Player Matchup

Sun Wukong
Sun Wukong
BootyBanditDom-
Sun Wukong
Level 27
God Stats
1W - 2L
1,595 SR
Queue Stats
16W - 32L
1,233 Elo+
Party 2
Bacchus
Bacchus
NarDaddy69
Bacchus
Level 52
God Stats
3W - 3L
1,738 SR
Queue Stats
19W - 35L
1,242 Elo+
Party 2
Scylla
Scylla
NathanJco
Scylla
Level 7
God Stats
1W - 2L
1,548 SR
Queue Stats
1W - 6L
1,238 Elo+
Party 2
Bastet
Bastet
papamrkk
Bastet
Level 29
God Stats
1W - 11L
1,423 SR
Queue Stats
1W - 20L
1,112 Elo+
Party 2
Danzaburou
Danzaburou
rauweezy
Danzaburou
Level 7
God Stats
3W - 5L
1,738 SR
Queue Stats
7W - 15L
1,246 Elo+
Party 2
Team Averages
Level 24
1,608 SR
1,214 Elo+

VS

Team Averages
Level 176
1,488 SR
1,495 Elo+
Anubis
Anubis
 
Anubis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Crazyboy Aztek
King Arthur
Level 310
God Stats
117W - 135L
1,310 SR
Queue Stats
668W - 621L
1,475 Elo+
Party 1
Arachne
Arachne
Huevos12
Arachne
Level 155
God Stats
2W - 2L
1,333 SR
Queue Stats
74W - 80L
1,536 Elo+
Solo
Atlas
Atlas
OnlineCarton797
Atlas
Level 107
God Stats
32W - 23L
1,600 SR
Queue Stats
221W - 205L
1,462 Elo+
Solo
Charybdis
Charybdis
mamapitos
Charybdis
Level 183
God Stats
7W - 2L
1,698 SR
Queue Stats
419W - 407L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BootyBanditDom-
Sun Wukong
9
0 / 3 / 0
4,714
471
3,659
10,299
5,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
NarDaddy69
Bacchus
9
2 / 0 / 4
5,739
574
3,697
8,588
7,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
NathanJco
Scylla
8
0 / 3 / 0
4,705
471
1,160
3,686
515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bastet
papamrkk
Bastet
10
2 / 3 / 4
5,668
567
3,400
7,629
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
rauweezy
Danzaburou
9
3 / 2 / 2
4,995
500
3,675
4,331
1,293
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
5 / 0 / 1
6,938
694
5,562
4,169
1,670
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

King Arthur
Crazyboy Aztek
King Arthur
12
2 / 0 / 1
7,049
705
6,664
7,770
5,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
Huevos12
Arachne
11
0 / 0 / 3
5,896
590
1,639
7,321
2,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

9
0 / 4 / 3
5,746
575
3,166
7,922
4,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
mamapitos
Charybdis
11
4 / 3 / 0
6,385
639
5,781
6,707
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
7
Kills
11
11
Deaths
7
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
1
5.5
L
Sun Wukong
BootyBanditDom-
Sun Wukong
0
3
0
0
W
King Arthur
Crazyboy Aztek
King Arthur
2
0
1
2.5
W
Arachne
Huevos12
Arachne
0
0
3
1.5
L
Bacchus
NarDaddy69
Bacchus
2
0
4
4
L
Scylla
NathanJco
Scylla
0
3
0
0
W
0
4
3
0.38
W
Charybdis
mamapitos
Charybdis
4
3
0
1.33
L
Bastet
papamrkk
Bastet
2
3
4
1.33
L
Danzaburou
rauweezy
Danzaburou
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,591
Damage
22,812
34,533
Taken
33,889
16,126
Mitigated
16,316
10,987
Healing
12,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,562
124
0
2,646
4,169
1,670
0
452
3,717
44,392
995
L
Sun Wukong
BootyBanditDom-
Sun Wukong
3,659
723
0
2,493
10,299
5,572
0
334
9,965
0
29,528
W
King Arthur
Crazyboy Aztek
King Arthur
6,664
558
0
1,659
7,770
5,237
0
0
7,770
0
53,428
W
Arachne
Huevos12
Arachne
1,639
951
0
3,397
7,321
2,650
0
900
6,421
0
43,907
L
Bacchus
NarDaddy69
Bacchus
3,697
505
0
2,763
8,588
7,116
0
1,527
7,061
18,836
0
L
Scylla
NathanJco
Scylla
1,160
229
0
617
3,686
515
0
3,067
619
19,935
59
W
3,166
1,075
157
2,327
7,922
4,558
125
1,901
6,021
19,072
1,921
W
Charybdis
mamapitos
Charybdis
5,781
2,731
0
2,315
6,707
2,201
989
1,604
5,103
0
46,121
L
Bastet
papamrkk
Bastet
3,400
1,403
172
3,253
7,629
1,630
0
1,824
5,805
0
30,511
L
Danzaburou
rauweezy
Danzaburou
3,675
1,481
0
1,689
4,331
1,293
0
1,435
2,896
0
22,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,821
Gold Earned
32,014
199
Minions Killed
367
0
Camps Cleared
0
1,003,890
Distance Traveled
966,695
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,938
694
82
8
0
200,450
0
L
Sun Wukong
4,714
471
54
5
0
176,072
0
W
King Arthur
7,049
705
94
9
0
200,563
0
W
Arachne
5,896
590
77
8
0
213,988
0
L
Bacchus
5,739
574
27
3
0
220,965
5
L
Scylla
4,705
471
29
3
0
178,208
0
W
Atlas
5,746
575
29
3
0
189,747
0
W
Charybdis
6,385
639
85
9
0
161,947
0
L
Bastet
5,668
567
60
6
0
238,332
1
L
Danzaburou
4,995
500
29
3
0
190,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role