Player Matchup

Chang'e
Chang'e
Silver V
Clap-In-Spanish
Chang'e
Silver V
Level 118
God Stats
4W - 6L
1,488 SR
Queue Stats
94W - 167L
824 MMR
Solo
Loki
Loki
Bronze II
CupCake71
Loki
Bronze II
Level 45
God Stats
1W - 1L
1,534 SR
Queue Stats
10W - 30L
484 MMR
Party 1
Artio
Artio
Silver IV
Shmo1yy
Artio
Silver IV
Level 64
God Stats
3W - 6L
1,365 SR
Queue Stats
57W - 77L
895 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 76
1,462 SR
735 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,370 SR
778 MMR
Xing Tian
Xing Tian
Gold V
Mortivore
Xing Tian
Gold V
Level 176
God Stats
43W - 48L
1,499 SR
Queue Stats
267W - 295L
1,092 MMR
Solo
Chronos
Chronos
Silver V
Snowe174
Chronos
Silver V
Level 63
God Stats
10W - 21L
1,379 SR
Queue Stats
67W - 140L
734 MMR
Party 2
Surtr
Surtr
Bronze I
oKingBull
Surtr
Bronze I
Level 120
God Stats
7W - 13L
1,231 SR
Queue Stats
126W - 242L
509 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 3
11,307
808
16,391
19,389
8,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Loki
16
2 / 3 / 3
10,476
748
5,803
11,834
4,702
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Shmo1yy
Artio
17
1 / 3 / 6
10,733
767
13,695
29,107
32,739
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
VulcanThothCthulhuAchilles

VS

Bans
Ne ZhaAgniAthenaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Mortivore
Xing Tian
18
4 / 1 / 7
11,694
835
16,073
18,316
17,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Chronos
Snowe174
Chronos
18
4 / 1 / 5
11,920
851
18,444
11,420
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Surtr
oKingBull
Surtr
17
4 / 5 / 7
12,237
874
13,713
17,392
10,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
7
Kills
12
12
Deaths
7
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
L
Loki
2
3
3
1.17
W
Xing Tian
Mortivore
Xing Tian
4
1
7
7.5
L
Artio
Shmo1yy
Artio
1
3
6
1.33
W
Chronos
Snowe174
Chronos
4
1
5
6.5
W
Surtr
oKingBull
Surtr
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,889
Damage
48,230
60,330
Taken
47,128
45,760
Mitigated
32,465
21,711
Healing
11,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,391
1,823
3,499
6,244
19,389
8,319
45
10,144
9,245
52,555
0
L
Loki
5,803
586
63
729
11,834
4,702
0
6,218
5,616
0
39,819
W
Xing Tian
Mortivore
Xing Tian
16,073
811
0
4,049
18,316
17,668
222
10,238
7,363
29,546
2,962
L
Artio
Shmo1yy
Artio
13,695
1,254
1,260
9,916
29,107
32,739
60
16,986
12,121
36,012
0
W
Chronos
Snowe174
Chronos
18,444
5,728
0
5,076
11,420
4,295
2,232
7,414
3,572
57,448
0
W
Surtr
oKingBull
Surtr
13,713
4,354
0
2,633
17,392
10,502
1,100
10,776
5,584
1,184
36,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,516
Gold Earned
35,851
199
Minions Killed
137
0
Camps Cleared
0
788,584
Distance Traveled
801,923
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,307
808
92
7
0
233,472
0
L
Loki
10,476
748
61
4
0
268,886
0
W
Xing Tian
11,694
835
37
3
0
297,024
5
L
Artio
10,733
767
46
3
0
286,226
0
W
Chronos
11,920
851
58
4
0
277,456
0
W
Surtr
12,237
874
42
3
0
227,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role