
QueenMelinoe
Persephone
1
4
0
0.25
L
Baron Samedi
TheTrueTimbo
Baron Samedi
0
4
1
0.13
W
Cerberus
iefyy
Cerberus
4
1
4
6
W
Ra
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,726
Damage
20,249
24,502
Taken
28,409
16,067
Mitigated
17,414
9,794
Healing
7,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,644
3,671
0
1,446
9,093
3,720
76
4,073
4,698
0
27,199
L
Sun Wukong
IuqirGoku
Sun Wukong
8,423
997
0
2,915
10,545
8,083
0
3,728
6,467
0
31,766
L
Persephone
QueenMelinoe
Persephone
4,856
64
0
647
7,374
1,698
0
4,093
2,951
30,600
0
L
Baron Samedi
TheTrueTimbo
Baron Samedi
6,970
458
707
2,902
10,490
7,633
0
6,781
3,163
25,743
803
W
Cerberus
iefyy
Cerberus
7,705
241
0
2,494
11,182
10,369
94
4,882
5,866
19,718
1,822
W
Ra
8,377
180
3,781
2,073
4,227
1,978
205
1,739
2,375
56,724
484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,029
Gold Earned
26,431
188
Minions Killed
147
0
Camps Cleared
0
756,721
Distance Traveled
716,355
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,142
845
50
4
0
239,696
3
L
Sun Wukong
8,732
728
44
4
0
282,647
0
L
Persephone
9,069
756
63
5
0
221,602
0
L
Baron Samedi
8,630
719
40
3
0
212,106
3
W
Cerberus
9,701
808
43
4
0
254,982
0
W
Ra
9,186
766
95
8
0
262,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role