Player Matchup

Nu Wa
Nu Wa
Bronze III
 
Nu Wa
Bronze III
Level 275
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver IV
Eyyy4Effort
Nemesis
Silver IV
Level 107
God Stats
51W - 34L
1,547 SR
Queue Stats
252W - 285L
724 MMR
Solo
Ullr
Ullr
Silver IV
IllegalConvict
Ullr
Silver IV
Level 116
God Stats
0W - 3L
1,220 SR
Queue Stats
103W - 136L
726 MMR
Solo
Ravana
Ravana
Silver V
SoyRoyelius
Ravana
Silver V
Level 155
God Stats
3W - 7L
1,382 SR
Queue Stats
42W - 57L
801 MMR
Solo
Cthulhu
Cthulhu
Bronze II
tsogud
Cthulhu
Bronze II
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
196W - 243L
247 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 152
1,430 SR
800 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 130
1,531 SR
510 MMR
Sobek
Sobek
Silver IV
ABBS87ZULU
Sobek
Silver IV
Level 172
God Stats
8W - 10L
1,557 SR
Queue Stats
82W - 95L
785 MMR
Solo
Cupid
Cupid
Silver IV
Draggingballs
Cupid
Silver IV
Level 116
God Stats
5W - 5L
1,570 SR
Queue Stats
55W - 76L
744 MMR
Solo
Bakasura
Bakasura
Bronze III
Reptoswalks
Bakasura
Bronze III
Level 108
God Stats
17W - 21L
1,405 SR
Queue Stats
37W - 81L
25 MMR
Party 1
Olorun
Olorun
Bronze V
TripleSolid
Olorun
Bronze V
Level 107
God Stats
5W - 5L
1,489 SR
Queue Stats
21W - 56L
194 MMR
Party 1
Kukulkan
Kukulkan
Silver IV
jussetrj
Kukulkan
Silver IV
Level 147
God Stats
3W - 0L
1,633 SR
Queue Stats
70W - 93L
804 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 2 / 0
4,768
596
2,137
3,109
728
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nemesis
Eyyy4Effort
Nemesis
9
3 / 3 / 1
5,314
664
4,005
7,367
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 2 / 0
4,459
557
3,682
3,959
1,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ravana
4
0 / 0 / 0
3,342
418
678
1,296
540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
tsogud
Cthulhu
8
0 / 2 / 1
4,045
506
1,816
5,317
3,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Chang'eArachneFenrirMulan

VS

Bans
SkadiKing ArthurThanatosArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
3 / 0 / 2
5,654
707
2,590
4,351
2,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 4
5,269
659
2,359
4,048
1,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bakasura
Reptoswalks
Bakasura
10
4 / 2 / 2
5,482
685
4,003
7,597
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
9
1 / 1 / 2
5,271
659
1,248
3,300
826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
jussetrj
Kukulkan
10
0 / 2 / 0
5,704
713
210
3,850
1,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
6
Kills
9
9
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
0
0.5
W
Sobek
3
0
2
4
W
1
1
4
3
L
Nemesis
Eyyy4Effort
Nemesis
3
3
1
1.17
L
2
2
0
1
W
Bakasura
Reptoswalks
Bakasura
4
2
2
2.5
L
Ravana
0
0
0
0
W
Olorun
1
1
2
2
W
Kukulkan
jussetrj
Kukulkan
0
2
0
0
L
Cthulhu
tsogud
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,318
Damage
10,410
21,048
Taken
23,146
7,522
Mitigated
7,574
5,261
Healing
13,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,137
679
0
817
3,109
728
0
830
2,093
29,455
1,082
W
Sobek
2,590
237
0
2,628
4,351
2,523
162
1,355
2,692
10,113
843
W
2,359
1,359
332
2,148
4,048
1,016
735
248
3,800
0
32,844
L
Nemesis
Eyyy4Effort
Nemesis
4,005
1,741
0
2,291
7,367
2,132
0
710
6,347
0
28,196
L
3,682
1,120
0
519
3,959
1,112
0
822
3,137
0
19,302
W
Bakasura
Reptoswalks
Bakasura
4,003
2,867
0
4,909
7,597
2,167
0
728
6,812
0
23,006
L
Ravana
678
198
0
674
1,296
540
0
251
1,045
0
3,076
W
Olorun
1,248
299
0
1,402
3,300
826
0
893
2,407
30,812
0
W
Kukulkan
jussetrj
Kukulkan
210
0
0
1,733
3,850
1,042
248
386
3,430
31,110
1,480
L
Cthulhu
tsogud
Cthulhu
1,816
198
0
960
5,317
3,010
0
1,245
4,022
14,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,928
Gold Earned
27,380
161
Minions Killed
244
0
Camps Cleared
0
757,891
Distance Traveled
816,109
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,768
596
43
5
0
156,011
0
W
Sobek
5,654
707
9
1
0
179,849
2
W
Cupid
5,269
659
52
7
0
149,481
2
L
Nemesis
5,314
664
53
7
0
162,961
0
L
Ullr
4,459
557
30
4
0
155,368
3
W
Bakasura
5,482
685
59
7
0
189,806
0
L
Ravana
3,342
418
5
1
0
103,888
0
W
Olorun
5,271
659
50
6
0
153,898
0
W
Kukulkan
5,704
713
74
9
0
143,075
2
L
Cthulhu
4,045
506
30
4
0
179,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role