Player Matchup

Heimdallr
Heimdallr
GODLIKEYO
Heimdallr
Level 102
God Stats
13W - 16L
1,517 SR
Queue Stats
815W - 833L
1,494 Elo+
Solo
Nu Wa
Nu Wa
NipSuckin
Nu Wa
Level 87
God Stats
3W - 4L
1,492 SR
Queue Stats
307W - 298L
1,430 Elo+
Party 2
Horus
Horus
Nora1O
Horus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,569 Elo+
Solo
Nox
Nox
ToeSuckin
Nox
Level 100
God Stats
8W - 5L
1,666 SR
Queue Stats
294W - 283L
1,390 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
xoBlack_Canaryxo
Ah Muzen Cab
Level 118
God Stats
13W - 7L
1,587 SR
Queue Stats
479W - 422L
1,563 Elo+
Solo
Team Averages
Level 86
1,552 SR
1,489 Elo+

VS

Team Averages
Level 98
1,480 SR
1,459 Elo+
Gilgamesh
Gilgamesh
Mecanicor
Gilgamesh
Level 43
God Stats
3W - 2L
1,552 SR
Queue Stats
56W - 50L
1,473 Elo+
Party 1
Odin
Odin
Pekenos
Odin
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 85L
1,466 Elo+
Party 1
Ra
Ra
RuffContact
Ra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,447 Elo+
Solo
Anubis
Anubis
TwoZulu93
Anubis
Level 82
God Stats
2W - 0L
1,537 SR
Queue Stats
63W - 65L
1,482 Elo+
Solo
Raijin
Raijin
savashine
Raijin
Level 123
God Stats
1W - 0L
1,312 SR
Queue Stats
74W - 82L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GODLIKEYO
Heimdallr
13
2 / 6 / 2
8,182
744
9,914
10,073
3,598
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Nu Wa
NipSuckin
Nu Wa
15
1 / 4 / 8
8,288
753
12,097
10,397
3,108
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Horus
Nora1O
Horus
16
4 / 5 / 7
9,011
819
7,333
18,629
11,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
1 / 2 / 8
7,974
725
8,023
6,640
2,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
xoBlack_Canaryxo
Ah Muzen Cab
15
4 / 4 / 5
8,766
797
13,904
14,079
4,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Mecanicor
Gilgamesh
16
6 / 3 / 10
10,092
917
8,624
19,171
15,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
Pekenos
Odin
16
2 / 1 / 13
9,060
824
8,674
13,040
9,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 2 / 9
9,674
879
9,241
7,706
2,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
TwoZulu93
Anubis
16
6 / 4 / 11
9,689
881
16,853
13,243
6,424
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
savashine
Raijin
16
5 / 4 / 9
9,697
882
12,396
11,401
4,282
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
73
12
Kills
21
21
Deaths
14
30
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
GODLIKEYO
Heimdallr
2
6
2
0.5
W
Gilgamesh
Mecanicor
Gilgamesh
6
3
10
3.67
L
Nu Wa
NipSuckin
Nu Wa
1
4
8
1.25
L
Horus
Nora1O
Horus
4
5
7
1.5
W
Odin
Pekenos
Odin
2
1
13
8.5
W
2
2
9
3.25
L
1
2
8
2.5
W
Anubis
TwoZulu93
Anubis
6
4
11
2.88
W
Raijin
savashine
Raijin
5
4
9
2.38
L
Ah Muzen Cab
xoBlack_Canaryxo
Ah Muzen Cab
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,271
Damage
55,788
59,818
Taken
64,561
25,360
Mitigated
38,993
16,311
Healing
29,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
GODLIKEYO
Heimdallr
9,914
2,703
744
1,406
10,073
3,598
0
5,306
4,463
0
22,513
W
Gilgamesh
Mecanicor
Gilgamesh
8,624
2,061
1,538
3,758
19,171
15,814
875
6,663
12,243
0
19,511
L
Nu Wa
NipSuckin
Nu Wa
12,097
3,843
849
792
10,397
3,108
0
5,768
4,372
20,307
547
L
Horus
Nora1O
Horus
7,333
2,200
2,309
4,645
18,629
11,940
0
12,136
6,062
2,195
9,480
W
Odin
Pekenos
Odin
8,674
2,139
1,374
2,737
13,040
9,646
1,550
3,931
9,109
206
11,756
W
9,241
677
7,698
3,237
7,706
2,827
658
2,179
5,404
39,758
283
L
8,023
131
950
1,022
6,640
2,252
0
4,754
1,516
13,527
0
W
Anubis
TwoZulu93
Anubis
16,853
513
1,777
5,030
13,243
6,424
339
4,774
8,300
34,111
0
W
Raijin
savashine
Raijin
12,396
2,494
573
1,790
11,401
4,282
761
4,405
6,834
28,423
0
L
Ah Muzen Cab
xoBlack_Canaryxo
Ah Muzen Cab
13,904
2,522
755
2,839
14,079
4,462
0
8,976
4,719
0
32,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,221
Gold Earned
48,212
107
Minions Killed
204
0
Camps Cleared
0
928,900
Distance Traveled
1,109,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,182
744
25
2
0
147,456
0
W
Gilgamesh
10,092
917
28
3
0
221,166
0
L
Nu Wa
8,288
753
19
2
0
186,895
0
L
Horus
9,011
819
10
1
0
189,266
0
W
Odin
9,060
824
17
2
0
289,927
0
W
Ra
9,674
879
75
7
0
205,981
0
L
Nox
7,974
725
14
1
0
203,237
0
W
Anubis
9,689
881
38
3
0
196,623
0
W
Raijin
9,697
882
46
4
0
196,086
0
L
Ah Muzen Cab
8,766
797
39
4
0
202,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role