Player Matchup

Anubis
Anubis
 
Anubis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
CptMclachlan
Agni
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 71L
1,471 Elo+
Party 1
Sobek
Sobek
Dylan Lindsay
Sobek
Level 138
God Stats
2W - 2L
1,529 SR
Queue Stats
62W - 56L
1,536 Elo+
Party 1
Medusa
Medusa
Flubinho
Medusa
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 137L
1,447 Elo+
Party 1
Nike
Nike
iPenor
Nike
Level 58
God Stats
1W - 1L
1,243 SR
Queue Stats
14W - 27L
1,092 Elo+
Solo
Team Averages
Level 97
1,455 SR
1,409 Elo+

VS

Team Averages
Level 111
1,521 SR
1,481 Elo+
Sobek
Sobek
 
Sobek
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Blankcoyote6218
Ra
Level 145
God Stats
15W - 17L
1,584 SR
Queue Stats
245W - 215L
1,526 Elo+
Solo
Ymir
Ymir
Cryogenic17
Ymir
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 40L
1,498 Elo+
Solo
Thor
Thor
Datt PANDA
Thor
Level 108
God Stats
0W - 1L
1,250 SR
Queue Stats
5W - 9L
1,408 Elo+
Solo
Cernunnos
Cernunnos
II Darny II
Cernunnos
Level 68
God Stats
1W - 1L
1,772 SR
Queue Stats
101W - 94L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
6 / 4 / 2
8,315
693
11,686
9,312
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 3
5,820
485
2,800
6,166
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 3 / 1
6,650
554
5,133
13,493
9,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Flubinho
Medusa
11
1 / 1 / 1
6,475
540
6,326
8,236
2,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
iPenor
Nike
11
3 / 2 / 0
6,831
569
2,433
6,305
4,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
1
0 / 0 / 0
2,327
194
0
0
0
13
6 / 3 / 3
7,901
658
9,625
7,584
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 4 / 0
6,294
525
4,069
8,869
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 5 / 3
6,609
551
5,684
10,148
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cernunnos
II Darny II
Cernunnos
11
3 / 1 / 2
6,305
525
7,319
10,974
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
13
Kills
14
14
Deaths
13
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
4
2
1.75
L
Sobek
 
Sobek
0
0
0
0
L
6
3
3
2.5
W
0
4
3
0.38
L
2
4
0
0.5
L
3
5
3
0.9
W
3
3
1
1.17
W
Medusa
Flubinho
Medusa
1
1
1
1.5
L
Cernunnos
II Darny II
Cernunnos
3
1
2
4
W
Nike
iPenor
Nike
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,378
Damage
26,697
43,512
Taken
37,575
20,946
Mitigated
10,733
11,956
Healing
11,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,686
662
0
4,049
9,312
3,746
0
2,097
7,079
75,019
1,350
L
Sobek
 
Sobek
0
0
0
0
0
0
0
0
0
0
0
L
9,625
544
504
2,301
7,584
2,497
0
5,200
2,384
46,353
341
W
2,800
64
0
1,425
6,166
1,380
0
2,532
3,266
29,465
0
L
4,069
485
0
1,857
8,869
2,489
0
4,217
4,385
34,152
0
L
5,684
1,716
0
2,601
10,148
2,642
0
5,408
4,701
0
29,641
W
5,133
323
0
4,005
13,493
9,336
333
3,541
9,629
16,490
1,907
W
Medusa
Flubinho
Medusa
6,326
2,457
0
326
8,236
2,157
570
2,222
5,918
0
49,477
L
Cernunnos
II Darny II
Cernunnos
7,319
3,195
0
3,763
10,974
3,105
0
4,311
6,584
0
34,100
W
Nike
iPenor
Nike
2,433
154
0
2,151
6,305
4,327
0
2,316
3,970
0
37,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,091
Gold Earned
29,436
339
Minions Killed
267
0
Camps Cleared
0
1,227,203
Distance Traveled
947,893
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,315
693
129
11
0
236,904
0
L
Sobek
2,327
194
0
0
0
0
0
L
Ra
7,901
658
93
8
0
264,163
0
W
Agni
5,820
485
52
4
0
234,216
2
L
Ymir
6,294
525
66
6
0
197,955
2
L
Thor
6,609
551
50
4
0
248,218
1
W
Sobek
6,650
554
31
3
0
268,987
0
W
Medusa
6,475
540
69
6
0
233,751
4
L
Cernunnos
6,305
525
58
5
0
237,557
2
W
Nike
6,831
569
58
5
0
253,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role