Player Matchup

Neith
Neith
Baroncage6968
Neith
Level 109
God Stats
14W - 8L
1,646 SR
Queue Stats
200W - 197L
1,511 Elo+
Solo
Sylvanus
Sylvanus
MythicalMisthios
Sylvanus
Level 75
God Stats
10W - 7L
1,538 SR
Queue Stats
110W - 129L
1,439 Elo+
Solo
Mercury
Mercury
adamsupersaiyan3
Mercury
Level 64
God Stats
3W - 4L
1,300 SR
Queue Stats
118W - 108L
1,489 Elo+
Party 2
Chang'e
Chang'e
eagleswing6
Chang'e
Level 126
God Stats
25W - 27L
1,529 SR
Queue Stats
328W - 321L
1,514 Elo+
Solo
Bellona
Bellona
x_Anomaly723_x
Bellona
Level 100
God Stats
5W - 2L
1,638 SR
Queue Stats
171W - 151L
1,476 Elo+
Party 2
Team Averages
Level 95
1,530 SR
1,485 Elo+

VS

Team Averages
Level 65
1,647 SR
1,549 Elo+
Hachiman
Hachiman
BuddyBoyJimBob
Hachiman
Level 85
God Stats
2W - 3L
1,628 SR
Queue Stats
31W - 22L
1,566 Elo+
Party 1
Bacchus
Bacchus
ButterMeLord
Bacchus
Level 28
God Stats
1W - 3L
1,832 SR
Queue Stats
25W - 23L
1,538 Elo+
Party 1
Gilgamesh
Gilgamesh
Goldjdog
Gilgamesh
Level 66
God Stats
0W - 1L
1,880 SR
Queue Stats
44W - 40L
1,556 Elo+
Party 1
Janus
Janus
SaucyScoliosis
Janus
Level 80
God Stats
0W - 1L
1,396 SR
Queue Stats
45W - 34L
1,583 Elo+
Party 1
Xbalanque
Xbalanque
Slade1K
Xbalanque
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 3
9,329
666
8,299
8,794
3,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 6
8,232
588
5,567
7,241
6,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

14
5 / 3 / 1
8,221
587
5,518
10,981
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
eagleswing6
Chang'e
15
4 / 1 / 2
8,942
639
9,243
8,054
2,656
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
4 / 0 / 1
9,762
697
6,044
9,737
8,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
1 / 1 / 4
7,204
515
6,865
9,191
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
ButterMeLord
Bacchus
9
1 / 4 / 2
6,361
454
3,703
10,821
10,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
Goldjdog
Gilgamesh
12
0 / 5 / 4
6,743
482
4,227
14,585
5,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 4 / 0
7,464
533
5,645
7,526
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xbalanque
Slade1K
Xbalanque
10
1 / 4 / 1
6,345
453
2,116
6,629
1,919
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
18
Kills
6
6
Deaths
18
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
L
Hachiman
1
1
4
3
L
Bacchus
ButterMeLord
Bacchus
1
4
2
0.5
L
Gilgamesh
Goldjdog
Gilgamesh
0
5
4
0.4
W
1
0
6
4
L
3
4
0
0.75
L
Xbalanque
Slade1K
Xbalanque
1
4
1
0.38
W
5
3
1
1.83
W
Chang'e
eagleswing6
Chang'e
4
1
2
5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,671
Damage
22,556
44,807
Taken
48,752
24,484
Mitigated
22,506
21,183
Healing
11,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,299
1,947
0
2,794
8,794
3,636
503
819
7,975
0
78,717
L
Hachiman
6,865
4,539
0
4,430
9,191
2,617
0
2,266
6,925
0
53,116
L
Bacchus
ButterMeLord
Bacchus
3,703
189
0
3,391
10,821
10,045
0
4,046
6,775
15,728
0
L
Gilgamesh
Goldjdog
Gilgamesh
4,227
1,743
0
2,196
14,585
5,963
0
2,863
11,685
0
52,162
W
5,567
943
2,061
3,538
7,241
6,054
222
2,359
4,770
20,691
638
L
5,645
390
0
1,328
7,526
1,962
0
5,260
2,218
38,487
0
L
Xbalanque
Slade1K
Xbalanque
2,116
718
0
178
6,629
1,919
88
95
6,111
0
22,504
W
5,518
2,495
0
5,202
10,981
3,598
0
1,351
9,555
0
60,126
W
Chang'e
eagleswing6
Chang'e
9,243
530
361
4,731
8,054
2,656
60
3,943
3,749
66,522
1,701
W
6,044
1,481
0
2,496
9,737
8,540
142
287
9,410
0
58,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,486
Gold Earned
34,117
495
Minions Killed
344
0
Camps Cleared
0
1,483,008
Distance Traveled
1,423,777
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,329
666
136
10
0
268,992
3
L
Hachiman
7,204
515
100
7
0
275,919
0
L
Bacchus
6,361
454
21
2
0
292,250
6
L
Gilgamesh
6,743
482
90
6
0
318,090
0
W
Sylvanus
8,232
588
18
1
0
279,598
2
L
Janus
7,464
533
92
7
0
280,559
1
L
Xbalanque
6,345
453
41
3
0
256,959
0
W
Mercury
8,221
587
89
6
0
336,390
0
W
Chang'e
8,942
639
125
9
0
321,542
0
W
Bellona
9,762
697
127
9
0
276,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role