Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
ClownsWithCrowns
Zhong Kui
Level 78
God Stats
3W - 1L
1,561 SR
Queue Stats
115W - 100L
1,513 Elo+
Solo
Danzaburou
Danzaburou
YunoMizuki
Danzaburou
Level 223
God Stats
2W - 6L
1,452 SR
Queue Stats
66W - 64L
1,487 Elo+
Party 1
Nemesis
Nemesis
ben-dover0409
Nemesis
Level 63
God Stats
7W - 4L
1,736 SR
Queue Stats
208W - 218L
1,492 Elo+
Solo
Mulan
Mulan
xjhonsx
Mulan
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 132L
1,496 Elo+
Party 1
Team Averages
Level 147
1,550 SR
1,498 Elo+

VS

Team Averages
Level 109
1,595 SR
1,551 Elo+
Kukulkan
Kukulkan
DawnguardX86
Kukulkan
Level 97
God Stats
4W - 4L
1,739 SR
Queue Stats
391W - 342L
1,569 Elo+
Party 2
Chaac
Chaac
EldenRazor
Chaac
Level 69
God Stats
16W - 12L
1,617 SR
Queue Stats
381W - 343L
1,567 Elo+
Party 2
Ne Zha
Ne Zha
PantherNinja76
Ne Zha
Level 104
God Stats
3W - 3L
1,559 SR
Queue Stats
452W - 378L
1,569 Elo+
Party 2
Athena
Athena
TheCutePrince
Athena
Level 101
God Stats
2W - 4L
1,524 SR
Queue Stats
172W - 162L
1,516 Elo+
Solo
Charybdis
Charybdis
Uchí
Charybdis
Level 173
God Stats
53W - 57L
1,534 SR
Queue Stats
252W - 231L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
4 / 0 / 0
7,498
750
5,760
5,993
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Zhong Kui
10
1 / 1 / 4
5,946
595
7,526
6,155
3,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
YunoMizuki
Danzaburou
14
6 / 1 / 3
7,343
734
4,765
5,557
1,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Nemesis
11
4 / 2 / 2
5,956
596
4,592
7,527
4,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mulan
xjhonsx
Mulan
11
1 / 0 / 2
6,884
688
5,869
7,984
4,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DawnguardX86
Kukulkan
11
1 / 3 / 0
5,823
582
3,349
5,574
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
10
0 / 4 / 1
5,982
598
4,872
9,779
4,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 4 / 2
5,107
511
3,838
9,893
2,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

9
1 / 2 / 2
5,471
547
2,988
9,591
5,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
Uchí
Charybdis
9
2 / 3 / 1
5,474
547
5,661
7,578
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
16
Kills
4
4
Deaths
16
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
0
0
4
W
Zhong Kui
1
1
4
3
L
Kukulkan
DawnguardX86
Kukulkan
1
3
0
0.33
L
Chaac
0
4
1
0.13
L
0
4
2
0.25
L
1
2
2
1
L
Charybdis
Uchí
Charybdis
2
3
1
0.83
W
Danzaburou
YunoMizuki
Danzaburou
6
1
3
7.5
W
Nemesis
4
2
2
2.5
W
Mulan
xjhonsx
Mulan
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,512
Damage
20,708
33,216
Taken
42,415
16,842
Mitigated
16,716
11,506
Healing
12,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,760
593
0
750
5,993
2,492
0
2,686
3,307
49,997
1,600
W
Zhong Kui
7,526
2,637
0
2,318
6,155
3,468
362
1,289
4,866
30,243
8,757
L
Kukulkan
DawnguardX86
Kukulkan
3,349
436
0
1,439
5,574
1,532
0
2,700
2,508
39,440
0
L
Chaac
4,872
1,156
0
2,263
9,779
4,304
0
527
9,208
0
43,737
L
3,838
1,436
0
4,556
9,893
2,818
0
1,931
7,825
0
32,144
L
2,988
831
0
2,608
9,591
5,835
0
4,226
5,013
15,569
0
L
Charybdis
Uchí
Charybdis
5,661
2,687
0
2,116
7,578
2,227
0
2,365
4,991
0
35,038
W
Danzaburou
YunoMizuki
Danzaburou
4,765
763
0
2,815
5,557
1,811
505
191
5,366
0
54,813
W
Nemesis
4,592
1,165
0
2,087
7,527
4,498
317
2,171
5,356
0
20,462
W
Mulan
xjhonsx
Mulan
5,869
1,049
0
3,536
7,984
4,573
0
0
7,984
0
45,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,627
Gold Earned
27,857
412
Minions Killed
329
0
Camps Cleared
0
1,144,137
Distance Traveled
1,069,859
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,498
750
116
12
0
251,453
1
W
Zhong Kui
5,946
595
72
7
0
193,796
0
L
Kukulkan
5,823
582
88
9
0
217,175
0
L
Chaac
5,982
598
87
9
0
199,250
0
L
Ne Zha
5,107
511
61
6
0
237,982
0
L
Athena
5,471
547
29
3
0
223,122
0
L
Charybdis
5,474
547
64
6
0
192,330
0
W
Danzaburou
7,343
734
102
10
0
244,534
2
W
Nemesis
5,956
596
24
2
0
249,371
0
W
Mulan
6,884
688
98
10
0
204,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role