Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
DreadfulRocket
Hades
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 119L
1,548 Elo+
Party 2
Neith
Neith
SoakedBear63
Neith
Level 205
God Stats
11W - 12L
1,473 SR
Queue Stats
796W - 812L
1,509 Elo+
Party 2
Tyr
Tyr
UrbanKratos101
Tyr
Level 157
God Stats
2W - 0L
1,836 SR
Queue Stats
142W - 145L
1,475 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mattyb10387
Ah Muzen Cab
Level 165
God Stats
22W - 18L
1,608 SR
Queue Stats
683W - 644L
1,538 Elo+
Party 2
Team Averages
Level 166
1,583 SR
1,514 Elo+

VS

Team Averages
Level 134
1,560 SR
1,495 Elo+
Heimdallr
Heimdallr
IuqirGoku
Heimdallr
Level 149
God Stats
0W - 2L
1,324 SR
Queue Stats
32W - 44L
1,431 Elo+
Party 1
Odin
Odin
QueenMelinoe
Odin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,512 Elo+
Party 1
Ra
Ra
Shinsui_Sol
Ra
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,514 Elo+
Party 1
Neith
Neith
Szyth
Neith
Level 146
God Stats
1W - 3L
1,692 SR
Queue Stats
39W - 65L
1,527 Elo+
Solo
Bacchus
Bacchus
TheTrueTimbo
Bacchus
Level 143
God Stats
0W - 2L
1,782 SR
Queue Stats
62W - 61L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
2 / 1 / 9
8,596
860
5,932
10,552
11,320
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 5 / 6
8,338
834
6,212
10,732
10,806
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
3 / 1 / 8
8,895
890
11,157
6,668
3,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 4 / 8
9,424
942
5,718
17,006
18,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
mattyb10387
Ah Muzen Cab
16
1 / 0 / 10
8,887
889
14,842
8,183
3,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
IuqirGoku
Heimdallr
16
6 / 0 / 5
9,007
901
9,502
6,768
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 8
7,425
743
8,415
12,025
13,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 4 / 7
7,203
720
6,306
7,920
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Szyth
Neith
13
3 / 3 / 5
7,668
767
10,174
7,620
2,866
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bacchus
TheTrueTimbo
Bacchus
13
0 / 3 / 10
7,952
795
9,040
12,824
14,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
46
14
Kills
11
11
Deaths
14
41
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
9
6.5
W
3
5
6
1.2
L
Heimdallr
IuqirGoku
Heimdallr
6
0
5
8.5
L
1
4
8
1.25
L
1
4
7
1.13
W
3
1
8
7
L
Neith
Szyth
Neith
3
3
5
1.83
L
Bacchus
TheTrueTimbo
Bacchus
0
3
10
1.67
W
5
4
8
2.25
W
Ah Muzen Cab
mattyb10387
Ah Muzen Cab
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,861
Damage
43,437
53,141
Taken
47,157
47,552
Mitigated
37,613
21,978
Healing
17,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,932
1,914
6,187
4,682
10,552
11,320
455
3,448
7,104
9,107
966
W
6,212
432
1,595
1,417
10,732
10,806
681
3,066
7,666
11,166
308
L
Heimdallr
IuqirGoku
Heimdallr
9,502
2,456
1,142
2,866
6,768
3,127
0
2,088
4,680
0
23,559
L
8,415
350
296
1,477
12,025
13,921
0
2,364
9,661
3,640
8,288
L
6,306
786
4,001
2,144
7,920
3,310
0
1,824
6,096
14,582
407
W
11,157
3,915
1,092
997
6,668
3,284
571
2,866
3,802
0
24,897
L
Neith
Szyth
Neith
10,174
2,803
226
1,013
7,620
2,866
0
2,864
4,756
0
20,064
L
Bacchus
TheTrueTimbo
Bacchus
9,040
824
212
4,035
12,824
14,389
0
2,456
10,368
16,985
882
W
5,718
400
584
4,338
17,006
18,502
675
5,514
11,491
0
10,671
W
Ah Muzen Cab
mattyb10387
Ah Muzen Cab
14,842
3,338
60
1,026
8,183
3,640
1,072
2,210
5,973
0
42,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,140
Gold Earned
39,255
133
Minions Killed
147
0
Camps Cleared
0
1,046,685
Distance Traveled
963,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,596
860
15
2
0
184,266
0
W
Hades
8,338
834
18
2
0
205,061
0
L
Heimdallr
9,007
901
38
4
0
220,956
0
L
Odin
7,425
743
13
1
0
207,214
0
L
Ra
7,203
720
36
4
0
168,817
0
W
Neith
8,895
890
35
4
0
187,006
0
L
Neith
7,668
767
42
4
0
187,392
0
L
Bacchus
7,952
795
18
2
0
179,312
0
W
Tyr
9,424
942
12
1
0
255,188
0
W
Ah Muzen Cab
8,887
889
53
5
0
215,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role