Player Matchup

Fafnir
Fafnir
Silver I
AjoloteX
Fafnir
Silver I
Level 117
God Stats
3W - 0L
1,801 SR
Queue Stats
10W - 6L
1,693 MMR
Party 3
Medusa
Medusa
Silver I
IlZekkenIl
Medusa
Silver I
Level 127
God Stats
1W - 0L
1,305 SR
Queue Stats
10W - 6L
1,693 MMR
Party 3
Anubis
Anubis
Platinum V
ImNotBlackImOJ
Anubis
Platinum V
Level 91
God Stats
2W - 1L
1,638 SR
Queue Stats
280W - 277L
1,649 MMR
Solo
Da Ji
Da Ji
Platinum V
ThatFbomb
Da Ji
Platinum V
Level 216
God Stats
5W - 4L
1,709 SR
Queue Stats
108W - 97L
1,678 MMR
Party 1
Cthulhu
Cthulhu
Gold I
ThatHart2
Cthulhu
Gold I
Level 148
God Stats
20W - 11L
1,813 SR
Queue Stats
71W - 67L
1,582 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,653 SR
1,659 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,496 SR
1,659 MMR
Hun Batz
Hun Batz
Gold IV
DanielRH21
Hun Batz
Gold IV
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 53L
1,583 MMR
Party 2
Atlas
Atlas
Gold II
Oops_imGAY
Atlas
Gold II
Level 89
God Stats
2W - 4L
1,443 SR
Queue Stats
254W - 278L
1,669 MMR
Solo
Skadi
Skadi
Gold III
ReverseAllen21
Skadi
Gold III
Level 131
God Stats
3W - 4L
1,460 SR
Queue Stats
38W - 31L
1,769 MMR
Party 2
Scylla
Scylla
Bronze III
Slumpell
Scylla
Bronze III
Level 59
God Stats
0W - 1L
1,587 SR
Queue Stats
3W - 3L
1,617 MMR
Solo
Cerberus
Cerberus
Gold I
djmehrer
Cerberus
Gold I
Level 241
God Stats
4W - 6L
1,492 SR
Queue Stats
319W - 333L
1,656 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AjoloteX
Fafnir
10
1 / 0 / 5
6,138
614
2,133
7,058
5,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
IlZekkenIl
Medusa
12
0 / 0 / 2
5,929
593
2,241
4,547
1,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
6 / 1 / 1
7,526
753
7,208
6,760
2,980
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
ThatFbomb
Da Ji
12
4 / 1 / 1
6,401
640
3,657
6,270
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
ThatHart2
Cthulhu
10
0 / 0 / 0
6,044
604
4,466
4,438
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Chang'eFreyaBastetBacchus

VS

Bans
KumbhakarnaKuzenboJanusLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DanielRH21
Hun Batz
8
0 / 3 / 1
4,821
482
1,249
6,002
1,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Atlas
8
0 / 2 / 0
4,987
499
1,807
9,225
4,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 1 / 0
5,791
579
2,336
2,916
753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Scylla
Slumpell
Scylla
11
2 / 4 / 0
6,082
608
4,236
4,750
905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
djmehrer
Cerberus
11
0 / 1 / 0
5,822
582
3,472
9,500
4,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
11
Kills
2
2
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
AjoloteX
Fafnir
1
0
5
3.5
L
Hun Batz
DanielRH21
Hun Batz
0
3
1
0.17
W
Medusa
IlZekkenIl
Medusa
0
0
2
1
W
6
1
1
6.5
L
Atlas
0
2
0
0
L
0
1
0
0
L
Scylla
Slumpell
Scylla
2
4
0
0.5
W
Da Ji
ThatFbomb
Da Ji
4
1
1
4.5
W
Cthulhu
ThatHart2
Cthulhu
0
0
0
0
L
Cerberus
djmehrer
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,705
Damage
13,100
29,073
Taken
32,393
15,211
Mitigated
11,629
13,749
Healing
6,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
AjoloteX
Fafnir
2,133
455
0
3,337
7,058
5,962
5
1,593
5,443
14,209
1,337
L
Hun Batz
DanielRH21
Hun Batz
1,249
210
0
443
6,002
1,266
0
1,930
4,072
0
22,919
W
Medusa
IlZekkenIl
Medusa
2,241
726
0
1,681
4,547
1,612
0
227
4,320
0
50,501
W
7,208
506
0
4,064
6,760
2,980
0
3,606
2,932
60,887
953
L
Atlas
1,807
557
0
1,141
9,225
4,142
0
4,159
5,066
15,869
0
L
2,336
523
0
106
2,916
753
0
381
2,535
0
46,169
L
Scylla
Slumpell
Scylla
4,236
258
0
559
4,750
905
0
2,089
2,661
36,691
0
W
Da Ji
ThatFbomb
Da Ji
3,657
786
0
3,928
6,270
2,039
0
956
5,248
0
43,715
W
Cthulhu
ThatHart2
Cthulhu
4,466
1,110
0
739
4,438
2,618
0
2,906
1,532
36,516
1,747
L
Cerberus
djmehrer
Cerberus
3,472
103
0
3,921
9,500
4,563
0
4,052
4,888
43,531
433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,038
Gold Earned
27,503
395
Minions Killed
349
0
Camps Cleared
0
1,092,993
Distance Traveled
1,010,586
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,138
614
15
2
0
236,308
3
L
Hun Batz
4,821
482
46
5
0
205,022
0
W
Medusa
5,929
593
98
10
0
213,272
2
W
Anubis
7,526
753
121
12
0
212,850
2
L
Atlas
4,987
499
16
2
0
203,745
8
L
Skadi
5,791
579
92
9
0
218,932
1
L
Scylla
6,082
608
92
9
0
189,735
1
W
Da Ji
6,401
640
78
8
0
254,395
0
W
Cthulhu
6,044
604
83
8
0
176,168
0
L
Cerberus
5,822
582
103
10
0
193,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role