Player Matchup

Zeus
Zeus
Gold I
CristianHatsune
Zeus
Gold I
Level 189
God Stats
1W - 7L
1,616 SR
Queue Stats
216W - 218L
1,637 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
Etzel6
Cthulhu
Gold IV
Level 122
God Stats
0W - 1L
1,816 SR
Queue Stats
17W - 18L
1,616 MMR
Party 2
Anubis
Anubis
Silver II
HairyFafnir
Anubis
Silver II
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,495 MMR
Party 2
Ravana
Ravana
Gold II
JoeHateClub
Ravana
Gold II
Level 128
God Stats
17W - 15L
1,532 SR
Queue Stats
339W - 333L
1,573 MMR
Solo
Sol
Sol
Gold I
MailableTundra09
Sol
Gold I
Level 178
God Stats
1W - 1L
1,704 SR
Queue Stats
104W - 108L
1,493 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,634 SR
1,563 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,630 SR
1,551 MMR
Scylla
Scylla
Gold II
Fancy Whork
Scylla
Gold II
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
75W - 80L
1,576 MMR
Solo
Sobek
Sobek
Bronze III
JCorven
Sobek
Bronze III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,562 MMR
Solo
Hou Yi
Hou Yi
Silver I
SexyApollo
Hou Yi
Silver I
Level 207
God Stats
1W - 0L
2,078 SR
Queue Stats
6W - 2L
1,497 MMR
Solo
Chronos
Chronos
Gold III
joeyypwnsj00
Chronos
Gold III
Level 181
God Stats
21W - 24L
1,562 SR
Queue Stats
328W - 353L
1,551 MMR
Solo
Ne Zha
Ne Zha
Gold III
reereemgee
Ne Zha
Gold III
Level 88
God Stats
2W - 3L
1,512 SR
Queue Stats
24W - 22L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
6,569
505
4,252
3,659
828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Etzel6
Cthulhu
12
0 / 2 / 1
6,760
520
5,295
10,216
4,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
9
0 / 4 / 2
5,633
433
3,264
7,499
3,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ravana
11
2 / 5 / 2
6,243
480
3,896
8,062
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 8 / 0
6,128
471
3,907
10,129
1,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Chang'eAgniThorNu Wa

VS

Bans
KumbhakarnaDanzaburouPoseidonBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 0 / 3
7,869
605
2,936
2,402
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
JCorven
Sobek
11
0 / 1 / 10
7,828
602
3,604
10,114
9,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Hou Yi
SexyApollo
Hou Yi
16
13 / 0 / 1
10,035
772
11,971
8,382
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
joeyypwnsj00
Chronos
14
0 / 1 / 1
8,271
636
3,146
10,204
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
reereemgee
Ne Zha
13
6 / 3 / 2
7,363
566
6,884
9,339
3,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
21
21
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Cthulhu
Etzel6
Cthulhu
0
2
1
0.25
W
Scylla
2
0
3
3.5
L
Anubis
0
4
2
0.25
W
Sobek
JCorven
Sobek
0
1
10
5
L
Ravana
2
5
2
0.6
L
1
8
0
0.13
W
Hou Yi
SexyApollo
Hou Yi
13
0
1
13.5
W
Chronos
joeyypwnsj00
Chronos
0
1
1
0.5
W
Ne Zha
reereemgee
Ne Zha
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,614
Damage
28,541
39,565
Taken
40,441
13,291
Mitigated
19,613
7,962
Healing
16,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,252
398
0
250
3,659
828
0
773
2,886
42,674
1,429
L
Cthulhu
Etzel6
Cthulhu
5,295
283
0
3,595
10,216
4,662
0
3,265
6,951
46,616
707
W
Scylla
2,936
383
0
557
2,402
692
221
1,154
1,156
61,969
0
L
Anubis
3,264
229
0
1,039
7,499
3,770
0
2,911
4,588
18,127
1,100
W
Sobek
JCorven
Sobek
3,604
514
0
3,717
10,114
9,452
99
3,592
6,324
19,340
1,036
L
Ravana
3,896
999
0
924
8,062
2,581
0
2,292
5,770
0
38,296
L
3,907
1,554
0
2,154
10,129
1,450
0
408
9,721
37,013
3,005
W
Hou Yi
SexyApollo
Hou Yi
11,971
6,550
0
6,176
8,382
2,781
2,575
2,975
5,407
0
77,708
W
Chronos
joeyypwnsj00
Chronos
3,146
541
0
4,590
10,204
3,300
0
4,999
5,205
69,058
1,256
W
Ne Zha
reereemgee
Ne Zha
6,884
2,267
0
1,959
9,339
3,388
0
3,139
6,010
0
44,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,333
Gold Earned
41,366
358
Minions Killed
484
0
Camps Cleared
0
1,215,588
Distance Traveled
1,272,992
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,569
505
99
8
0
241,213
0
L
Cthulhu
6,760
520
94
7
0
245,330
2
W
Scylla
7,869
605
136
10
0
252,410
2
L
Anubis
5,633
433
24
2
0
250,775
6
W
Sobek
7,828
602
31
2
0
243,395
8
L
Ravana
6,243
480
74
6
0
284,288
3
L
Sol
6,128
471
67
5
0
193,982
1
W
Hou Yi
10,035
772
132
10
0
234,832
1
W
Chronos
8,271
636
124
10
0
260,480
6
W
Ne Zha
7,363
566
61
5
0
281,875
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role