Player Matchup

Yemoja
Yemoja
Azoriuz
Yemoja
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
1,515 Elo+
Party 3
Mercury
Mercury
HOMELANDERkills
Mercury
Level 128
God Stats
20W - 20L
1,553 SR
Queue Stats
233W - 215L
1,514 Elo+
Solo
Izanami
Izanami
Lyriix06
Izanami
Level 102
God Stats
4W - 2L
1,691 SR
Queue Stats
47W - 62L
1,476 Elo+
Party 2
Scylla
Scylla
NeRv3ouss
Scylla
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 35L
1,557 Elo+
Party 3
Mulan
Mulan
leloz
Mulan
Level 17
God Stats
0W - 2L
1,568 SR
Queue Stats
2W - 3L
1,347 Elo+
Party 2
Team Averages
Level 75
1,562 SR
1,482 Elo+

VS

Team Averages
Level 111
1,445 SR
1,387 Elo+
Sol
Sol
CthyllasDream
Sol
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,343 Elo+
Party 4
Horus
Horus
LegendEvolved
Horus
Level 117
God Stats
1W - 2L
1,269 SR
Queue Stats
2W - 5L
1,148 Elo+
Party 4
Da Ji
Da Ji
MmmMommy
Da Ji
Level 94
God Stats
2W - 1L
1,465 SR
Queue Stats
23W - 16L
1,502 Elo+
Party 1
Zhong Kui
Zhong Kui
SIRFATLOUIE
Zhong Kui
Level 87
God Stats
5W - 7L
1,305 SR
Queue Stats
151W - 153L
1,462 Elo+
Solo
Charybdis
Charybdis
SweatScoblin
Charybdis
Level 126
God Stats
1W - 0L
1,685 SR
Queue Stats
16W - 14L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Azoriuz
Yemoja
10
0 / 5 / 1
6,236
445
2,911
12,171
6,911
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 0 / 3
6,989
499
4,789
8,502
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Lyriix06
Izanami
13
1 / 3 / 0
7,501
536
2,079
6,497
1,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
NeRv3ouss
Scylla
10
0 / 7 / 1
5,941
424
3,001
9,998
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mulan
leloz
Mulan
14
4 / 3 / 1
7,915
565
7,041
16,359
9,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 2
8,573
612
8,678
5,757
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 1 / 7
8,122
580
3,860
6,647
4,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
MmmMommy
Da Ji
13
4 / 3 / 5
7,917
566
5,690
9,751
4,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
SIRFATLOUIE
Zhong Kui
14
2 / 2 / 2
8,686
620
10,216
10,593
13,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
SweatScoblin
Charybdis
14
5 / 0 / 7
8,567
612
8,242
6,002
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
7
Kills
18
18
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Azoriuz
Yemoja
0
5
1
0.1
W
5
1
2
6
L
2
0
3
3.5
W
2
1
7
5.5
L
Izanami
Lyriix06
Izanami
1
3
0
0.33
W
Da Ji
MmmMommy
Da Ji
4
3
5
2.17
L
Scylla
NeRv3ouss
Scylla
0
7
1
0.07
W
Zhong Kui
SIRFATLOUIE
Zhong Kui
2
2
2
1.5
W
Charybdis
SweatScoblin
Charybdis
5
0
7
8.5
L
Mulan
leloz
Mulan
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,821
Damage
36,686
53,527
Taken
38,750
23,545
Mitigated
25,697
14,839
Healing
14,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Azoriuz
Yemoja
2,911
1,120
833
1,338
12,171
6,911
0
4,854
7,317
20,905
0
W
8,678
3,737
0
2,820
5,757
1,758
1,479
904
4,853
62,613
4,422
L
4,789
2,673
0
4,076
8,502
2,610
0
1,867
6,635
0
40,942
W
3,860
1,547
432
2,204
6,647
4,930
138
1,505
5,074
0
20,496
L
Izanami
Lyriix06
Izanami
2,079
1,435
0
1,195
6,497
1,902
276
2,646
3,851
0
53,681
W
Da Ji
MmmMommy
Da Ji
5,690
1,688
0
2,212
9,751
4,054
501
722
9,029
0
49,259
L
Scylla
NeRv3ouss
Scylla
3,001
466
0
1,471
9,998
2,243
0
815
9,183
32,915
640
W
Zhong Kui
SIRFATLOUIE
Zhong Kui
10,216
3,149
0
3,162
10,593
13,082
0
751
9,779
45,007
18,694
W
Charybdis
SweatScoblin
Charybdis
8,242
4,408
0
3,656
6,002
1,873
1,981
1,619
4,209
0
55,377
L
Mulan
leloz
Mulan
7,041
1,222
0
5,926
16,359
9,879
0
7,340
9,019
0
55,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,582
Gold Earned
41,865
388
Minions Killed
415
0
Camps Cleared
0
1,341,951
Distance Traveled
1,330,012
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,236
445
31
2
0
236,685
2
W
Sol
8,573
612
129
9
0
274,199
4
L
Mercury
6,989
499
87
6
0
342,747
0
W
Horus
8,122
580
26
2
0
289,932
2
L
Izanami
7,501
536
107
8
0
256,549
2
W
Da Ji
7,917
566
84
6
0
307,807
0
L
Scylla
5,941
424
56
4
0
259,725
0
W
Zhong Kui
8,686
620
98
7
0
199,348
0
W
Charybdis
8,567
612
78
6
0
258,726
0
L
Mulan
7,915
565
107
8
0
246,245
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role