Player Matchup

Janus
Janus
Platinum V
FattyBacon
Janus
Platinum V
Level 157
God Stats
12W - 13L
1,499 SR
Queue Stats
162W - 136L
1,682 MMR
Party 1
Bacchus
Bacchus
Platinum IV
Jinkzy
Bacchus
Platinum IV
Level 105
God Stats
7W - 6L
1,536 SR
Queue Stats
328W - 316L
1,724 MMR
Solo
Bakasura
Bakasura
Platinum IV
MarioMach
Bakasura
Platinum IV
Level 141
God Stats
4W - 1L
1,846 SR
Queue Stats
94W - 81L
1,771 MMR
Solo
Amaterasu
Amaterasu
Platinum II
TheKrogerMan
Amaterasu
Platinum II
Level 158
God Stats
2W - 2L
1,714 SR
Queue Stats
154W - 144L
1,759 MMR
Party 1
Chronos
Chronos
Gold II
TisTheWizard
Chronos
Gold II
Level 248
God Stats
11W - 13L
1,682 SR
Queue Stats
47W - 44L
1,754 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,655 SR
1,738 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,514 SR
1,738 MMR
Cerberus
Cerberus
Gold I
BubblesTheHorse
Cerberus
Gold I
Level 136
God Stats
0W - 2L
1,507 SR
Queue Stats
32W - 25L
1,754 MMR
Solo
Horus
Horus
Platinum II
Headiot
Horus
Platinum II
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 95L
1,724 MMR
Solo
Chaac
Chaac
Platinum V
MuRDeRo
Chaac
Platinum V
Level 165
God Stats
100W - 115L
1,552 SR
Queue Stats
266W - 261L
1,741 MMR
Solo
Hachiman
Hachiman
Gold II
UchihaShizui
Hachiman
Gold II
Level 65
God Stats
2W - 4L
1,723 SR
Queue Stats
96W - 109L
1,754 MMR
Solo
Scylla
Scylla
Platinum V
Wards4Pookie
Scylla
Platinum V
Level 85
God Stats
1W - 2L
1,287 SR
Queue Stats
322W - 324L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
7
0 / 1 / 1
3,784
757
919
2,268
474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Jinkzy
Bacchus
6
0 / 0 / 3
3,825
765
1,386
3,394
1,829
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
MarioMach
Bakasura
7
1 / 1 / 0
3,463
693
639
4,268
1,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
TheKrogerMan
Amaterasu
7
0 / 0 / 1
3,656
731
2,771
4,231
1,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
TisTheWizard
Chronos
6
3 / 1 / 0
3,988
798
2,045
2,117
525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
KumbhakarnaLokiThanatosAthena

VS

Bans
CamazotzCthulhuAchillesNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
6
1 / 0 / 0
3,341
668
1,801
4,016
1,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Horus
Headiot
Horus
2
0 / 1 / 0
2,633
527
543
1,943
789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
MuRDeRo
Chaac
6
0 / 0 / 2
3,297
659
1,451
2,681
1,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
UchihaShizui
Hachiman
5
0 / 2 / 0
2,872
574
1,578
3,364
863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
5
1 / 1 / 1
3,207
641
1,497
1,497
314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
4
Kills
2
3
Deaths
4
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
0
0
1
W
Janus
0
1
1
0.5
L
Horus
Headiot
Horus
0
1
0
0
W
Bacchus
Jinkzy
Bacchus
0
0
3
1.5
W
Bakasura
MarioMach
Bakasura
1
1
0
1
L
Chaac
MuRDeRo
Chaac
0
0
2
1
W
Amaterasu
TheKrogerMan
Amaterasu
0
0
1
0.5
W
Chronos
TisTheWizard
Chronos
3
1
0
3
L
Hachiman
UchihaShizui
Hachiman
0
2
0
0
L
Scylla
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,760
Damage
6,870
16,278
Taken
13,501
5,702
Mitigated
4,771
8,253
Healing
5,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
1,801
384
0
2,666
4,016
1,765
0
166
3,564
12,065
0
W
Janus
919
0
0
836
2,268
474
0
402
1,790
20,735
174
L
Horus
Headiot
Horus
543
295
0
684
1,943
789
0
878
985
0
2,805
W
Bacchus
Jinkzy
Bacchus
1,386
426
0
1,363
3,394
1,829
0
0
3,394
7,278
0
W
Bakasura
MarioMach
Bakasura
639
522
0
2,970
4,268
1,197
0
844
3,296
0
12,486
L
Chaac
MuRDeRo
Chaac
1,451
466
0
901
2,681
1,040
0
145
2,496
0
17,093
W
Amaterasu
TheKrogerMan
Amaterasu
2,771
727
0
2,226
4,231
1,677
0
1,805
2,383
0
19,351
W
Chronos
TisTheWizard
Chronos
2,045
377
0
858
2,117
525
19
0
2,117
21,141
0
L
Hachiman
UchihaShizui
Hachiman
1,578
943
0
1,008
3,364
863
0
2,251
891
0
12,568
L
Scylla
1,497
280
0
239
1,497
314
0
436
919
9,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,716
Gold Earned
15,350
179
Minions Killed
108
0
Camps Cleared
0
530,929
Distance Traveled
443,395
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,341
668
32
6
0
101,709
0
W
Janus
3,784
757
51
10
0
105,712
0
L
Horus
2,633
527
6
1
0
31,940
0
W
Bacchus
3,825
765
11
2
0
106,466
0
W
Bakasura
3,463
693
34
7
0
119,525
0
L
Chaac
3,297
659
26
5
0
114,894
0
W
Amaterasu
3,656
731
34
7
0
98,695
0
W
Chronos
3,988
798
49
10
0
100,531
0
L
Hachiman
2,872
574
19
4
0
85,672
0
L
Scylla
3,207
641
25
5
0
109,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role