Player Matchup

Sun Wukong
Sun Wukong
Feruchiha
Sun Wukong
Level 158
God Stats
4W - 7L
1,313 SR
Queue Stats
131W - 134L
1,471 Elo+
Party 4
Chang'e
Chang'e
Nasdrin
Chang'e
Level 86
God Stats
15W - 17L
1,461 SR
Queue Stats
323W - 314L
1,469 Elo+
Party 1
Xbalanque
Xbalanque
UnBeKnOwNPhNx
Xbalanque
Level 85
God Stats
2W - 4L
1,219 SR
Queue Stats
38W - 34L
1,456 Elo+
Solo
Bacchus
Bacchus
booteemonster
Bacchus
Level 88
God Stats
8W - 12L
1,446 SR
Queue Stats
347W - 360L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
duomaxwhell
Cthulhu
Level 108
God Stats
3W - 3L
1,572 SR
Queue Stats
124W - 121L
1,494 Elo+
Party 4
Team Averages
Level 105
1,402 SR
1,466 Elo+

VS

Team Averages
Level 140
1,641 SR
1,477 Elo+
Arachne
Arachne
 
Arachne
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
BigGlassBigBoy6
Yu Huang
Level 145
God Stats
1W - 3L
1,713 SR
Queue Stats
212W - 207L
1,518 Elo+
Party 3
Jing Wei
Jing Wei
JRobRS
Jing Wei
Level 121
God Stats
8W - 6L
1,663 SR
Queue Stats
111W - 118L
1,458 Elo+
Party 3
Loki
Loki
RM Zenobia
Loki
Level 149
God Stats
4W - 2L
1,700 SR
Queue Stats
39W - 44L
1,475 Elo+
Party 2
Anubis
Anubis
ivJewFro
Anubis
Level 148
God Stats
0W - 1L
1,627 SR
Queue Stats
8W - 11L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Feruchiha
Sun Wukong
14
6 / 1 / 1
9,279
663
8,268
11,388
7,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chang'e
Nasdrin
Chang'e
13
0 / 2 / 0
7,675
548
4,295
8,494
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
UnBeKnOwNPhNx
Xbalanque
13
7 / 1 / 3
7,960
569
9,961
8,875
2,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
11
1 / 2 / 2
6,481
463
2,713
9,210
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
duomaxwhell
Cthulhu
12
3 / 3 / 9
8,203
586
7,901
11,166
7,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
1 / 5 / 1
6,914
494
2,510
13,581
5,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Yu Huang
14
2 / 0 / 0
7,204
515
6,201
6,838
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
JRobRS
Jing Wei
11
3 / 6 / 1
6,721
480
5,376
8,609
2,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 2
7,069
505
4,309
8,030
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
ivJewFro
Anubis
11
2 / 4 / 4
7,382
527
8,612
14,411
8,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
17
Kills
9
9
Deaths
17
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
5
1
0.3
L
Yu Huang
2
0
0
2
W
Sun Wukong
Feruchiha
Sun Wukong
6
1
1
6.5
L
Jing Wei
JRobRS
Jing Wei
3
6
1
0.58
W
Chang'e
Nasdrin
Chang'e
0
2
0
0
L
1
2
2
1
W
Xbalanque
UnBeKnOwNPhNx
Xbalanque
7
1
3
8.5
W
Bacchus
1
2
2
1
W
Cthulhu
duomaxwhell
Cthulhu
3
3
9
2.5
L
Anubis
ivJewFro
Anubis
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,138
Damage
27,008
49,133
Taken
51,469
24,506
Mitigated
21,040
14,715
Healing
11,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,510
1,817
0
4,077
13,581
5,423
15
1,628
11,949
0
57,539
L
Yu Huang
6,201
601
0
1,726
6,838
1,694
0
3,850
2,480
43,371
288
W
Sun Wukong
Feruchiha
Sun Wukong
8,268
2,199
0
3,177
11,388
7,541
767
1,443
9,945
0
68,334
L
Jing Wei
JRobRS
Jing Wei
5,376
4,327
97
264
8,609
2,721
0
3,615
4,994
0
30,433
W
Chang'e
Nasdrin
Chang'e
4,295
173
80
3,651
8,494
2,241
816
5,529
2,401
47,642
668
L
4,309
1,235
0
2,595
8,030
2,239
0
1,324
6,706
0
43,560
W
Xbalanque
UnBeKnOwNPhNx
Xbalanque
9,961
2,481
0
1,301
8,875
2,071
637
2,821
6,054
0
44,596
W
Bacchus
2,713
283
0
4,175
9,210
4,867
0
565
8,645
39,017
0
W
Cthulhu
duomaxwhell
Cthulhu
7,901
472
134
2,197
11,166
7,786
164
3,417
7,749
31,819
0
L
Anubis
ivJewFro
Anubis
8,612
44
0
2,841
14,411
8,963
0
3,980
10,431
33,653
1,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,598
Gold Earned
35,290
389
Minions Killed
349
0
Camps Cleared
0
1,351,801
Distance Traveled
1,317,469
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,914
494
92
7
0
263,309
0
L
Yu Huang
7,204
515
89
6
0
259,998
3
W
Sun Wukong
9,279
663
129
9
0
266,303
0
L
Jing Wei
6,721
480
42
3
0
255,931
0
W
Chang'e
7,675
548
95
7
0
235,180
0
L
Loki
7,069
505
80
6
0
290,433
0
W
Xbalanque
7,960
569
69
5
0
272,377
2
W
Bacchus
6,481
463
63
5
0
286,910
0
W
Cthulhu
8,203
586
33
2
0
291,031
4
L
Anubis
7,382
527
46
3
0
247,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role