Player Matchup

Medusa
Medusa
Integris
Medusa
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 43L
1,540 Elo+
Party 1
Discordia
Discordia
Protension
Discordia
Level 152
God Stats
3W - 1L
1,626 SR
Queue Stats
141W - 130L
1,573 Elo+
Solo
Sol
Sol
WheatThin17
Sol
Level 86
God Stats
3W - 0L
1,824 SR
Queue Stats
44W - 35L
1,556 Elo+
Party 1
Erlang Shen
Erlang Shen
coveya
Erlang Shen
Level 175
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 87L
1,573 Elo+
Solo
Rama
Rama
vetch13
Rama
Level 157
God Stats
20W - 25L
1,452 SR
Queue Stats
612W - 614L
1,527 Elo+
Solo
Team Averages
Level 139
1,581 SR
1,554 Elo+

VS

Team Averages
Level 164
1,587 SR
1,537 Elo+
Bakasura
Bakasura
Deröt
Bakasura
Level 159
God Stats
5W - 1L
1,798 SR
Queue Stats
267W - 249L
1,535 Elo+
Party 2
Ymir
Ymir
Jcubs10
Ymir
Level 139
God Stats
4W - 6L
1,605 SR
Queue Stats
222W - 222L
1,558 Elo+
Party 3
Xbalanque
Xbalanque
ShNoakes
Xbalanque
Level 125
God Stats
5W - 6L
1,371 SR
Queue Stats
286W - 290L
1,507 Elo+
Solo
Camazotz
Camazotz
TheHamBurgaler
Camazotz
Level 84
God Stats
1W - 2L
1,713 SR
Queue Stats
215W - 211L
1,564 Elo+
Party 3
Ullr
Ullr
Wizärd
Ullr
Level 315
God Stats
15W - 20L
1,447 SR
Queue Stats
1,336W - 1,349L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Integris
Medusa
19
9 / 5 / 15
12,529
895
28,197
16,025
8,367
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
Protension
Discordia
18
10 / 2 / 20
12,450
889
19,946
12,042
5,099
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 1 / 18
11,870
848
13,827
10,996
4,485
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Erlang Shen
coveya
Erlang Shen
16
0 / 4 / 23
11,052
789
9,293
18,897
21,751
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rama
vetch13
Rama
19
10 / 3 / 14
11,963
855
13,759
12,892
5,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Deröt
Bakasura
16
3 / 7 / 5
9,732
695
8,671
24,628
17,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Jcubs10
Ymir
16
4 / 7 / 6
10,380
741
8,950
21,566
23,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
ShNoakes
Xbalanque
17
3 / 10 / 4
10,187
728
7,095
14,928
6,395
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
18
3 / 6 / 3
10,163
726
11,613
17,883
11,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ullr
Wizärd
Ullr
14
1 / 5 / 4
8,544
610
12,659
14,555
5,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
36
35
Kills
14
15
Deaths
35
90
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Deröt
Bakasura
3
7
5
0.79
W
Medusa
Integris
Medusa
9
5
15
3.3
L
Ymir
Jcubs10
Ymir
4
7
6
1
W
Discordia
Protension
Discordia
10
2
20
10
L
Xbalanque
ShNoakes
Xbalanque
3
10
4
0.5
L
Camazotz
3
6
3
0.75
W
6
1
18
15
L
Ullr
Wizärd
Ullr
1
5
4
0.6
W
Erlang Shen
coveya
Erlang Shen
0
4
23
2.88
W
Rama
vetch13
Rama
10
3
14
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,022
Damage
48,988
70,852
Taken
93,560
45,539
Mitigated
65,184
20,733
Healing
16,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Deröt
Bakasura
8,671
5,094
0
5,948
24,628
17,795
0
10,857
13,771
0
8,953
W
Medusa
Integris
Medusa
28,197
12,422
1,290
2,957
16,025
8,367
2,952
2,134
13,451
0
64,669
L
Ymir
Jcubs10
Ymir
8,950
613
389
1,965
21,566
23,925
0
6,879
14,687
13,320
0
W
Discordia
Protension
Discordia
19,946
1,620
1,025
2,963
12,042
5,099
853
262
11,393
32,024
0
L
Xbalanque
ShNoakes
Xbalanque
7,095
4,152
671
1,471
14,928
6,395
0
3,876
11,052
0
21,811
L
Camazotz
11,613
1,156
0
3,583
17,883
11,340
0
7,180
10,703
0
21,250
W
13,827
4,273
938
3,256
10,996
4,485
2,731
2,511
8,226
30,382
518
L
Ullr
Wizärd
Ullr
12,659
2,583
382
1,607
14,555
5,729
0
4,851
9,704
30
25,706
W
Erlang Shen
coveya
Erlang Shen
9,293
3,029
754
4,217
18,897
21,751
377
2,478
15,414
0
16,610
W
Rama
vetch13
Rama
13,759
9,159
1,187
2,146
12,892
5,837
1,526
1,595
10,901
0
28,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,864
Gold Earned
49,006
183
Minions Killed
115
0
Camps Cleared
0
1,304,851
Distance Traveled
1,059,606
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,732
695
26
2
0
240,226
0
W
Medusa
12,529
895
70
5
0
235,172
0
L
Ymir
10,380
741
8
1
0
181,360
0
W
Discordia
12,450
889
23
2
0
309,816
0
L
Xbalanque
10,187
728
30
2
0
181,406
0
L
Camazotz
10,163
726
17
1
0
222,105
0
W
Sol
11,870
848
33
2
0
267,627
0
L
Ullr
8,544
610
34
2
0
234,509
1
W
Erlang Shen
11,052
789
8
1
0
249,136
0
W
Rama
11,963
855
49
4
0
243,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role