Player Matchup

Bastet
Bastet
Bodybags1879885
Bastet
Level 149
God Stats
16W - 15L
1,500 SR
Queue Stats
327W - 348L
1,147 Elo+
Solo
Ra
Ra
Nildopitts
Ra
Level 159
God Stats
4W - 2L
1,536 SR
Queue Stats
63W - 90L
1,427 Elo+
Solo
Jormungandr
Jormungandr
Scrappys2Drunk
Jormungandr
Level 101
God Stats
29W - 31L
1,624 SR
Queue Stats
385W - 428L
1,409 Elo+
Solo
Team Averages
Level 136
1,553 SR
1,328 Elo+

VS

Team Averages
Level 132
1,555 SR
1,408 Elo+
Fenrir
Fenrir
KipWalker
Fenrir
Level 129
God Stats
46W - 27L
1,600 SR
Queue Stats
319W - 322L
1,330 Elo+
Solo
Merlin
Merlin
XInsaneDemonessX
Merlin
Level 158
God Stats
5W - 5L
1,564 SR
Queue Stats
65W - 59L
1,517 Elo+
Solo
Mulan
Mulan
gunslingersg2
Mulan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 3
9,463
789
8,635
12,661
4,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 4 / 2
8,874
740
3,509
7,609
2,907
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jormungandr
Scrappys2Drunk
Jormungandr
16
1 / 1 / 6
9,256
771
6,533
10,437
7,868
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KipWalker
Fenrir
15
6 / 3 / 3
9,898
825
8,854
10,787
4,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 2 / 8
9,649
804
8,207
5,537
3,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 8
9,509
792
6,213
7,992
5,792
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
7
Kills
11
11
Deaths
7
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
W
Fenrir
KipWalker
Fenrir
6
3
3
2.5
L
2
4
2
0.75
L
Jormungandr
Scrappys2Drunk
Jormungandr
1
1
6
4
W
3
2
8
3.5
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,677
Damage
23,274
30,707
Taken
24,316
15,161
Mitigated
13,243
5,137
Healing
4,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,635
1,248
37
1,371
12,661
4,386
89
2,795
9,852
0
17,447
W
Fenrir
KipWalker
Fenrir
8,854
1,175
212
2,276
10,787
4,392
0
3,922
6,783
0
19,333
L
3,509
493
1,527
2,146
7,609
2,907
550
2,872
4,723
27,086
0
L
Jormungandr
Scrappys2Drunk
Jormungandr
6,533
1,536
0
56
10,437
7,868
66
2,604
7,813
20,476
2,531
W
8,207
403
0
224
5,537
3,059
0
1,943
3,529
37,611
0
W
6,213
1,383
336
1,525
7,992
5,792
136
3,288
4,697
0
23,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,593
Gold Earned
29,056
116
Minions Killed
122
0
Camps Cleared
0
624,105
Distance Traveled
626,600
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,463
789
24
2
0
209,836
1
W
Fenrir
9,898
825
32
3
0
217,225
0
L
Ra
8,874
740
55
5
0
191,332
0
L
Jormungandr
9,256
771
37
3
0
222,937
0
W
Merlin
9,649
804
62
5
0
188,881
7
W
Mulan
9,509
792
28
2
0
220,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role